diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 97ea4890492..64071c61784 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -233,7 +233,7 @@ var/list/uplink_items = list() /datum/uplink_item/jobspecific/poisonbottle name = "Poison Bottle" desc = "The Syndicate will ship a bottle containing 40 units of a randomly selected poison. The poison can range from highly irritating to incredibly lethal." - reference = "PB" + reference = "TPB" item = /obj/item/weapon/reagent_containers/glass/bottle/traitor cost = 2 job = list("Scientist","Research Director","Chief Medical Officer","Medical Doctor","Psychiatrist","Chemist","Paramedic","Virologist","Bartender") diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index 71ce05beffc..9db5b923ef3 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -118,7 +118,8 @@ if(flame_dist && prob(40) && !istype(T, /turf/space) && !T.density) PoolOrNew(/obj/effect/hotspot, T) //Mostly for ambience! if(dist > 0) - T.ex_act(dist) + spawn(0) + T.ex_act(dist) //--- THROW ITEMS AROUND --- /*