From 46b4b22563244d7914e4eff05ef3e5bc1923b96f Mon Sep 17 00:00:00 2001 From: dj-34 Date: Mon, 13 Nov 2023 00:44:52 +0500 Subject: [PATCH] Fix: change waterfall drip recursive timer to loop one (#23149) --- code/modules/awaymissions/mission_code/beach.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/modules/awaymissions/mission_code/beach.dm b/code/modules/awaymissions/mission_code/beach.dm index 4f13fb23550..bec7c33ed3a 100644 --- a/code/modules/awaymissions/mission_code/beach.dm +++ b/code/modules/awaymissions/mission_code/beach.dm @@ -13,7 +13,7 @@ /obj/effect/waterfall/New() . = ..() - water_timer = addtimer(CALLBACK(src, PROC_REF(drip)), water_frequency, TIMER_STOPPABLE) + water_timer = addtimer(CALLBACK(src, PROC_REF(drip)), water_frequency, TIMER_STOPPABLE | TIMER_LOOP) /obj/effect/waterfall/Destroy() if(water_timer) @@ -26,7 +26,6 @@ W.dir = dir spawn(1) W.loc = get_step(W, dir) - water_timer = addtimer(CALLBACK(src, PROC_REF(drip)), water_frequency, TIMER_STOPPABLE) /turf/simulated/floor/beach/away name = "Beach"