mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
human icon generation update, tajarnan darkseeing
*lying icon generated from standing one *sprites for dismembering major races (tajarnan,skrell,soghun) *tajarnans can see in darkness better than others
This commit is contained in:
@@ -821,6 +821,12 @@
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/mob/living/carbon/human/proc/morph()
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set name = "Morph"
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set category = "Superpower"
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if(stat!=CONSCIOUS)
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reset_view(0)
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remoteview_target = null
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return
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if(!(mMorph in mutations))
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src.verbs -= /mob/living/carbon/human/proc/morph
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return
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@@ -894,6 +900,12 @@
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/mob/living/carbon/human/proc/remotesay()
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set name = "Project mind"
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set category = "Superpower"
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if(stat!=CONSCIOUS)
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reset_view(0)
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remoteview_target = null
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return
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if(!(mRemotetalk in src.mutations))
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src.verbs -= /mob/living/carbon/human/proc/remotesay
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return
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@@ -917,12 +929,19 @@
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set name = "Remote View"
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set category = "Superpower"
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if(stat!=CONSCIOUS)
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remoteview_target = null
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reset_view(0)
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return
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if(!(mRemote in src.mutations))
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remoteview_target = null
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reset_view(0)
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src.verbs -= /mob/living/carbon/human/proc/remoteobserve
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return
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if(client.eye != client.mob)
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remoteview_target = null
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reset_view(0)
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return
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@@ -930,15 +949,17 @@
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for(var/mob/living/carbon/h in world)
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var/turf/temp_turf = get_turf(h)
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if(temp_turf.z != 1 && temp_turf.z != 5) //Not on mining or the station.
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if((temp_turf.z != 1 && temp_turf.z != 5) || h.stat==DEAD) //Not on mining or the station. Or dead
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continue
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creatures += h
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var/mob/target = input ("Who do you want to project your mind to ?") as mob in creatures
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if (target)
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remoteview_target = target
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reset_view(target)
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else
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remoteview_target = null
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reset_view(0)
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/mob/living/carbon/human/proc/get_visible_gender()
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@@ -1295,9 +1295,13 @@
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sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
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if(dna)
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switch(dna.mutantrace)
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if("lizard","metroid")
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if("metroid")
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see_in_dark = 3
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see_invisible = SEE_INVISIBLE_LEVEL_ONE
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if("lizard")
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see_in_dark = 3
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if("tajaran")
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see_in_dark = 5
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else
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see_in_dark = 2
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@@ -218,107 +218,127 @@ proc/get_damage_icon_part(damage_state, body_part)
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/mob/living/carbon/human/proc/update_body(var/update_icons=1)
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if(stand_icon) del(stand_icon)
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if(lying_icon) del(lying_icon)
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if(dna && dna.mutantrace) return
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var/husk_color_mod = rgb(96,88,80)
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var/hulk_color_mod = rgb(24,72,24)
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var/plant_color_mod = rgb(144,224,144)
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var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
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var/fat = (FAT in src.mutations)
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var/hulk = (HULK in src.mutations)
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var/skeleton = (SKELETON in src.mutations)
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var/plant = (PLANT in src.mutations)
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var/g = "m"
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if(gender == FEMALE) g = "f"
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// whether to draw the individual limbs
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var/individual_limbs = 0
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//Base mob icon
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if(husk)
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stand_icon = new /icon('icons/mob/human.dmi', "husk_s")
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lying_icon = new /icon('icons/mob/human.dmi', "husk_l")
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else if(fat)
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stand_icon = new /icon('icons/mob/human.dmi', "fatbody_s")
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lying_icon = new /icon('icons/mob/human.dmi', "fatbody_l")
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else if(skeleton)
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stand_icon = new /icon('icons/mob/human.dmi', "skeleton_s")
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lying_icon = new /icon('icons/mob/human.dmi', "skeleton_l")
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var/icon/icobase
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if(skeleton)
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icobase = 'icons/mob/human_races/r_skeleton.dmi'
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else if(dna)
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switch(dna.mutantrace)
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if("tajaran")
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icobase = 'icons/mob/human_races/r_tajaran.dmi'
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if("lizard")
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icobase = 'icons/mob/human_races/r_lizard.dmi'
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if("skrell")
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icobase = 'icons/mob/human_races/r_skrell.dmi'
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else
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icobase = 'icons/mob/human_races/r_human.dmi'
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else
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stand_icon = new /icon('icons/mob/human.dmi', "torso_[g]_s")
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lying_icon = new /icon('icons/mob/human.dmi', "torso_[g]_l")
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individual_limbs = 1
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icobase = 'icons/mob/human_races/r_human.dmi'
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// Draw each individual limb
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if(individual_limbs)
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stand_icon.Blend(new /icon('icons/mob/human.dmi', "chest_[g]_s"), ICON_OVERLAY)
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lying_icon.Blend(new /icon('icons/mob/human.dmi', "chest_[g]_l"), ICON_OVERLAY)
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if(!skeleton)
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stand_icon = new /icon(icobase, "torso_[g][fat?"_fat":""]")
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if(husk)
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stand_icon.ColorTone(husk_color_mod)
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else if(hulk)
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stand_icon.ColorTone(hulk_color_mod)
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else if(plant)
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stand_icon.ColorTone(plant_color_mod)
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else
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stand_icon = new /icon(icobase, "torso")
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var/datum/organ/external/head = get_organ("head")
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if(head && !(head.status & ORGAN_DESTROYED))
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stand_icon.Blend(new /icon('icons/mob/human.dmi', "head_[g]_s"), ICON_OVERLAY)
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lying_icon.Blend(new /icon('icons/mob/human.dmi', "head_[g]_l"), ICON_OVERLAY)
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var/datum/organ/external/head = get_organ("head")
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var/has_head = 0
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if(head && !(head.status & ORGAN_DESTROYED))
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has_head = 1
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for(var/datum/organ/external/part in organs)
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if(!istype(part, /datum/organ/external/groin) \
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&& !istype(part, /datum/organ/external/chest) \
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&& !istype(part, /datum/organ/external/head) \
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&& !(part.status & ORGAN_DESTROYED))
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var/icon/temp = new /icon('human.dmi', "[part.icon_name]_s")
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if(part.status & ORGAN_ROBOT) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
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for(var/datum/organ/external/part in organs)
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if(!istype(part, /datum/organ/external/chest) && !(part.status & ORGAN_DESTROYED))
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var/icon/temp
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if(istype(part, /datum/organ/external/groin))
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if(skeleton)
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temp = new /icon(icobase, "groin")
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else
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temp = new /icon(icobase, "groin_[g]")
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else if(istype(part, /datum/organ/external/head))
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if(skeleton)
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temp = new /icon(icobase, "head")
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else
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temp = new /icon(icobase, "head_[g]")
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else
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temp = new /icon(icobase, "[part.icon_name]")
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if(part.status & ORGAN_ROBOT)
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temp.GrayScale()
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else if(!skeleton)
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if(husk)
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temp.ColorTone(husk_color_mod)
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else if(hulk)
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temp.ColorTone(hulk_color_mod)
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else if(plant)
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temp.ColorTone(plant_color_mod)
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if(part.icon_position&(LEFT|RIGHT))
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var/icon/temp2 = new('icons/mob/human.dmi',"blank")
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temp2.Insert(new/icon(temp,dir=NORTH),dir=NORTH)
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temp2.Insert(new/icon(temp,dir=SOUTH),dir=SOUTH)
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if(!(part.icon_position & LEFT))
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temp2.Insert(new/icon(temp,dir=EAST),dir=EAST)
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if(!(part.icon_position & RIGHT))
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temp2.Insert(new/icon(temp,dir=WEST),dir=WEST)
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stand_icon.Blend(temp2, ICON_OVERLAY)
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temp2 = new('icons/mob/human.dmi',"blank")
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if(part.icon_position & LEFT)
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temp2.Insert(new/icon(temp,dir=EAST),dir=EAST)
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if(part.icon_position & RIGHT)
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temp2.Insert(new/icon(temp,dir=WEST),dir=WEST)
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stand_icon.Blend(temp2, ICON_UNDERLAY)
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else
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stand_icon.Blend(temp, ICON_OVERLAY)
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temp = new /icon('human.dmi', "[part.icon_name]_l")
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if(part.status & ORGAN_ROBOT) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
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lying_icon.Blend(temp , ICON_OVERLAY)
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stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
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lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
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if (husk)
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var/icon/husk_s = new /icon('human.dmi', "husk_s")
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var/icon/husk_l = new /icon('human.dmi', "husk_l")
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for(var/datum/organ/external/part in organs)
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if(!istype(part, /datum/organ/external/groin) \
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&& !istype(part, /datum/organ/external/chest) \
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&& !istype(part, /datum/organ/external/head) \
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&& (part.status & ORGAN_DESTROYED))
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husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT)
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husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT)
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stand_icon.Blend(husk_s, ICON_OVERLAY)
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lying_icon.Blend(husk_l, ICON_OVERLAY)
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//Skin tone
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if(!skeleton)
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if(!skeleton && !husk && !hulk && !plant)
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if(s_tone >= 0)
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stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
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lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
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else
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stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
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lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
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//Eyes
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if(!skeleton)
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var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
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var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
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eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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stand_icon.Blend(eyes_s, ICON_OVERLAY)
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lying_icon.Blend(eyes_l, ICON_OVERLAY)
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// Note: These used to be in update_face(), and the fact they're here will make it difficult to create a disembodied head
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var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
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var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
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eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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stand_icon.Blend(eyes_s, ICON_OVERLAY)
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lying_icon.Blend(eyes_l, ICON_OVERLAY)
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if(husk)
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var/icon/mask = new(stand_icon)
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var/icon/husk_over = new(icobase,"overlay_husk")
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mask.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,0)
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husk_over.Blend(mask, ICON_ADD)
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stand_icon.Blend(husk_over, ICON_OVERLAY)
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if(has_head)
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//Eyes
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if(!skeleton)
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var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
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eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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stand_icon.Blend(eyes_s, ICON_OVERLAY)
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//Mouth (lipstick!)
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if(lip_style) //skeletons are allowed to wear lipstick no matter what you think, agouri.
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stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
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lying_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY)
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//Underwear
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if(underwear >0 && underwear < 12)
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if(!fat && !skeleton)
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stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
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lying_icon = stand_icon.MakeLying()
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if(update_icons)
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update_icons()
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@@ -417,27 +437,29 @@ proc/get_damage_icon_part(damage_state, body_part)
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var/fat
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if( FAT in mutations )
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fat = "fat"
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var/g = "m"
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if (gender == FEMALE) g = "f"
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// var/g = "m"
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// if (gender == FEMALE) g = "f"
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//BS12 EDIT
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if(dna)
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switch(dna.mutantrace)
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if("golem","metroid")
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overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_l")
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overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_s")
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if("lizard", "tajaran", "skrell")
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overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[g]_l")
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overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[g]_s")
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if("plant")
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if(stat == DEAD) //TODO
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overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d")
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else
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overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
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overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
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var/icon/I = new('icons/effects/genetics.dmi',"[dna.mutantrace][fat]_s")
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overlays_standing[MUTANTRACE_LAYER] = image(I)
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overlays_lying[MUTANTRACE_LAYER] = image(I.MakeLying())
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// if("lizard", "tajaran", "skrell")
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// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[g]_l")
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// overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/species.dmi', "icon_state" = "[dna.mutantrace]_[g]_s")
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// if("plant")
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// if(stat == DEAD) //TODO
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// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d")
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// else
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// overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_l")
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// overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_[gender]_s")
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else
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overlays_lying[MUTANTRACE_LAYER] = null
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overlays_standing[MUTANTRACE_LAYER] = null
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update_body(0)
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if(!dna || !(dna.mutantrace in list("golem","metroid")))
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update_body(0)
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update_hair(0)
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if(update_icons) update_icons()
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