mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-09 22:25:46 +01:00
@@ -116,6 +116,7 @@
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item_state = "syndicate"
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see_face = 0.0
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flags = FPRINT | TABLEPASS | BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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/obj/item/clothing/head/chaplain_hood
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name = "chaplain's hood"
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@@ -142,4 +143,5 @@
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item_state = "cardborg_h"
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH
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see_face = 0.0
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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@@ -32,8 +32,6 @@
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item_state = "thunderdome"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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/obj/item/clothing/head/helmet/welding
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name = "welding helmet"
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desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
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@@ -15,14 +15,14 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/suit/bluetag
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name = "blue laser tag armour"
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desc = "Blue Pride, Station Wide"
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icon_state = "bluetag"
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item_state = "bluetag"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/gun/energy/laser/bluetag)
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/obj/item/clothing/suit/redtag
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name = "red laser tag armour"
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@@ -30,6 +30,7 @@
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icon_state = "redtag"
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item_state = "redtag"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/gun/energy/laser/redtag)
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/obj/item/clothing/suit/storage/apron
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@@ -86,6 +86,8 @@ obj/item/weapon/gun/energy/laser/retro
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icon_state = "bluetag"
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desc = "Standard issue weapon of the Imperial Guard"
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projectile_type = "/obj/item/projectile/bluetag"
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origin_tech = "combat=1;magnets=2"
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var/charge_tick = 0
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special_check(var/mob/living/carbon/human/M)
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if(ishuman(M))
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@@ -93,8 +95,6 @@ obj/item/weapon/gun/energy/laser/retro
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return 1
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M << "\red You need to be wearing your laser tag vest!"
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return 0
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var/charge_tick = 0
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New()
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..()
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@@ -122,6 +122,7 @@ obj/item/weapon/gun/energy/laser/retro
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icon_state = "redtag"
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desc = "Standard issue weapon of the Imperial Guard"
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projectile_type = "/obj/item/projectile/redtag"
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origin_tech = "combat=1;magnets=2"
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var/charge_tick = 0
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special_check(var/mob/living/carbon/human/M)
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