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@@ -86,6 +86,8 @@ obj/item/weapon/gun/energy/laser/retro
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icon_state = "bluetag"
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desc = "Standard issue weapon of the Imperial Guard"
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projectile_type = "/obj/item/projectile/bluetag"
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origin_tech = "combat=1;magnets=2"
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var/charge_tick = 0
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special_check(var/mob/living/carbon/human/M)
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if(ishuman(M))
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@@ -93,8 +95,6 @@ obj/item/weapon/gun/energy/laser/retro
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return 1
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M << "\red You need to be wearing your laser tag vest!"
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return 0
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var/charge_tick = 0
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New()
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..()
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@@ -122,6 +122,7 @@ obj/item/weapon/gun/energy/laser/retro
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icon_state = "redtag"
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desc = "Standard issue weapon of the Imperial Guard"
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projectile_type = "/obj/item/projectile/redtag"
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origin_tech = "combat=1;magnets=2"
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var/charge_tick = 0
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special_check(var/mob/living/carbon/human/M)
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