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Makes cluwning ignore brain damage modifiers
Update organ_internal.dm
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@@ -39,7 +39,7 @@
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update_stat("adjustBrainLoss")
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return STATUS_UPDATE_STAT
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/mob/living/carbon/human/setBrainLoss(amount, updating = TRUE)
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/mob/living/carbon/human/setBrainLoss(amount, updating = TRUE, ignore_brain_mod = FALSE)
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if(status_flags & GODMODE)
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return STATUS_UPDATE_NONE //godmode
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@@ -47,7 +47,8 @@
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var/obj/item/organ/internal/brain/sponge = get_int_organ(/obj/item/organ/internal/brain)
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if(sponge)
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if(dna.species && amount > 0)
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amount = amount * dna.species.brain_mod
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if(!ignore_brain_mod)
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amount = amount * dna.species.brain_mod
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sponge.damage = Clamp(amount, 0, 120)
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if(sponge.damage >= 120)
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visible_message("<span class='alert'><B>[src]</B> goes limp, [p_their()] facial expression utterly blank.</span>")
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