Makes cluwning ignore brain damage modifiers

Update organ_internal.dm
This commit is contained in:
SteelSlayer
2019-11-18 18:48:46 -06:00
parent f2af1f279b
commit 4705a89676
3 changed files with 5 additions and 4 deletions
@@ -39,7 +39,7 @@
update_stat("adjustBrainLoss")
return STATUS_UPDATE_STAT
/mob/living/carbon/human/setBrainLoss(amount, updating = TRUE)
/mob/living/carbon/human/setBrainLoss(amount, updating = TRUE, ignore_brain_mod = FALSE)
if(status_flags & GODMODE)
return STATUS_UPDATE_NONE //godmode
@@ -47,7 +47,8 @@
var/obj/item/organ/internal/brain/sponge = get_int_organ(/obj/item/organ/internal/brain)
if(sponge)
if(dna.species && amount > 0)
amount = amount * dna.species.brain_mod
if(!ignore_brain_mod)
amount = amount * dna.species.brain_mod
sponge.damage = Clamp(amount, 0, 120)
if(sponge.damage >= 120)
visible_message("<span class='alert'><B>[src]</B> goes limp, [p_their()] facial expression utterly blank.</span>")