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Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes.
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@@ -651,20 +651,24 @@ proc/process_ghost_teleport_locs()
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name = "Courtroom"
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icon_state = "courtroom"
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/area/crew_quarters/heads
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/area/crew_quarters/heads/hop
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name = "Head of Personnel's Quarters"
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icon_state = "head_quarters"
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/area/crew_quarters/hor
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name = "Research Director's Office"
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/area/crew_quarters/heads/hor
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name = "Research Director's Quarters"
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icon_state = "head_quarters"
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/area/crew_quarters/heads/ce
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name = "Chief Engineer's Quarters"
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icon_state = "head_quarters"
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/area/crew_quarters/heads/hos
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name = "Head of Security's Quarters"
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icon_state = "head_quarters"
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/area/crew_quarters/heads/cmo
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name = "Chief Medical Officer's Office"
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icon_state = "head_quarters"
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/area/crew_quarters/chief
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name = "Chief Engineer's Office"
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name = "Chief Medical Officer's Quarters"
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icon_state = "head_quarters"
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/area/mint
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@@ -422,6 +422,7 @@
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var/twohanded = 0 // Two handed and wielded off by default, nyoro~n -Agouri
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var/force_unwielded = 0
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var/force_wielded = 0
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var/protective_temperature = 0 // Placing this here to avoid runtime errors, due to tiny items being allowed on ears and being queried for this variable
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flags = FPRINT | TABLEPASS
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pass_flags = PASSTABLE
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pressure_resistance = 50
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@@ -1312,6 +1313,31 @@
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throwforce = 14.0
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flags = FPRINT | TABLEPASS | CONDUCT
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/obj/item/stack/sheet/r_metal
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name = "steel"
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singular_name = "steel sheet"
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desc = "This sheet is an alloy of iron and plasma."
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icon_state = "sheet-r_metal"
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item_state = "sheet-metal"
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m_amt = 7500
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throwforce = 15.0
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flags = FPRINT | TABLEPASS | CONDUCT
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origin_tech = "materials=2"
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/obj/item/stack/tile/steel
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name = "Metal floor tile"
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singular_name = "Steel floor tile"
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desc = "Those could work as a pretty decent throwing weapon"
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icon_state = "tile"
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w_class = 3.0
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force = 6.0
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m_amt = 937.5
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT
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max_amount = 60
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/obj/item/stack/sheet/plasteel
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name = "plasteel"
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singular_name = "plasteel sheet"
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@@ -9,7 +9,6 @@
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var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
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var/protective_temperature = 0
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var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible
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var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
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var/permeability_coefficient = 1 // for chemicals/diseases
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@@ -337,7 +337,7 @@
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/obj/item/weapon/storage/gl_kit
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name = "Prescription Glasses"
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desc = "This box contains nerd glasses."
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desc = "This box contains vison correcting glasses."
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icon_state = "glasses"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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@@ -515,7 +515,7 @@
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icon_state = "id"
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item_state = "card-id"
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var/access = list()
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var/registered = null
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var/registered_name = null
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var/assignment = null
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// var/obj/item/weapon/photo/PHOTO = null
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var/over_jumpsuit = 1 // If set to 0, it won't display on top of the mob's jumpsuit
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@@ -536,7 +536,7 @@
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/obj/item/weapon/card/id/syndicate_command
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name = "syndicate ID card"
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desc = "An ID straight from the Syndicate."
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registered = "Syndicate"
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registered_name = "Syndicate"
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assignment = "Syndicate Overlord"
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access = list(access_syndicate)
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@@ -545,7 +545,7 @@
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desc = "The spare ID of the High Lord himself."
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icon_state = "gold"
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item_state = "gold_id"
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registered = "Captain"
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registered_name = "Captain"
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assignment = "Captain"
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New()
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access = get_access("Captain")
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@@ -555,7 +555,7 @@
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name = "\improper CentCom. ID"
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desc = "An ID straight from Cent. Com."
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icon_state = "centcom"
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registered = "Central Command"
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registered_name = "Central Command"
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assignment = "General"
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New()
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access = get_all_centcom_access()
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@@ -914,7 +914,6 @@
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var/list/stamped
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var/see_face = 1
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var/body_parts_covered = HEAD
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var/protective_temperature = 0
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var/heat_transfer_coefficient = 0.99
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var/gas_transfer_coefficient = 1
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var/permeability_coefficient = 0.99
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