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Modified Disintegrate. Instead of leaving a cleanable pile of ash, it now leaves a very explicit combination of ash and bones. These remains are not cleanable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@610 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -5,6 +5,13 @@
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icon_state = "ash"
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anchored = 1
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/obj/decal/disintegrated
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name = "remains"
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desc = "These remains have a strange sense about them.."
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icon = 'blood.dmi'
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icon_state = "disintegrated"
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anchored = 1
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/obj/decal/point
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name = "point"
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icon = 'screen1.dmi'
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@@ -1955,7 +1955,7 @@ Originally created for wizard disintegrate. I've removed the virus code since it
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flick("dust-a", animation)
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else
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flick("dust-r", animation)
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new /obj/decal/ash(src.loc)
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new /obj/decal/disintegrated(src.loc)
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if (src.client)
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var/mob/dead/observer/newmob
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