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Fixes some sounds not being cached properly
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@@ -51,5 +51,5 @@
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affected_mob.visible_message("<span class='danger'>[affected_mob] hits [M] with their thrashing!</span>")
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M.adjustBruteLoss(damage)
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else
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playsound(affected_mob.loc, "sound/weapons/punchmiss.ogg", 25, 1, -1)
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playsound(affected_mob.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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affected_mob.visible_message("<span class='danger'>[affected_mob] fails to hit [M] with their thrashing!</span>")
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