Fixes some sounds not being cached properly

This commit is contained in:
Krausus
2017-02-17 02:37:26 -05:00
parent 79a4f99afc
commit 4754d6b4b3
39 changed files with 60 additions and 60 deletions
+1 -1
View File
@@ -51,5 +51,5 @@
affected_mob.visible_message("<span class='danger'>[affected_mob] hits [M] with their thrashing!</span>")
M.adjustBruteLoss(damage)
else
playsound(affected_mob.loc, "sound/weapons/punchmiss.ogg", 25, 1, -1)
playsound(affected_mob.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
affected_mob.visible_message("<span class='danger'>[affected_mob] fails to hit [M] with their thrashing!</span>")