Fixes some sounds not being cached properly

This commit is contained in:
Krausus
2017-02-17 02:37:26 -05:00
parent 79a4f99afc
commit 4754d6b4b3
39 changed files with 60 additions and 60 deletions
@@ -79,7 +79,7 @@
if(victim.buckled)
return 0
var/mob/living/H = victim
playsound(loc, "sound/effects/splat.ogg", 25, 1)
playsound(loc, 'sound/effects/splat.ogg', 25, 1)
H.forceMove(loc)
H.emote("scream")
if(istype(H, /mob/living/carbon/human)) //So you don't get human blood when you spike a giant spidere