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Fixes some sounds not being cached properly
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@@ -79,7 +79,7 @@
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if(victim.buckled)
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return 0
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var/mob/living/H = victim
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playsound(loc, "sound/effects/splat.ogg", 25, 1)
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playsound(loc, 'sound/effects/splat.ogg', 25, 1)
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H.forceMove(loc)
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H.emote("scream")
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if(istype(H, /mob/living/carbon/human)) //So you don't get human blood when you spike a giant spidere
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