Fixes some sounds not being cached properly

This commit is contained in:
Krausus
2017-02-17 02:37:26 -05:00
parent 79a4f99afc
commit 4754d6b4b3
39 changed files with 60 additions and 60 deletions
+1 -1
View File
@@ -221,7 +221,7 @@ var/list/alldepartments = list()
flick("faxreceive", src)
playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
// give the sprite some time to flick
sleep(20)
+2 -2
View File
@@ -51,7 +51,7 @@
if(stat & (BROKEN|NOPOWER))
return
playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
for(var/i = 0, i < copies, i++)
if(toner <= 0)
break
@@ -111,7 +111,7 @@
if(!selection)
return
playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
var/obj/item/weapon/photo/p = new /obj/item/weapon/photo (src.loc)
p.construct(selection)
if(p.desc == "")