Fixes some sounds not being cached properly

This commit is contained in:
Krausus
2017-02-17 02:37:26 -05:00
parent 79a4f99afc
commit 4754d6b4b3
39 changed files with 60 additions and 60 deletions
@@ -73,7 +73,7 @@
results = get_scan_info(scanned_object)
src.visible_message("<b>[name]</b> states, \"Scanning complete.\"")
playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
var/obj/item/weapon/paper/P = new(src.loc)
P.name = "[src] report #[++report_num]"
P.info = "<b>[src] analysis report #[report_num]</b><br>"
@@ -257,7 +257,7 @@
if(scanned_item)
//create report
playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
var/obj/item/weapon/paper/P = new(src)
P.name = "[src] report #[++report_num]: [scanned_item.name]"
P.stamped = list(/obj/item/weapon/stamp)