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Fixes some sounds not being cached properly
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@@ -73,7 +73,7 @@
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results = get_scan_info(scanned_object)
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src.visible_message("<b>[name]</b> states, \"Scanning complete.\"")
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playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
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playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
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var/obj/item/weapon/paper/P = new(src.loc)
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P.name = "[src] report #[++report_num]"
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P.info = "<b>[src] analysis report #[report_num]</b><br>"
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@@ -257,7 +257,7 @@
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if(scanned_item)
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//create report
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playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
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playsound(loc, 'sound/goonstation/machines/printer_dotmatrix.ogg', 50, 1)
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var/obj/item/weapon/paper/P = new(src)
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P.name = "[src] report #[++report_num]: [scanned_item.name]"
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P.stamped = list(/obj/item/weapon/stamp)
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