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Fixes some sounds not being cached properly
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@@ -433,7 +433,7 @@ var/static/regex/multispin_words = regex("like a record baby")
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//HONK
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else if((findtext(message, honk_words)))
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spawn(25)
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playsound(get_turf(owner), "sound/items/bikehorn.ogg", 300, 1)
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playsound(get_turf(owner), 'sound/items/bikehorn.ogg', 300, 1)
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if(owner.mind && owner.mind.assigned_role == "Clown")
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for(var/mob/living/carbon/C in listeners)
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C.slip(0,7 * power_multiplier)
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