mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-22 04:24:20 +01:00
Telebaton now only stuns if it actually hits.
This commit is contained in:
@@ -166,8 +166,13 @@
|
||||
H.update_inv_r_hand()
|
||||
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
|
||||
add_fingerprint(user)
|
||||
<<<<<<< HEAD
|
||||
if (!blood_DNA) return
|
||||
if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any
|
||||
=======
|
||||
|
||||
if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any
|
||||
>>>>>>> 8850a43... Fixes #3847
|
||||
overlays.Cut()//this might delete other item overlays as well but eeeeeeeh
|
||||
|
||||
var/icon/I = new /icon(src.icon, src.icon_state)
|
||||
@@ -194,7 +199,6 @@
|
||||
if(!..()) return
|
||||
if(!isrobot(target))
|
||||
playsound(src.loc, "swing_hit", 50, 1, -1)
|
||||
//target.Stun(4) //naaah
|
||||
target.Weaken(4)
|
||||
else
|
||||
playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1, -1)
|
||||
@@ -243,8 +247,6 @@
|
||||
/*
|
||||
* Energy Axe
|
||||
*/
|
||||
/obj/item/weapon/melee/energy/axe/attack(target as mob, mob/user as mob)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/melee/energy/axe/attack_self(mob/user as mob)
|
||||
src.active = !( src.active )
|
||||
|
||||
Reference in New Issue
Block a user