Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates

This commit is contained in:
Ren Erthilo
2012-04-03 19:42:41 +01:00
18 changed files with 8764 additions and 8733 deletions
+15 -1
View File
@@ -22,6 +22,14 @@
see_face = 0.0
var/up = 0
/obj/item/clothing/head/helmet/space/rig/cespace_helmet
name = "chief engineer's space helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding and a visor that can be toggled on and off."
icon_state = "cespace_helmet"
item_state = "cespace_helmet"
see_face = 0.0
var/up = 0
/obj/item/clothing/head/helmet/space/rig/security
name = "security RIG helmet"
icon_state = "rig-security"
@@ -48,10 +56,16 @@
/obj/item/clothing/suit/space/rig/engspace_suit
name = "engineering space suit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "engspace_suit"
item_state = "engspace_suit"
/obj/item/clothing/suit/space/rig/cespace_suit
name = "chief engineer's space suit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation and fire shielding, and Chief Engineer colours."
icon_state = "cespace_suit"
item_state = "cespace_suit"
protective_temperature = 10000
/obj/item/clothing/suit/space/rig/security
name = "security RIG suit"
desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards"
+13 -22
View File
@@ -6,7 +6,6 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/storage/wcoat
name = "waistcoat"
desc = "The height of class."
@@ -14,7 +13,6 @@
item_state = "wcoat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/storage/apron
name = "apron"
desc = "A basic blue apron. It has a large pocket you can store things in."
@@ -23,9 +21,8 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list (/obj/item/weapon/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
/obj/item/clothing/suit/storage/chef
name = "Chef's apron"
name = "chef's apron"
desc = "An apron used by a high class chef. Has a few pockets for nic-naks."
icon_state = "chef"
item_state = "chef"
@@ -36,29 +33,25 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list (/obj/item/weapon/kitchenknife,/obj/item/weapon/butch)
/obj/item/clothing/suit/storage/chef/classic
name = "A classic chef's apron."
name = "classic chef's apron"
desc = "A basic, dull, white chef's apron."
icon_state = "apronchef"
item_state = "apronchef"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/suit/hazardvest
name = "hazard vest"
desc = "A high-visibility vest used in work zones."
icon_state = "hazard"
item_state = "hazard"
/obj/item/clothing/suit/suspenders
name = "suspenders"
desc = "They suspend the illusion of the mime's play."
icon = 'belts.dmi'
icon_state = "suspenders"
/obj/item/clothing/suit/syndicatefake
name = "red space suit replica"
icon_state = "syndicate"
@@ -69,7 +62,6 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/storage/captunic
name = "captain's parade tunic"
desc = "Worn by a Captain to show their class."
@@ -78,7 +70,6 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT
/obj/item/clothing/suit/nun
name = "nun robe"
desc = "Maximum piety in this star system."
@@ -101,49 +92,49 @@
item_state = "chaplain_hoodie"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
/obj/item/clothing/suit/hastur
name = "Hastur's Robes"
name = "Hastur's robes"
desc = "Robes not meant to be worn by man"
icon_state = "hastur"
item_state = "hastur"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/imperium_monk
name = "Imperium monk"
name = "imperium monk robes"
desc = "A set of strange robes."
icon_state = "imperium_monk"
item_state = "imperium_monk"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/chickensuit
name = "Chicken Suit"
name = "chicken suit"
desc = "Bwak!"
icon_state = "chickensuit"
item_state = "chickensuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HEAD
flags_inv = HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/monkeysuit
name = "Monkey Suit"
name = "monkey suit"
desc = "A suit that looks like a primate"
icon_state = "monkeysuit"
item_state = "monkeysuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/holidaypriest
name = "Holiday Priest"
name = "holiday priest"
desc = "This is a nice holiday my son."
icon_state = "holidaypriest"
item_state = "holidaypriest"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/patientgown
name = "patient gown"
desc = "A sterile gown for patient wear."
icon_state = "patientgown"
item_state = "patientgown"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
@@ -232,7 +232,7 @@
if (src.getBrainLoss() >= 60 && !stat)
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
if (!src.client)
if (!src.client && !admin_observing)
msg += "[t_He] [t_has] a vacant, braindead stare...\n"
var/list/wound_descriptions = list()
@@ -424,12 +424,11 @@
for(var/text = 1, text <= flavor_text.len, text++)
if(text == flavor_text.len && flavor_text.len > 1)
flavor_text_string += ", and"
else if(flavor_text.len > 1)
else if(flavor_text.len > 1 && text > 1)
flavor_text_string += ","
flavor_text_string += flavor_text[text]
flavor_text_string += " on [t_his] [named].</span><br>"
wound_flavor_text["[named]"] = flavor_text_string
world << "[named] + [flavor_text_string]"
if(wound_flavor_text["head"] && !skipmask && !(wear_mask && istype(wear_mask, /obj/item/clothing/mask/gas)))
msg += wound_flavor_text["head"]
else if(is_bleeding["head"])
+1 -1
View File
@@ -533,7 +533,7 @@
if(SA_pp > SA_para_min) // Enough to make us paralysed for a bit
Paralyse(3) // 3 gives them one second to wake up and run away a bit!
if(SA_pp > SA_sleep_min) // Enough to make us sleep as well
sleeping = max(sleeping, 2)
sleeping = max(sleeping, 4)
else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
if(prob(20) && isbreathing)
spawn(0) emote(pick("giggle", "laugh"))
+1 -1
View File
@@ -207,7 +207,7 @@
s_click(hud1)
return
if(M == assailant && state >= 2)
if( ( ishuman(user) /*&& (user.mutations & FAT)*/ && ismonkey(affecting) ) || ( isalien(user) && iscarbon(affecting) ) )
if( ( ishuman(user) && (user.mutations & FAT) && ismonkey(affecting) ) || ( isalien(user) && iscarbon(affecting) ) )
var/mob/living/carbon/attacker = user
for(var/mob/N in viewers(user, null))
if(N.client)