diff --git a/code/modules/events/ion_storm.dm b/code/modules/events/ion_storm.dm index b4a67ac9850..a66dcd66d0e 100644 --- a/code/modules/events/ion_storm.dm +++ b/code/modules/events/ion_storm.dm @@ -119,22 +119,22 @@ if(2) //X is an object message = "THE CREW ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]" - if(9) //X is harmful to humans + if(9) //X is harmful to crew switch(rand(1,7)) //What is X? if(1) //X is a threat - message = "[ionadjectiveshalf][ionthreats] ARE HARMFUL TO HUMANS" + message = "[ionadjectiveshalf][ionthreats] ARE HARMFUL TO CREW" if(2) //X is a job - message = "[ionadjectiveshalf][ioncrew1] ARE HARMFUL TO HUMANS" + message = "[ionadjectiveshalf][ioncrew1] ARE HARMFUL TO CREW" if(3) //X is an object - message = "[ionadjectiveshalf][ionobjects] ARE HARMFUL TO HUMANS" + message = "[ionadjectiveshalf][ionobjects] ARE HARMFUL TO CREW" if(4) //X is an action - message = "THOSE WHO [ionmust] ARE HARMFUL TO HUMANS" + message = "THOSE WHO [ionmust] ARE HARMFUL TO CREW" if(5) //X is an abstract - message = "[ionabstract] IS HARMFUL TO HUMANS" + message = "[ionabstract] IS HARMFUL TO CREW" if(6) //X is being a job - message = "BEING [ionadjectiveshalf][ioncrew1] IS HARMFUL TO HUMANS" + message = "BEING [ionadjectiveshalf][ioncrew1] IS HARMFUL TO CREW" if(7) //X is doing a thing - message = "[ionthings] IS HARMFUL TO HUMANS" + message = "[ionthings] IS HARMFUL TO CREW" if(10 to 11) //(Not) Having X is harmful switch(rand(1,2)) //Is having or not having harmful? @@ -304,16 +304,16 @@ if(24 to 26) //The AI must always message = "YOU MUST ALWAYS [ionmust]" - if(27 to 28) //Humans must eat X to survive + if(27 to 28) //Crew must eat X to survive switch(rand(1,4)) //What is X? if(1) //X is a food - message = "HUMANS MUST EAT [ionadjectiveshalf][ionfood] TO SURVIVE" + message = "CREW MUST EAT [ionadjectiveshalf][ionfood] TO SURVIVE" if(2) //X is an object - message = "HUMANS MUST EAT [ionadjectiveshalf][ionobjects] TO SURVIVE" + message = "CREW MUST EAT [ionadjectiveshalf][ionobjects] TO SURVIVE" if(3) //X is a threat - message = "HUMANS MUST EAT [ionadjectiveshalf][ionthreats] TO SURVIVE" + message = "CREW MUST EAT [ionadjectiveshalf][ionthreats] TO SURVIVE" if(4) //X is a job - message = "HUMANS MUST EAT [ionadjectiveshalf][ioncrew1] TO SURVIVE" + message = "CREW MUST EAT [ionadjectiveshalf][ioncrew1] TO SURVIVE" if(29 to 31) //Change jobs or ranks switch(rand(1,2)) //Change job or rank? @@ -360,54 +360,54 @@ if(2) //X is perform Y message = "THE [ioncrew1] MUST [ionmust]" - if(34) //X is non/the only human + if(34) //X is non/the only crew switch(rand(1,2)) //Only or non? - if(1) //Only human + if(1) //Only crew switch(rand(1,7)) //Who is it? if(1) //A specific job - message = "ONLY THE [ioncrew1] ARE HUMAN" + message = "ONLY THE [ioncrew1] ARE CREW" if(2) //Two specific jobs - message = "ONLY THE [ioncrew1] AND [ioncrew2] ARE HUMAN" + message = "ONLY THE [ioncrew1] AND [ioncrew2] ARE CREW" if(3) //Threats - message = "ONLY [ionadjectiveshalf][ionthreats] ARE HUMAN" + message = "ONLY [ionadjectiveshalf][ionthreats] ARE CREW" if(4) // Objects - message = "ONLY [ionadjectiveshalf][ionobjects] ARE HUMAN" + message = "ONLY [ionadjectiveshalf][ionobjects] ARE CREW" if(5) // Species - message = "ONLY [ionspecies] ARE HUMAN" + message = "ONLY [ionspecies] ARE CREW" if(6) //Adjective crewmembers - message = "ONLY [ionadjectives] PEOPLE ARE HUMAN" + message = "ONLY [ionadjectives] PEOPLE ARE CREW" if(7) //Only people who X switch(rand(1,3)) //What is X? if(1) //X is perform an action - message = "ONLY THOSE WHO [ionmust] ARE HUMAN" + message = "ONLY THOSE WHO [ionmust] ARE CREW" if(2) //X is own certain objects - message = "ONLY THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE HUMAN" + message = "ONLY THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE CREW" if(3) //X is eat certain food - message = "ONLY THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE HUMAN" + message = "ONLY THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE CREW" - if(2) //Non human + if(2) //Non crew switch(rand(1,7)) //Who is it? if(1) //A specific job - message = "[ioncrew1] ARE NON-HUMAN" + message = "[ioncrew1] ARE NON-CREW" if(2) //Two specific jobs - message = "[ioncrew1] AND [ioncrew2] ARE NON-HUMAN" + message = "[ioncrew1] AND [ioncrew2] ARE NON-CREW" if(3) //Threats - message = "[ionadjectiveshalf][ionthreats] ARE NON-HUMAN" + message = "[ionadjectiveshalf][ionthreats] ARE NON-CREW" if(4) // Objects - message = "[ionadjectiveshalf][ionobjects] ARE NON-HUMAN" + message = "[ionadjectiveshalf][ionobjects] ARE NON-CREW" if(5) // Species - message = "[ionspecies] ARE NON-HUMAN" + message = "[ionspecies] ARE NON-CREW" if(6) //Adjective crewmembers - message = "[ionadjectives] PEOPLE ARE NON-HUMAN" + message = "[ionadjectives] PEOPLE ARE NON-CREW" if(7) //Only people who X switch(rand(1,3)) //What is X? if(1) //X is perform an action - message = "THOSE WHO [ionmust] ARE NON-HUMAN" + message = "THOSE WHO [ionmust] ARE NON-CREW" if(2) //X is own certain objects - message = "THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE NON-HUMAN" + message = "THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE NON-CREW" if(3) //X is eat certain food - message = "THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE NON-HUMAN" + message = "THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE NON-CREW" if(35 to 36) //You must protect or harm X switch(rand(1,2)) //Protect or harm?