mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
Merge pull request #182 from Tastyfish/master
Toggle-Deny-Shuttle, can build fire alarms, atmos alarms, status displays and light switches
This commit is contained in:
@@ -0,0 +1,215 @@
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// a frame for generic wall-mounted things, such as fire alarm, status display..
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// combination of apc_frame and machine_frame
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/obj/machinery/constructable_frame/wallmount_frame
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icon = 'stock_parts.dmi'
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icon_state = "wm_0"
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var/wall_offset = 24
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density = 0
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/obj/machinery/constructable_frame/wallmount_frame/New()
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spawn(1)
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if (!istype(loc, /turf/simulated/floor))
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usr << "\red [name] cannot be placed on this spot."
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new/obj/item/stack/sheet/metal(get_turf(src), 2)
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del(src)
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return
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var/turf/obj_ofs = get_step(locate(2,2,1), dir)
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pixel_x = (obj_ofs.x - 2) * wall_offset
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pixel_y = (obj_ofs.y - 2) * wall_offset
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var/turf/T = get_step(usr, dir)
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if(!istype(T, /turf/simulated/wall))
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usr << "\red [name] must be placed on a wall."
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new/obj/item/stack/sheet/metal(get_turf(src), 2)
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del(src)
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return
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dir = get_dir(T, loc)
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/obj/machinery/constructable_frame/wallmount_frame/attackby(obj/item/P as obj, mob/user as mob)
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if(P.crit_fail)
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user << "\red This part is faulty, you cannot add this to the machine!"
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return
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switch(state)
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if(1)
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if(istype(P, /obj/item/weapon/cable_coil))
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if(P:amount >= 5)
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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user << "\blue You start to add cables to the frame."
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if(do_after(user, 20))
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P:amount -= 5
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if(!P:amount) del(P)
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user << "\blue You add cables to the frame."
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state = 2
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icon_state = "wm_1"
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if(istype(P, /obj/item/weapon/wrench))
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playsound(src.loc, 'Ratchet.ogg', 75, 1)
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user << "\blue You dismantle the frame"
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new /obj/item/stack/sheet/metal(src.loc, 2)
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del(src)
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if(2)
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if(istype(P, /obj/item/weapon/circuitboard))
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var/obj/item/weapon/circuitboard/B = P
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if(B.board_type == "wallmount")
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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user << "\blue You add the circuit board to the frame."
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circuit = P
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user.drop_item()
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P.loc = src
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icon_state = "wm_2"
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state = 3
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components = list()
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req_components = circuit.req_components.Copy()
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for(var/A in circuit.req_components)
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req_components[A] = circuit.req_components[A]
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if(circuit.frame_desc) desc = circuit.frame_desc
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else
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user << "\red This frame does not accept circuit boards of this type!"
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if(istype(P, /obj/item/weapon/wirecutters))
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playsound(src.loc, 'wirecutter.ogg', 50, 1)
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user << "\blue You remove the cables."
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state = 1
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icon_state = "wm_0"
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var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
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A.amount = 5
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if(3)
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if(istype(P, /obj/item/weapon/crowbar))
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playsound(src.loc, 'Crowbar.ogg', 50, 1)
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state = 2
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circuit.loc = src.loc
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circuit = null
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if(components.len == 0)
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user << "\blue You remove the circuit board."
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else
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user << "\blue You remove the circuit board and other components."
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for(var/obj/item/weapon/W in components)
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W.loc = src.loc
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desc = initial(desc)
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req_components = null
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components = null
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icon_state = "wm_1"
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if(istype(P, /obj/item/weapon/screwdriver))
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var/component_check = 1
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for(var/R in req_components)
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if(req_components[R] > 0)
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component_check = 0
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break
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if(component_check)
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
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new_machine.dir = dir
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if(istype(circuit, /obj/item/weapon/circuitboard/status_display))
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new_machine.pixel_x = pixel_x * 1.33
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new_machine.pixel_y = pixel_y * 1.33
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else
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new_machine.pixel_x = pixel_x
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new_machine.pixel_y = pixel_y
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for(var/obj/O in new_machine.component_parts)
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del(O)
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new_machine.component_parts = list()
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for(var/obj/O in src)
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if(circuit.contain_parts) // things like disposal don't want their parts in them
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O.loc = new_machine
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else
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O.loc = null
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new_machine.component_parts += O
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if(circuit.contain_parts)
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circuit.loc = new_machine
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else
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circuit.loc = null
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new_machine.RefreshParts()
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del(src)
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if(istype(P, /obj/item/weapon))
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for(var/I in req_components)
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if(istype(P, text2path(I)) && (req_components[I] > 0))
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if(istype(P, /obj/item/weapon/cable_coil))
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var/obj/item/weapon/cable_coil/CP = P
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if(CP.amount > 1)
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var/obj/item/weapon/cable_coil/CC = new /obj/item/weapon/cable_coil(src)
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CC.amount = 1
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components += CC
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req_components[I]--
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break
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user.drop_item()
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P.loc = src
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components += P
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req_components[I]--
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break
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if(P.loc != src && !istype(P, /obj/item/weapon/cable_coil))
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user << "\red You cannot add that component to the machine!"
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/obj/item/weapon/circuitboard/firealarm
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name = "Circuit board (Fire Alarm)"
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build_path = "/obj/machinery/firealarm"
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board_type = "wallmount"
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origin_tech = "engineering=2"
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frame_desc = "Requires 1 Scanning Module, 1 Capacitor, and 2 pieces of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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"/obj/item/weapon/stock_parts/capacitor" = 1,
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"/obj/item/weapon/cable_coil" = 2)
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/obj/item/weapon/circuitboard/alarm
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name = "Circuit board (Atmospheric Alarm)"
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build_path = "/obj/machinery/alarm"
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board_type = "wallmount"
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origin_tech = "engineering=2;programming=2"
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frame_desc = "Requires 1 Scanning Module, 1 Console Screen, and 2 pieces of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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"/obj/item/weapon/stock_parts/console_screen" = 1,
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"/obj/item/weapon/cable_coil" = 2)
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/* oh right, not a machine :(
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/obj/item/weapon/circuitboard/intercom
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name = "Circuit board (Intercom)"
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build_path = "/obj/item/device/radio/intercom"
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board_type = "wallmount"
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origin_tech = "engineering=2"
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frame_desc = "Requires 1 Console Screen, and 2 piece of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/weapon/stock_parts/console_screen" = 1,
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"/obj/item/weapon/cable_coil" = 2)
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*/
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/* too complex to set up the dept for an RC in a way intuitive for the user
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/obj/item/weapon/circuitboard/requests_console
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name = "Circuit board (Requests Console)"
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build_path = "/obj/machinery/requests_console"
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board_type = "wallmount"
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origin_tech = "engineering=2;programming=2"
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frame_desc = "Requires 1 radio, 1 Console Screen, and 1 piece of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/device/radio" = 1,
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"/obj/item/weapon/stock_parts/console_screen" = 1
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"/obj/item/weapon/cable_coil" = 1)
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*/
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/obj/item/weapon/circuitboard/status_display
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name = "Circuit board (Status Display)"
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build_path = "/obj/machinery/status_display"
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board_type = "wallmount"
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origin_tech = "engineering=2,programming=2"
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frame_desc = "Requires 2 Console Screens, and 1 piece of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/weapon/stock_parts/console_screen" = 2,
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"/obj/item/weapon/cable_coil" = 1)
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/obj/item/weapon/circuitboard/light_switch
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name = "Circuit board (Light Switch)"
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build_path = "/obj/machinery/light_switch"
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board_type = "wallmount"
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origin_tech = "engineering=2"
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frame_desc = "Requires 2 pieces of cable."
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contain_parts = 0
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req_components = list(
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"/obj/item/weapon/cable_coil" = 2)
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@@ -18,12 +18,15 @@ datum/shuttle_controller
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timelimit //important when the shuttle gets called for more than shuttlearrivetime
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//timeleft = 360 //600
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fake_recall = 0 //Used in rounds to prevent "ON NOES, IT MUST [INSERT ROUND] BECAUSE SHUTTLE CAN'T BE CALLED"
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deny_shuttle = 0 //for admins not allowing it to be called.
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// call the shuttle
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// if not called before, set the endtime to T+600 seconds
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// otherwise if outgoing, switch to incoming
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proc/incall(coeff = 1)
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if(deny_shuttle)
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return
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if(endtime)
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if(direction == -1)
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setdirection(1)
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@@ -379,6 +379,10 @@
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if ((!( ticker ) || emergency_shuttle.location))
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return
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if(emergency_shuttle.deny_shuttle)
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user << "Centcom does not currently have a shuttle available in your sector. Please try again later."
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return
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if(sent_strike_team == 1)
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user << "Centcom will not allow the shuttle to be called. Consider all contracts terminated."
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return
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@@ -252,4 +252,4 @@ obj/item/weapon/circuitboard/rdserver
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"/obj/item/weapon/stock_parts/matter_bin" = 1,
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"/obj/item/weapon/cable_coil" = 1)
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m_amt = 50
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g_amt = 50
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g_amt = 50
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@@ -73,14 +73,15 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
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new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, one_per_turf = 1), \
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new/datum/stack_recipe("wall machine frame", /obj/machinery/constructable_frame/wallmount_frame, 2, one_per_turf = 1), \
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new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, one_per_turf = 1), \
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null, \
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new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
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new/datum/stack_recipe("tube light frame", /obj/structure/light_frame), \
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new/datum/stack_recipe("small light frame", /obj/structure/light_frame/small), \
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new/datum/stack_recipe("table lamp frame", /obj/structure/light_frame/lamp), \
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new/datum/stack_recipe("grenade casing", /obj/item/weapon/chem_grenade), \
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null, \
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new/datum/stack_recipe("grenade casing", /obj/item/weapon/chem_grenade), \
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new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20), \
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)
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@@ -209,6 +209,7 @@
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verbs += /client/proc/cmd_admin_remove_plasma
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verbs += /client/proc/admin_call_shuttle
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verbs += /client/proc/admin_cancel_shuttle
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verbs += /client/proc/admin_deny_shuttle
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verbs += /obj/admins/proc/show_traitor_panel
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verbs += /client/proc/cmd_admin_dress
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verbs += /client/proc/cmd_admin_christmas
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@@ -346,6 +347,7 @@
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verbs -= /client/proc/cmd_admin_remove_plasma
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verbs -= /client/proc/admin_call_shuttle
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verbs -= /client/proc/admin_cancel_shuttle
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verbs -= /client/proc/admin_deny_shuttle
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verbs -= /obj/admins/proc/show_traitor_panel
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verbs -= /client/proc/cmd_admin_dress
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verbs -= /client/proc/cmd_admin_christmas
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@@ -11,9 +11,11 @@
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if(!input || input == "")
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custom_event_msg = null
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log_admin("[usr.key] has cleared the custom event text.")
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message_admins("[key_name_admin(usr)] has cleared the custom event text.")
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return
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log_admin("[usr.key] has changed the custom event text.")
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message_admins("[key_name_admin(usr)] has changed the custom event text.")
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custom_event_msg = input
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@@ -789,6 +789,22 @@ Traitors and the like can also be revived with the previous role mostly intact.
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return
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/client/proc/admin_deny_shuttle()
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set category = "Admin"
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set name = "Toggle Deny Shuttle"
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if (!ticker)
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return
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if (!holder)
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src << "Only administrators may use this command."
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return
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emergency_shuttle.deny_shuttle = !emergency_shuttle.deny_shuttle
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log_admin("[key_name(src)] has [emergency_shuttle.deny_shuttle ? "denied" : "allowed"] the shuttle to be called.")
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message_admins("[key_name_admin(usr)] has [emergency_shuttle.deny_shuttle ? "denied" : "allowed"] the shuttle to be called.")
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/client/proc/cmd_admin_attack_log(mob/M as mob in world)
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set category = "Special Verbs"
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set name = "Attack Log"
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@@ -339,6 +339,42 @@ datum
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mining"
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firealarm
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name = "Circuit Design (Fire Alarm)"
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desc = "Allows for the construction of circuit boards used to build fire alarms."
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id = "firealarm"
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req_tech = list("engineering" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/firealarm"
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alarm
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name = "Circuit Design (Atmospheric Alarm)"
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desc = "Allows for the construction of circuit boards used to build atmos alarms."
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id = "alarm"
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req_tech = list("engineering" = 2, "programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/alarm"
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status_display
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name = "Circuit Design (Status Display)"
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desc = "Allows for the construction of circuit boards used to build status displays."
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id = "status_display"
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req_tech = list("engineering" = 2, "programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/status_display"
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light_switch
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name = "Circuit Design (Light Switch)"
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desc = "Allows for the construction of circuit boards used to build light switches."
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id = "status_display"
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req_tech = list("engineering" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/light_switch"
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///////////////////////////////////
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//////////AI Module Disks//////////
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///////////////////////////////////
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@@ -1104,7 +1140,7 @@ datum
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req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
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build_path = "/obj/item/weapon/gun/energy/largecrossbow"
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build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow"
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temp_gun
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name = "Temperature Gun"
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