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synced 2026-08-22 19:47:22 +01:00
duplicate var definitions begone (#26612)
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@@ -7,12 +7,13 @@
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icon = 'icons/mob/fleshling.dmi'
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icon_state = "fleshling"
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icon_living = "fleshling"
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attack_sound = 'sound/misc/demon_attack1.ogg'
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death_sound = 'sound/misc/demon_dies.ogg'
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icon_dead = ""
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speed = 5
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move_to_delay = 4
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ranged = TRUE
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pixel_x = -16
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attack_sound = 'sound/misc/demon_attack1.ogg'
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melee_damage_lower = 20
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melee_damage_upper = 20
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wander = TRUE
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@@ -23,8 +24,6 @@
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a_intent = INTENT_HARM
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deathmessage = "collapses into a pile of gibs. From the looks of it this is the deadest it can get... "
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del_on_death = TRUE
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death_sound = 'sound/misc/demon_dies.ogg'
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attack_sound = 'sound/misc/demon_attack1.ogg'
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/// Is the boss charging right now?
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var/charging = FALSE
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@@ -89,7 +89,7 @@
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/datum/action/item_action/mod/pinned_module
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desc = "Activate the module."
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button_overlay_icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
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button_overlay_icon = 'icons/mob/actions/actions_mod.dmi'
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button_background_icon = 'icons/mob/actions/actions_mod.dmi'
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button_overlay_icon_state = "module"
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/// Module we are linked to.
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var/obj/item/mod/module/module
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@@ -10,7 +10,6 @@
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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buckle_lying = FALSE
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can_buckle = TRUE
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buckle_lying = 0
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pass_flags = PASSTABLE
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COOLDOWN_DECLARE(message_cooldown)
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COOLDOWN_DECLARE(cooldown_vehicle_move)
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