diff --git a/code/datums/martial.dm b/code/datums/martial.dm index 1388e088f8c..b2892b959a3 100644 --- a/code/datums/martial.dm +++ b/code/datums/martial.dm @@ -305,6 +305,128 @@ basic_hit(A,D) return 1 +#define WRIST_WRENCH_COMBO "DD" +#define BACK_KICK_COMBO "HG" +#define STOMACH_KNEE_COMBO "GH" +#define HEAD_KICK_COMBO "DHH" +#define ELBOW_DROP_COMBO "HDHDH" +/datum/martial_art/the_sleeping_carp + name = "The Sleeping Carp" + +/datum/martial_art/the_sleeping_carp/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) + if(findtext(streak,WRIST_WRENCH_COMBO)) + streak = "" + wristWrench(A,D) + return 1 + if(findtext(streak,BACK_KICK_COMBO)) + streak = "" + backKick(A,D) + return 1 + if(findtext(streak,STOMACH_KNEE_COMBO)) + streak = "" + kneeStomach(A,D) + return 1 + if(findtext(streak,HEAD_KICK_COMBO)) + streak = "" + headKick(A,D) + return 1 + if(findtext(streak,ELBOW_DROP_COMBO)) + streak = "" + elbowDrop(A,D) + return 1 + return 0 + +/datum/martial_art/the_sleeping_carp/proc/wristWrench(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) + if(!D.stat && !D.stunned && !D.weakened) + D.visible_message("[A] grabs [D]'s wrist and wrenches it sideways!", \ + "[A] grabs your wrist and violently wrenches it to the side!") + playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + D.emote("scream") + D.drop_item() + D.apply_damage(5, BRUTE, pick("l_arm", "r_arm")) + D.Stun(2) + return 1 + return basic_hit(A,D) + +/datum/martial_art/the_sleeping_carp/proc/backKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) + if(A.dir == D.dir && !D.stat && !D.weakened) + D.visible_message("[A] kicks [D] in the back!", \ + "[A] kicks you in the back, making you stumble and fall!") + step_to(D,get_step(D,D.dir),1) + D.Weaken(4) + playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) + return 1 + return basic_hit(A,D) + +/datum/martial_art/the_sleeping_carp/proc/kneeStomach(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) + if(!D.stat && !D.weakened) + D.visible_message("[A] knees [D] in the stomach!", \ + "[A] winds you with a knee in the stomach!") + D.audible_message("[D] gags!") + D.losebreath += 3 + D.Stun(1) + playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) + return 1 + return basic_hit(A,D) + +/datum/martial_art/the_sleeping_carp/proc/headKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) + if(!D.stat && !D.weakened) + D.visible_message("[A] kicks [D] in the head!", \ + "[A] kicks you in the jaw!") + D.apply_damage(20, BRUTE, "head") + D.drop_item() + playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1) + return 1 + return basic_hit(A,D) + +/datum/martial_art/the_sleeping_carp/proc/elbowDrop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) + if(D.weakened || D.resting || D.stat) + D.visible_message("[A] elbow drops [D]!", \ + "[A] piledrives you with their elbow!") + if(D.stat) + D.death() //FINISH HIM! + D.apply_damage(50, BRUTE, "chest") + playsound(get_turf(D), 'sound/weapons/punch1.ogg', 100, 1, -1) + return 1 + return basic_hit(A,D) + +/datum/martial_art/the_sleeping_carp/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) + add_to_streak("G") + if(check_streak(A,D)) + return 1 + ..() + var/obj/item/weapon/grab/G = A.get_active_hand() + if(G) + G.state = GRAB_AGGRESSIVE //Instant aggressive grab + +/datum/martial_art/the_sleeping_carp/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) + add_to_streak("H") + if(check_streak(A,D)) + return 1 + D.visible_message("[A] [pick("punches", "kicks", "chops", "hits", "slams")] [D]!", \ + "[A] hits you!") + D.apply_damage(10, BRUTE) + playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1) + return 1 + + +/datum/martial_art/the_sleeping_carp/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D) + add_to_streak("D") + if(check_streak(A,D)) + return 1 + return ..() + +/mob/living/carbon/human/proc/sleeping_carp_help() + set name = "Recall Teachings" + set desc = "Remember the martial techniques of the Sleeping Carp clan." + set category = "Sleeping Carp" + + usr << "You retreat inward and recall the teachings of the Sleeping Carp..." + usr << "Wrist Wrench: Disarm Disarm. Forces opponent to drop item in hand." + usr << "Back Kick: Harm Grab. Opponent must be facing away. Knocks down." + usr << "Stomach Knee: Grab Harm. Knocks the wind out of opponent and stuns." + usr << "Head Kick: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand." + usr << "Elbow Drop: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition." //ITEMS @@ -364,3 +486,100 @@ H << "You learn the PLASMA FIST style." used = 1 desc += "It looks like it's magic was used up." + +/obj/item/weapon/sleeping_carp_scroll + name = "mysterious scroll" + desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art." + icon = 'icons/obj/wizard.dmi' + icon_state = "scroll2" + +/obj/item/weapon/sleeping_carp_scroll/attack_self(mob/living/carbon/human/user as mob) + if(!istype(user) || !user) + return + user << "You begin to read the scroll..." + user << "And all at once the secrets of the Sleeping Carp fill your mind. The ancient clan's martial teachings have been imbued into this scroll. As you read through it, \ + these secrets flood into your mind and body. You now know the martial techniques of the Sleeping Carp. Your hand-to-hand combat has become much more effective, and you may now perform powerful \ + combination attacks. To learn more about these combos, use the Recall Teachings ability in the Sleeping Carp tab." + user.verbs += /mob/living/carbon/human/proc/sleeping_carp_help + var/datum/martial_art/the_sleeping_carp/theSleepingCarp = new(null) + theSleepingCarp.teach(user) + user.drop_item() + visible_message("[src] lights up in fire and quickly burns to ash.") + new /obj/effect/decal/cleanable/ash(get_turf(src)) + qdel(src) + + +/obj/item/weapon/twohanded/bostaff + name = "bo staff" + desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate." + force = 8 + w_class = 4 + slot_flags = SLOT_BACK + force_unwielded = 8 + force_wielded = 18 + throwforce = 20 + attack_verb = list("smashed", "slammed", "whacked", "thwacked") + icon = 'icons/obj/weapons.dmi' + icon_state = "bostaff0" + +/obj/item/weapon/twohanded/bostaff/update_icon() + icon_state = "bostaff[wielded]" + return + +/obj/item/weapon/twohanded/bostaff/attack(mob/target, mob/living/user) + add_fingerprint(user) + if((CLUMSY in user.disabilities) && prob(50)) + user << "You club yourself over the head with [src]." + user.Weaken(3) + if(ishuman(user)) + var/mob/living/carbon/human/H = user + H.apply_damage(2*force, BRUTE, "head") + else + user.take_organ_damage(2*force) + return + if(isrobot(target)) + return ..() + if(!isliving(target)) + return ..() + var/mob/living/carbon/C = target + if(C.stat) + user << "It would be dishonorable to attack a foe while they cannot retaliate." + return + switch(user.a_intent) + if("disarm") + if(!wielded) + return ..() + if(!ishuman(target)) + return ..() + var/mob/living/carbon/human/H = target + var/list/fluffmessages = list("[user] clubs [H] with [src]!", \ + "[user] smacks [H] with the butt of [src]!", \ + "[user] broadsides [H] with [src]!", \ + "[user] smashes [H]'s head with [src]!", \ + "[user] beats [H] with front of [src]!", \ + "[user] twirls and slams [H] with [src]!") + H.visible_message("[pick(fluffmessages)]", \ + "[pick(fluffmessages)]") + playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1) + H.adjustStaminaLoss(rand(13,20)) + if(prob(10)) + H.visible_message("[H] collapses!", \ + "Your legs give out!") + H.Weaken(4) + if(H.staminaloss && !H.sleeping) + var/total_health = (H.health - H.staminaloss) + if(total_health <= config.health_threshold_crit && !H.stat) + H.visible_message("[user] delivers a heavy hit to [H]'s head, knocking them out cold!", \ + "[user] knocks you unconscious!") + H.sleeping += 30 + H.adjustBrainLoss(25) + return + else + return ..() + return ..() + +/obj/item/weapon/twohanded/bostaff/IsShield() + if(wielded) + return 1 + else + return 0 \ No newline at end of file diff --git a/icons/mob/in-hand/staff.dmi b/icons/mob/in-hand/staff.dmi index 6d59d81ecfb..2309136a454 100644 Binary files a/icons/mob/in-hand/staff.dmi and b/icons/mob/in-hand/staff.dmi differ diff --git a/icons/obj/weapons.dmi b/icons/obj/weapons.dmi index 041703a632a..fa286d3e12b 100644 Binary files a/icons/obj/weapons.dmi and b/icons/obj/weapons.dmi differ