diff --git a/code/datums/martial.dm b/code/datums/martial.dm
index 1388e088f8c..b2892b959a3 100644
--- a/code/datums/martial.dm
+++ b/code/datums/martial.dm
@@ -305,6 +305,128 @@
basic_hit(A,D)
return 1
+#define WRIST_WRENCH_COMBO "DD"
+#define BACK_KICK_COMBO "HG"
+#define STOMACH_KNEE_COMBO "GH"
+#define HEAD_KICK_COMBO "DHH"
+#define ELBOW_DROP_COMBO "HDHDH"
+/datum/martial_art/the_sleeping_carp
+ name = "The Sleeping Carp"
+
+/datum/martial_art/the_sleeping_carp/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
+ if(findtext(streak,WRIST_WRENCH_COMBO))
+ streak = ""
+ wristWrench(A,D)
+ return 1
+ if(findtext(streak,BACK_KICK_COMBO))
+ streak = ""
+ backKick(A,D)
+ return 1
+ if(findtext(streak,STOMACH_KNEE_COMBO))
+ streak = ""
+ kneeStomach(A,D)
+ return 1
+ if(findtext(streak,HEAD_KICK_COMBO))
+ streak = ""
+ headKick(A,D)
+ return 1
+ if(findtext(streak,ELBOW_DROP_COMBO))
+ streak = ""
+ elbowDrop(A,D)
+ return 1
+ return 0
+
+/datum/martial_art/the_sleeping_carp/proc/wristWrench(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
+ if(!D.stat && !D.stunned && !D.weakened)
+ D.visible_message("[A] grabs [D]'s wrist and wrenches it sideways!", \
+ "[A] grabs your wrist and violently wrenches it to the side!")
+ playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
+ D.emote("scream")
+ D.drop_item()
+ D.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
+ D.Stun(2)
+ return 1
+ return basic_hit(A,D)
+
+/datum/martial_art/the_sleeping_carp/proc/backKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
+ if(A.dir == D.dir && !D.stat && !D.weakened)
+ D.visible_message("[A] kicks [D] in the back!", \
+ "[A] kicks you in the back, making you stumble and fall!")
+ step_to(D,get_step(D,D.dir),1)
+ D.Weaken(4)
+ playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
+ return 1
+ return basic_hit(A,D)
+
+/datum/martial_art/the_sleeping_carp/proc/kneeStomach(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
+ if(!D.stat && !D.weakened)
+ D.visible_message("[A] knees [D] in the stomach!", \
+ "[A] winds you with a knee in the stomach!")
+ D.audible_message("[D] gags!")
+ D.losebreath += 3
+ D.Stun(1)
+ playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
+ return 1
+ return basic_hit(A,D)
+
+/datum/martial_art/the_sleeping_carp/proc/headKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
+ if(!D.stat && !D.weakened)
+ D.visible_message("[A] kicks [D] in the head!", \
+ "[A] kicks you in the jaw!")
+ D.apply_damage(20, BRUTE, "head")
+ D.drop_item()
+ playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
+ return 1
+ return basic_hit(A,D)
+
+/datum/martial_art/the_sleeping_carp/proc/elbowDrop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
+ if(D.weakened || D.resting || D.stat)
+ D.visible_message("[A] elbow drops [D]!", \
+ "[A] piledrives you with their elbow!")
+ if(D.stat)
+ D.death() //FINISH HIM!
+ D.apply_damage(50, BRUTE, "chest")
+ playsound(get_turf(D), 'sound/weapons/punch1.ogg', 100, 1, -1)
+ return 1
+ return basic_hit(A,D)
+
+/datum/martial_art/the_sleeping_carp/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
+ add_to_streak("G")
+ if(check_streak(A,D))
+ return 1
+ ..()
+ var/obj/item/weapon/grab/G = A.get_active_hand()
+ if(G)
+ G.state = GRAB_AGGRESSIVE //Instant aggressive grab
+
+/datum/martial_art/the_sleeping_carp/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
+ add_to_streak("H")
+ if(check_streak(A,D))
+ return 1
+ D.visible_message("[A] [pick("punches", "kicks", "chops", "hits", "slams")] [D]!", \
+ "[A] hits you!")
+ D.apply_damage(10, BRUTE)
+ playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
+ return 1
+
+
+/datum/martial_art/the_sleeping_carp/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
+ add_to_streak("D")
+ if(check_streak(A,D))
+ return 1
+ return ..()
+
+/mob/living/carbon/human/proc/sleeping_carp_help()
+ set name = "Recall Teachings"
+ set desc = "Remember the martial techniques of the Sleeping Carp clan."
+ set category = "Sleeping Carp"
+
+ usr << "You retreat inward and recall the teachings of the Sleeping Carp..."
+ usr << "Wrist Wrench: Disarm Disarm. Forces opponent to drop item in hand."
+ usr << "Back Kick: Harm Grab. Opponent must be facing away. Knocks down."
+ usr << "Stomach Knee: Grab Harm. Knocks the wind out of opponent and stuns."
+ usr << "Head Kick: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand."
+ usr << "Elbow Drop: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition."
//ITEMS
@@ -364,3 +486,100 @@
H << "You learn the PLASMA FIST style."
used = 1
desc += "It looks like it's magic was used up."
+
+/obj/item/weapon/sleeping_carp_scroll
+ name = "mysterious scroll"
+ desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
+ icon = 'icons/obj/wizard.dmi'
+ icon_state = "scroll2"
+
+/obj/item/weapon/sleeping_carp_scroll/attack_self(mob/living/carbon/human/user as mob)
+ if(!istype(user) || !user)
+ return
+ user << "You begin to read the scroll..."
+ user << "And all at once the secrets of the Sleeping Carp fill your mind. The ancient clan's martial teachings have been imbued into this scroll. As you read through it, \
+ these secrets flood into your mind and body. You now know the martial techniques of the Sleeping Carp. Your hand-to-hand combat has become much more effective, and you may now perform powerful \
+ combination attacks. To learn more about these combos, use the Recall Teachings ability in the Sleeping Carp tab."
+ user.verbs += /mob/living/carbon/human/proc/sleeping_carp_help
+ var/datum/martial_art/the_sleeping_carp/theSleepingCarp = new(null)
+ theSleepingCarp.teach(user)
+ user.drop_item()
+ visible_message("[src] lights up in fire and quickly burns to ash.")
+ new /obj/effect/decal/cleanable/ash(get_turf(src))
+ qdel(src)
+
+
+/obj/item/weapon/twohanded/bostaff
+ name = "bo staff"
+ desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
+ force = 8
+ w_class = 4
+ slot_flags = SLOT_BACK
+ force_unwielded = 8
+ force_wielded = 18
+ throwforce = 20
+ attack_verb = list("smashed", "slammed", "whacked", "thwacked")
+ icon = 'icons/obj/weapons.dmi'
+ icon_state = "bostaff0"
+
+/obj/item/weapon/twohanded/bostaff/update_icon()
+ icon_state = "bostaff[wielded]"
+ return
+
+/obj/item/weapon/twohanded/bostaff/attack(mob/target, mob/living/user)
+ add_fingerprint(user)
+ if((CLUMSY in user.disabilities) && prob(50))
+ user << "You club yourself over the head with [src]."
+ user.Weaken(3)
+ if(ishuman(user))
+ var/mob/living/carbon/human/H = user
+ H.apply_damage(2*force, BRUTE, "head")
+ else
+ user.take_organ_damage(2*force)
+ return
+ if(isrobot(target))
+ return ..()
+ if(!isliving(target))
+ return ..()
+ var/mob/living/carbon/C = target
+ if(C.stat)
+ user << "It would be dishonorable to attack a foe while they cannot retaliate."
+ return
+ switch(user.a_intent)
+ if("disarm")
+ if(!wielded)
+ return ..()
+ if(!ishuman(target))
+ return ..()
+ var/mob/living/carbon/human/H = target
+ var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
+ "[user] smacks [H] with the butt of [src]!", \
+ "[user] broadsides [H] with [src]!", \
+ "[user] smashes [H]'s head with [src]!", \
+ "[user] beats [H] with front of [src]!", \
+ "[user] twirls and slams [H] with [src]!")
+ H.visible_message("[pick(fluffmessages)]", \
+ "[pick(fluffmessages)]")
+ playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
+ H.adjustStaminaLoss(rand(13,20))
+ if(prob(10))
+ H.visible_message("[H] collapses!", \
+ "Your legs give out!")
+ H.Weaken(4)
+ if(H.staminaloss && !H.sleeping)
+ var/total_health = (H.health - H.staminaloss)
+ if(total_health <= config.health_threshold_crit && !H.stat)
+ H.visible_message("[user] delivers a heavy hit to [H]'s head, knocking them out cold!", \
+ "[user] knocks you unconscious!")
+ H.sleeping += 30
+ H.adjustBrainLoss(25)
+ return
+ else
+ return ..()
+ return ..()
+
+/obj/item/weapon/twohanded/bostaff/IsShield()
+ if(wielded)
+ return 1
+ else
+ return 0
\ No newline at end of file
diff --git a/icons/mob/in-hand/staff.dmi b/icons/mob/in-hand/staff.dmi
index 6d59d81ecfb..2309136a454 100644
Binary files a/icons/mob/in-hand/staff.dmi and b/icons/mob/in-hand/staff.dmi differ
diff --git a/icons/obj/weapons.dmi b/icons/obj/weapons.dmi
index 041703a632a..fa286d3e12b 100644
Binary files a/icons/obj/weapons.dmi and b/icons/obj/weapons.dmi differ