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StonedMC
This commit ports the StonedMC from /tg/station, intended to replace the Process Scheduler from goon. Currently, they exist simultaneously, as it's very difficult to port our 22 processes to the SMC all at once. Instead, we can make them work together until everything is converted over at a later point, and then take the old PS out back and put a couple of rounds into it's deformed skull. Primary benefits of this new process controller include: Other people that can actually maintain it, unlike the PS, pre-world-init initialization for subsystems, ease of ports from /tg/station13, and potential performance improvement (to be seen).
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@@ -1,39 +1,97 @@
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var/global/datum/controller/failsafe/failsafe
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var/global/datum/controller/failsafe/Failsafe
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/datum/controller/failsafe // This thing pretty much just keeps poking the controllers.
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processing_interval = 100 // Poke the controllers every 10 seconds.
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/*
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* Controller alert level.
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* For every poke that fails this is raised by 1.
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* When it reaches 5 the MC is replaced with a new one
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* (effectively killing any controller process() and starting a new one).
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*/
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/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
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name = "Failsafe"
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// master
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var/masterControllerIteration = 0
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var/masterControllerAlertLevel = 0
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// The length of time to check on the MC (in deciseconds).
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// Set to 0 to disable.
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var/processing_interval = 20
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// The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC.
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var/defcon = 5
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//the world.time of the last check, so the mc can restart US if we hang.
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// (Real friends look out for *eachother*)
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var/lasttick = 0
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// Track the MC iteration to make sure its still on track.
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var/master_iteration = 0
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var/running = TRUE
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/datum/controller/failsafe/New()
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. = ..()
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// Highlander-style: there can only be one! Kill off the old and replace it with the new.
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if(Failsafe != src)
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if(istype(Failsafe))
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qdel(Failsafe)
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Failsafe = src
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Initialize()
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// There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one).
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if(failsafe != src)
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if(istype(failsafe))
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recover()
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qdel(failsafe)
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/datum/controller/failsafe/Initialize()
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set waitfor = 0
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Failsafe.Loop()
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if(!qdeleted(src))
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qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us
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failsafe = src
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/datum/controller/failsafe/Destroy()
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running = FALSE
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..()
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return QDEL_HINT_HARDDEL_NOW
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//failsafe.process()
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/datum/controller/failsafe/proc/Loop()
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while(running)
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lasttick = world.time
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if(!Master)
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// Replace the missing Master! This should never, ever happen.
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new /datum/controller/master()
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// Only poke it if overrides are not in effect.
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if(processing_interval > 0)
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if(Master.processing && Master.iteration)
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// Check if processing is done yet.
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if(Master.iteration == master_iteration)
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switch(defcon)
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if(4,5)
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--defcon
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if(3)
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message_admins("<span class='adminnotice'>Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks.</span>")
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--defcon
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if(2)
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to_chat(admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>")
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--defcon
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if(1)
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/datum/controller/failsafe/proc/process()
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processing = 1
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to_chat(admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting...</span>")
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--defcon
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var/rtn = Recreate_MC()
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if(rtn > 0)
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defcon = 4
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master_iteration = 0
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to_chat(admins, "<span class='adminnotice'>MC restarted successfully</span>")
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else if(rtn < 0)
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log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
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to_chat(admins, "<span class='boldannounce'>ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.</span>")
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//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
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//no need to handle that specially when defcon 0 can handle it
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if(0) //DEFCON 0! (mc failed to restart)
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var/rtn = Recreate_MC()
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if(rtn > 0)
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defcon = 4
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master_iteration = 0
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to_chat(admins, "<span class='adminnotice'>MC restarted successfully</span>")
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else
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defcon = min(defcon + 1,5)
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master_iteration = Master.iteration
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if (defcon <= 1)
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sleep(processing_interval*2)
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else
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sleep(processing_interval)
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else
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defcon = 5
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sleep(initial(processing_interval))
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spawn(0)
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set background = BACKGROUND_ENABLED
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/datum/controller/failsafe/proc/defcon_pretty()
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return defcon
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while(1) // More efficient than recursivly calling ourself over and over. background = 1 ensures we do not trigger an infinite loop.
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iteration++
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/datum/controller/failsafe/stat_entry()
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if(!statclick)
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statclick = new/obj/effect/statclick/debug(src, "Initializing...")
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sleep(processing_interval)
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stat("Failsafe Controller:", statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"))
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