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StonedMC
This commit ports the StonedMC from /tg/station, intended to replace the Process Scheduler from goon. Currently, they exist simultaneously, as it's very difficult to port our 22 processes to the SMC all at once. Instead, we can make them work together until everything is converted over at a later point, and then take the old PS out back and put a couple of rounds into it's deformed skull. Primary benefits of this new process controller include: Other people that can actually maintain it, unlike the PS, pre-world-init initialization for subsystems, ease of ports from /tg/station13, and potential performance improvement (to be seen).
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@@ -1,6 +1,6 @@
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//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one.
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//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
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//WIP, needs lots of work still
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// old deprecated rusted piece of shit MC
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// All this does now is misc. world init stuff because too lazy to put it somewhere else
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// It used to run all of the repeating processes controlling the game but now the SMC and Process Scheduler do that
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var/global/datum/controller/game_controller/master_controller //Set in world.New()
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@@ -10,16 +10,6 @@ var/global/last_tick_duration = 0
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var/global/air_processing_killed = 0
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var/global/pipe_processing_killed = 0
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/datum/controller
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var/processing = 0
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var/iteration = 0
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var/processing_interval = 0
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// Dummy object to let us click it to debug while in the stat panel
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var/obj/effect/statclick/debug/statclick
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/datum/controller/proc/recover() // If we are replacing an existing controller (due to a crash) we attempt to preserve as much as we can.
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/datum/controller/game_controller
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var/list/shuttle_list // For debugging and VV
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@@ -46,8 +36,6 @@ var/global/pipe_processing_killed = 0
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return QDEL_HINT_HARDDEL_NOW
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/datum/controller/game_controller/proc/setup()
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world.tick_lag = config.Ticklag
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preloadTemplates()
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if(!config.disable_away_missions)
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createRandomZlevel()
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