diff --git a/icons/changelog.html b/icons/changelog.html index 3060d66fd26..df53c310134 100644 --- a/icons/changelog.html +++ b/icons/changelog.html @@ -1,1225 +1,2265 @@ - - -
-
-
-Submit bug reports to TLE, the issue tracker on our Google Code project page, or in the IRC channel
- -Visit our IRC channel, #tgstation13 on irc.rizon.net
- -These are a collection of the updates from the last 6 days. I promise to update - the changelog once a week. Note that this does not include all the changes in - the past 6 days.
- -
Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
Rights are currently extended to SomethingAwful Goons only.
+
Submit bug reports to TLE, +the issue tracker on our Google Code project page, or in the IRC +channel
+Visit our IRC channel, +#tgstation13 on irc.rizon.net
+Coders:
+TLE, NEO, muskets, veryinky, Skie, Numbers, Agouri, Noka, Urist
+McDorf, Uhangi, Darem
Spriters:
+Skie, Agouri, Uhangi, Deuryn
Sounds:
+Skie
Thanks to:
+CDK Station devs, GoonStation devs and original SpaceStation
+developers
+
Bug fixes, not going + into detail. Lots and lots of bug fixes, mostly regarding the new + map
+CMO has a more + obvious lab coat, that looks nicer than the original
+CMO also has a stamp + now
+QM has a denied stamp
+Cyborgs got tweaked. + Laws only update when checked. Also have wires that can be toyed + with for various effects, including AI sync, and law control
+Second construction + site similar to the original
+Prison station has + been tweaked, now includes a lounge, and toilets
+Detective's revolver + starts with a reasonable number of bullets
+Prison teleporter to + the courtroom now exists
+AI related stuff: + More cameras, now has a liquid dispenser for slipping people, and + wall mounted flashes to flash people. Oh, and bug fixes!
+Emergency storage + moved
+Random AI law + changes. New law templates, and variables. Old variables were + tweaked and some of the crappy templates were removed
+Ghosts can teleport + to the derelict now
+Respriting of a bunch + of stuff as well as graphical fixes
+Kitchen is attached + to the bar again
+General map tweaks + and fixes
+Wardens fixed for rev + rounds
+5-unit pills now work
+APCs added and moved
+Cola machine added. + Contains various flavours of soda. Also added new snacks to the now + named snack machine. Water cooler added, just apply an empty glass + to it
+Salt & Pepper + have been added, as part of the food overhaul
+More bug fixes. There + was a lot
+Cruazy Guest's map + is now live. +
+Entire station has + been rearranged. +
+Prison Station added, + with Prison Shuttle to transport to and from. +
+New Job: Warden. + Distributes security items. +
+The new map is still + in testing, so please report any bugs or suggestions you have to the + forums. +
+AI Liquid Dispensers, + Codename SLIPPER, have been added to the AI core. They dispense + cleaning foam twenty times each with a cooldown of ten seconds + between uses. Mounted flashes have also been included. +
+Clown stamp added to clown's backpack. +
+Major food/drink code + overhaul. Food items heal for more but not instantly. Poison, Drug, + and "Heat" effects from food items are also non-instant. +
+Preperation for + one-way containers and condiments. +
+New Reagents: + Nutriment, Ketchup, Soysauce, Salt, Pepper, Capsaicin Oil, Frost + Oil, Amatoxin, Psilocybin, Sprinkles +
+New Food Item: Chaos + Donut: 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1 Egg. Has a variable + effect. NOT DEADLY (usually). +
+New Drug: + Ethylredoxrazine: Carbon + Oxygen + Anti-Toxin. Binds strongly with + Ethanol. +
+Tape Recorders added! + Now you can actually PROVE someone said something! +
+Amospherics Overhaul + Started: It actually works now. You can also build pipes and create + function air and disposal systems! +
+Walls are now smooth. +
+Alcohol no longer + gets you as wasted or for as long. +
+QM job split into QM + and Cargo Technicians. QM has his own office. +
+Doors can no longer + be disassembled unless powered down and unbolted. +
+New Job: Chief + Medical Officer. Counts as a head of staff and is in charge of + medbay. Has his/her own office and coat. +
+Wizarditis Bottle no longer in virus crate. +
+The ban appeals URL + can now be set in config.txt +
+Secret mode default + probabilities in config.txt made sane +
+Admin + send-to-thunderdome command fixed to no longer send people to the + other team's spawn. +
+Having another + disease no longer makes you immune to facehuggers. +
+Magboots are now + available from EVA. +
+Changeling death + timer shortened. Destroying the changeling's body no longer stops + the death timer. +
+Cult mode fixes. +
+Fixed cyborgs + pressing Cancel when choosing AIs. +
+The play MIDIs + setting now carries over when ghosting. +
+Admins can now see if + a cyborg is emagged via the player panel. +
+PAPERWORK UPDATE + v1: Supply crates contain manifest slips, in a later update + these will be returnable for supply points. +
+The Supply Ordering + Console (Request computer in the QM lobby) can now print requisition + forms for ordering crates. In conjunction with the rubber stamps, + these can be used to demonstrate proper authorisation for supply + orders. +
+Rubber stamps now + spawn for each head of staff. +
+The use of DNA + Injectors and fueltank detonations are now admin-logged. +
+Removed old debug code from gib() +
+Finished work on the + "cult" gamemode. I'll still add features to it later, but + it is safe to be put on secret rotation now. +
+Added an energy + cutlass and made a pirate version of the space suit in preparation + for a later nuke update. +
+Changeling now ends + 15 minutes after changeling death, unless he's ressurected. +
+Further fixing of + wizarditis teleporting into space. +
+Fixed the wise beard + sprite. +
+Fixed missing sprite + for monkeyburgers. +
+Fixed Beepsky automatically adding 2 treason + points to EVERYONE. +
+Sleepers and + disposals now require two seconds to climb inside +
+Hydroponics crate + ordered in QMs doesnt spawn too many items +
+Replacement lights + crate can be ordered in QM. +
+Added space cleaner + and hand labeler to Virology. +
+Welder fuel tanks now + explode when you try to refuel a lit welder. +
+Made clown's mask + work as a gas mask. +
+9 new cocktails: + Irish Coffee, B-52, Margarita, Long Island Iced Tea, Whiskey Soda, + Black Russian, Manhattan, Vodka and Tonic, Gin Fizz. Refer to the + wiki for the recipes. +
+Kitchen update: +
+-New Microwave + Recipies: Carrot Cake (3 Flour, 3 egg, 1 milk, 1 Carrot), Soylen + Viridians (3 flour, 1 soybeans), Eggplant Parmigania (2 cheese, 1 + eggplant), and Jelly Donuts (1 flour, 1 egg, 1 Berry Jam), Regular + Cake (3 flour, 3 egg, 1 milk), Cheese Cake (3 flour, 3 egg, 1 + milk), Meat Pies (1 meat of any kind, 2 flour), Wing Fang Chu (1 + soysauce, 1 xeno meat), and Human and Monkey Kabob (2 human or + monkey meat, metal rods). +
+- Ingredients from + Processor: Soysauce, Coldsauce, Soylent Green, Berry Jam. +
+- Sink added to + kitchen to clean all the inevitable blood stains and as preperation + for future cooking changes. +
+- The food processor + can't be abused to make tons of food now. +
+Multiple tweaks to + virology and diseases: +
+- Added wizarditis + disease. +
+- Spaceacillin no + longer heals all viruses. +
+- Some diseases must + be cured with two or more chemicals simultaneously. +
+- New Virology + design including an airlock and quarantine chambers. +
+- Made vaccine + bottles contain 3 portions of vaccine. +
+- Lots of minor bug fixes. +
+Added virology + profession with a cosy lab in northwestern part of medbay. +
+Virology related + things, like taking blood samples, making vaccines, splashing + contagious blood all over the station and so on. +
+Added one pathetic + disease. +
+Virus crates are now + available from the quartermasters for 20 points. +
+The DNA console bug + (issue #40) was fixed, but I still made the DNA pod to lock itself + while mutating someone. +
+Added icons for + unpowered CheMaster and Pandemic computers +
+Added some sign + decals. The icons were already there, but unused for reasons + unknown. +
+Some map-related changes. +
+Crawling through + vents (alien) now takes time. The farther destination vent is, the + more time it takes. +
+Cryo cell healing + ability depends on wound severity. Grave wounds will heal slower. + Use proper chemicals to speed up the process. +
+Added sink to the + medbay. +
+Bugfixes: +
+- Some reagents were + not metabolized, remaining in mob indefinitely (this includes Space + Cola, Cryoxadone and cocktails Kahlua, Irish Cream and The Manly + Dorf). +
+- Fixed placement bug with container contents + window. Also, utility belt window now doesn't obscure view. +
+Scrubbers in the area + can be controlled by air alarms. Air alarm interface must be + unlocked with an ID card (minimum access level - atmospheric + technician), usable only by humans and AI. Panic syphon drains the + air from affected room (simple syphoning does too, but much slower). +
+Sleeper consoles + inject soporific and track the amounts of rejuvination chemicals and + sleep toxins in occupants bloodstream. +
+Flashlights can be + used to check if mob is dead, blind or has certain superpower. Aim + for the eyes. +
+Radiation collectors + and collector controls can be moved. Secured\unsecured with a + wrench. +
+Air sensors report + nitrogen and carbon dioxide in air composition(if set to). +
+Air Control console + in Toxins. +
+Additional DNA + console in genetics +
+Enough equipment to + build another singularity engine can be found in engineering secure + storage +
+Air scrubber, vent + and air alarm added to library +
+Air alarm added to + brig +
+Air scrubbers in + Toxins turned on, set to filter toxins +
+Empty tanks, portable air pumps and similar can + be filled with air in Aft Primary Hallway, just connect them to the + port. Target pressure is set by Mixed Air Supply console in + Atmospherics (defaults to 4000kPa). +
+Fixed the Librarian's + suit - its worn iconstate wasn't set. +
+Fixed some typos. +
+Monkey crates are now + available from the quartermasters for 20 points. +
+Corpse props removed + from zlevel 8 as they were causing issues with admin tools and the + communications intercept. +
+Cleaned up the + default config.txt +
+Added a readme.txt + with installation instructions. +
+Changed the ban appeals link to point to our + forums for now - this'll be a config file setting soon. +
+Fixes to various + nonworking cocktails. +
+More map and runtime + error fixes. +
+Nuke operative + headsets should be on an unreachable frequency like department + headsets. +
+Another AI + Malfunction change: Now once the AI thinks enough APCs have been + hacked, it must press a button to start the timer, which alerts the + station to its treachery. +
+Blob reskinned to + magma and increased in power. +
+The HoS now has an + armored greatcoat instead of a regular armor vest. +
+Admin logs now show + who killswitched a cyborg. +
+The roboticist + terminal now lets you see which AI a cyborg is linked to. +
+Malf AIs are no + longer treated as inactive for the purpose of law updates and cyborg + sync while hacking APCs. +
+Traitor AIs are now + affected by Reset/Purge/Asimov modules, except law 0. +
+AI core construction + sprites updated. +
+Securitrons removed + from the Thunderdome. +
+An APC now supplies + power to the bomb testing area, and has external cabling to supply + it in turn. +
+A new variant + freeform module has been added to the AI Upload room. +
+The changeling's + neurotoxic dart has been made more powerful - this will likely be an + optional upgrade from a set of choices, akin to wizard spells. +
+Some gimmick clothes + moved to a different object path. +
+The chameleon jumpsuit should now be more + useful - it includes job-specific jumpsuits as well as flat colours. +
+Bartender update! + Bartender now has a Booze-O-Mat vending machine dispensing spirits + and glasses, which he can use to mix cocktails. Recipes for + cocktails are available on the wiki. +
+The barman also now + has a shotgun hidden under a table in the bar. He spawns with + beanbag shells and blanks. Lethal ammo is obtainable from hacked + autolathes. +
+Dead AIs can once + more be intelicarded, however in order to be restored to + functionality they must be repaired using a machine in the RD + office. +
+Silicon-based + lifeforms have metal gibs and motor oil instead of blood. +
+Aliens now have a + death message. +
+Intelicarded AIs can + now have their ability to interact with things within their view + range reactivated by the person carrying the card. +
+New AI cores can be
+ constructed from victimsvolunteers.
+
Verbs tweaked. +
+Intelicarded AIs can + be deleted. +
+RD office redesigned, + and the RD now spawns there. +
+The AI can now choose + to destroy the station on winning a Malf round. +
+General bugfixes to + AIs, constructed AIs and decoy AIs. +
+Hats no longer + prevent choking. +
+Some extra gimmick + costumes are now adminspawnable. +
+AI health is now + displayed on their status tab. +
+AI upload module now + requires you to select which AI to upload laws to in case of + multiple AIs. +
+Cyborgs now choose an + AI to sync laws with upon creation. +
+Law office + redesigned. +
+Roboticists no longer + have Engineering access. +
+More fixes to areas + which had infinite power due to having no assosciated APC. +
+Meatbread slices are + no longer infinite. +
+Malf rounds no longer + end if a non-malfunctioning AI is killed. +
+Cigarettes now have + directional sprites. +
+AI Core circuitboard + spawns in the RD office. +
+AI Satellite now has + cameras and properly-wired SMES batteries. +
+Decoy AIs can no + longer be moved. +
+Several runtime + errors have been fixed. +
+Nuke rounds will now + end properly on a station or neutral victory. +
+Riot shields have + been nerfed and are now only available in the armory and in riot + crates. +
+Foam dart crossbows, + cap guns and caps can now be won as arcade prizes. +
+AI Malfunction has + been redesigned - the AI must now hack APCs in order to win. More + APCs hacked makes the timer tick faster. +
+Hydroponics now has a + MULEbot station. +
+Changeling mode + has been added to the game and is now in testing. +
+Electrified + airlocks should now only zap you once if you bump into them while + running. +
+Chemistry and Toxins + access has been removed from Botanists. +
+General bugfixes and map tweaks. +
+Riot shields! One in every security closet, and + a few in armory. Also orderable from QM. +
+New experimental UI + for humans by Skie. Voice out if it has problems or you don't like + it. ---> YOU CAN CHOOSE UI FROM + PREFERENCES <--- +
+Hydroponics: Now you + can inject chemicals into plants with a syringe. Every reagent works + differently. +
+Hydroponics: Added a + small hoe for uprooting weeds safely. Botanists now have sissy + aprons. +
+New random + station/command names and verbs. +
+Dead AIs can no + longer be intellicarded and the steal AI objective is now working. +
+Aliens now bleed when + you hit them, as well as monkeys. +
+Hurt people and + bodies leave blood behind if dragged around when they are lying. + Sprites to be updated soon... +
+Fixed several + run-time errors in the code. Also food doesn't deal damage anylonger + in some cases. +
+Blobs and alien weeds + slowed down some. Plant-b-gone buffed some. +
+Fixed monkeys and + aliens not being able to deal damage to humans with items. +
+Monkeys now slip on wet floor. +
+The Lawyer now starts + in his snazzy new office. +
+Law Office + accesslevel added. Currently, the Lawyer and the HoP begin with + this. +
+Robotics access can + now be added or removed from the HoP's computer. +
+Robotics, the + captain's quarters, the cargo lobby and the staff heads office now + have APCs and can lose power like the rest of the station. +
+Toxins mixing room is now a separate area for + power and fire alarm purposes, as it already had its own APC. +
+Added the Lawyer job. +
+Doors can now be + constructed and deconstructed. This is being playtested, expect the + specifics to change. +
+Fixed certain jobs which were supposed to have + stuff spawning in their backpack that just wasn't getting spawned. +
+Bunch of new + announcer sounds added +
+Minor lag fix + implementation in the pipe system +
+You can now hear + ghosts... sometimes +
+Seed bags and nutrients can now be pocketed +
+New kitchen stuff: + New recipes (Meatbread, Cheese, Omelette Du Fromage, Muffins), new + chef's knife and trays (Spawn in the meat locker) and milk (spawns + in the fridge). Recipes are as follows: -Cheese: milk on food + processor -Cheese wedge: Slice the cheese wheel with the chef's + knife -Omelette Du Fromage: 2 eggs 2 cheese wedges -Muffin: 2 eggs 1 + flour 1 carton of milk -Meatbread: 3 meats (whatever meats) 3 flour + 3 cheese. Can be sliced. Cheese_amount is actually displayed on the + microwave. +
+Profession-special + radio channels now have color. +
+AI card not + retardedly lethal anymore, for anyone that didn't notice +
+HYDROPONICS OVERHAUL, + credit goes to Skie and Numbers. Wood doesn't have the entity so the + tower caps cannot be harvested. For now. +
+Bar is now + barman-only, access-wise. No more shall the entire station trump + inside the bar and choke the monkey. +
+Prepping ground for Barman update (SPRITE ME + SOME GODDAMN BOTTLES) +
+Ghosts can no longer + release the singularity. +
+Sprites added in + preparation for a Hydroponics update +
+A decoy AI now spawns + in the AI core during Malfunction rounds to reduce metagaming. +
+libmysql.dll added to + distribution. +
+Aircode options + restored to default configuration. +
+AIs properly enter + powerloss mode if the APC in their area loses equipment power. +
+Hydroponics crates + added to Hydroponics, containing Weed-B-Gone +
+Airlock + electrification now actually works properly. +
+Karma database error + message updated. +
+Cyborgs choosing the + standard module no longer become invisible except for a pair of + glowing red eyes. +
+Aliens now have a + hivemind channel, accessed like departmental radio channels or robot + talk with ':a'. +
+Full donut boxes no longer eat whatever item is + used on them and disappear. +
+PDA user interface + has been given a graphical overhaul. Please report any problems + with it on the issue tracker. +
+Personal lockers are + once again available in the lockerroom +
+BUGFIX: Xenoburger + iconstate was accidentally removed in an earlier revision. This has + been fixed. +
+Some of the default + messages have been changed. +
+Additional sprites + added for plants and weeds in preparation for an expansion of + Hydroponics. +
+A schema script is now available for setting up + the SQL database. +
+The Robotics Crate no + longer exists. Quartermasters can now order a MULEbot crate for 20 + points, or a Robotics Assembly crate for 10 points. The latter + provides 4 flashes, 3 proximity sensors, two 10k charge power cells + and an electrical toolbox, and requires a roboticist or a head of + staff to open. +
+Traitor AIs no longer + lose their Law 0 in the event of power loss. +
+Administrators can + now toggle the availiabilty of their right-click verbs to prevent + accidental usage while playing. +
+Tool Storage vending + machine is now a proper object. (code cleanup) +
+Buckets are now + available from autolathes. +
+Four generic remote + signaller PDA cartridges are now stocked in the Tool Storage vending + machine. +
+AI status display density adjusted. +
+Open + Source Release Thanks to Mport + for releasable singularity code. +
+Cyborgs + redone Thanks again to Mport for + this, cyborgs are totally different now. +
+Engine Monitor PDA + app is now Power Monitor PDA app, and actually works. +
+AI State Laws verb + now allows the AI to choose which laws to state, in case of traitor + AIs or laws ordering it not to state them. Hopefully this will cut + down on 'OMG THE AI IS COPYING AND PASTING' metagaming. +
+Power Monitor + circuitboard isn't mislabeled as Mass Driver Control any more. +
+Traitor + and Rev-head clowns lose the clumsiness gene + - this should make trying to flash people in Rev mode less of an + exercise in frustration. +
+A sink has been added + to the Fitness room - this lets you wash dirty and bloodstained + clothing and equipment. +
+Blast doors and + firedoors no longer open by just bumping into them. +
+The bar and kitchen + now open onto the same seating area. The old cafeteria area is now + used as a lockerroom to replace the old one which was displaced by + Hydroponics. +
+The bar now has a + space piano with which you can entertain and annoy the crew. +
+LIBRARY + A library has been added to the station in the escape arm in order + to educate the crew. The new Librarian job is available to manage + it. Crewmembers can request and read books, or write and bind their + own books for upload to a persistent database. +
+The supply of + flashbangs available from Security has been reduced to cut down on + people constantly flashbanging the escape shuttle. +
+InteliCards are available in various locations + to allow the retrieval of valuable AI personality data in the event + of catastrophic station damage. +
+Hydroponics/Botany + Added Credit goes to Skie and the + folks over at the independent opensource SS13 branch, this is their + code. It's lacking a lot, but it's a great start! +
+Way more tweaks than I can remember. Shouldn't + wait so long between changelog updates. +
+Singularity + Engine Added Oh God we're all + going to die (All credit on this one goes to Mport2004) +
+'Purge' AI module + added - purges ALL laws (except for law 0). Will probably change + this to a Syndicate only item +
+Cyborgs now spawn with a power cell. Should + prevent stupid cyborg deaths (and also pave the way for starting as + a cyborg once more bugs are fixed) +
+Examining a player + will now tell you if their client has disconnected. +
+Examining a brain + will now tell you if it's owner is still connected to the game. +
+Alien Queens can make + facehuggers. Facehuggers can make larva. Larva can grow into xenos! + Xenos can become queens! The circle of life~ +
+Some powernet bug fixes: Bad list and division + by zero. +
+Tweaked crate costs + for Quartermaster. +
+Increased metal + available in Robotics. +
+Added department-specific headsets. + Engineering, Medical, Command, and Security all receive special + headsets capable of broadcasting on a standard frequency PLUS a + secure frequency only available to headsets of the same type. + Precede say messages with ":h" to use. +
+Prayer command added. +
+State Laws command + for AI added. +
+Disabled Lockdown + command for AI. Too server heavy. +
+Crew manifest and + various station databases should properly update when late arrivals + join the game, now. +
+Quartermasters will + receive 10 points every five minutes. This will probably be nerfed + heavily, but we'll give it a shot anyhow. +
+Fixed a bug with doors/airlocks. (Thanks + Mport2004) +
+New graphics: + +
+Side Facing Sprites: + Player sprites will now face in all directions when moving. Holy + shit! +
+New + features: +
+Disposal + System: The station now has a + fully functional disposal system for throwing away nuclear + authentication disks and old, dirty clowns. +
+Breakable + Windows: Windows are breakable + by projectiles and thrown items (including people), shards hurt + your feet. +
+Status + Display: Station escape shuttle + timers now function as status displays modifiable from the bridge. +
+Space + Heater: Space heaters for + heating up cold spaces, in space. +
+New + items: +
+Welding + Mask: Helps engineers shield + their eyes when welding. +
+Utility + Belt: Function as toolboxes + equippable in the belt slot. +
+Mouse + Trap: Hurt your feet, especially + if you aren't wearing shoes! +
+Power + Sink: Traitor item that rapidly + drains power. +
+New + graphics: +
+North + Facing Sprites: Player sprites + will now face north when moving north. +
+Hidden + Pipes: Pipes are now hidden + underneath floor tiles. +
+New + robot: Medibot +
+Automatically + attempts to keep crewmembers alive by injecting them with stuff. +
+New + robot: Mulebot +
+Allows quartermasters to automatically ship + crates to different parts of the station. +
+Changes: + +
+Atmos + system GREATLY OPTIMIZED! +
+Brand + new station layout! +
+Robust + chemical interaction system! +
+HOLY + FUCK PLAYING THIS GAME ISN'T LIKE TRODDING THROUGH MOLASSES ANYMORE + +
+Feature: + If two players collide with "Help" intent, they swap + positions. +
+OH NO STRANGLING GOT + NERFED: Insta-strangling + (hopefully) removed. Victim no longer instantly loses consciousness. + +
+Cloning + Machine: The Geneticist spilled + coffee on the Genetics Machine's revival module and it was too + costly to replace! +
+Clones may or may not have horrible genetic + defects. +
+New feature: + Obesity from overeating in a short period of time. +
+New + feature: Station destruction + cinematic if the crew loses in AI Malfunction or Nuclear Emergency. +
+New + Position: Tourist +
+Centcom has entered + the lucrative business of space tourism! Enjoy an event-filled + vacation on the station, and try not to get killed. +
+Guest accounts are now restricted to selecting + Tourist in Character Setup. +
+AI: + Added 30 second cooldown to prevent spamming lockdowns. +
+Feature: + Character preview in Character Setup! +
+New + item: Drinking glasses that you + can fill with water. +
+Feature: + Sounds now pan in stereo depending on your position from the source. + +
+Traitor tweak: + Agent cards can now be forged into a fake ID. +
+Supply + Dock 2.0: The Supply Dock has + been redesigned and now features conveyer belts! Amazing! +
+New + uniforms: The Research Director, + Chief Engineer, and the research jobs have new uniforms. The Head of + Security has a cool new hat which happens to be his most prized + possession. +
+Merged + research: The first act of the + Research Director is to merge Toxins and Chemistry into a single + Chemical Lab. Hooray! +
+Robot + tweak: You can now observe robots + using the observe command. +
+Stamps: + The heads now have stamps to stamp papers with, for whatever reason. + +
+Supply + Shuttle 1.0: Now you can order + new supplies using Cargo Bay north of the autolathe. +
+New + containers: The game now features + a variety of crates to hold all sorts of imaginary space supplies. +
+New + position: Quartermaster +
+A master of + supplies. Manages the cargo bay by taking shipments and + distributing them to the crew. +
+New + position: Research Director +
+The head of the SS13 + research department. He directs research and makes sure that the + research crew are working. +
+New + position: Chief Engineer +
+Boss of all the + engineers. Makes sure the engine is loaded and that the station has + the necessary amount of power to run. +
+New + robot: Securibot +
+Automatically stuns + and handcuffs criminals listed in the security records. It's also + really goddamn slow. +
+New jumpsuits: + Engineers and Atmos Techs have new jumpsuits to distinguish between + them easier. +
+Monkey + AI 2.0: Monkeys will now get + angry, going after random human targets with the ability to wield + weapons, throw random objects, open doors, and break through + glass/grilles. They're basically terminators. +
+New + gamemode: Monkey Survival +
+Survive a horde of + angry monkeys busting through the station's airvents and rampaging + through the station for 25 minutes. +
+New + robots: Cleanbot and Floorbot +
+Cleanbots + automatically clean up messes and Floorbots repair floors. +
+New + spell: Mindblast +
+Causes brain damage, + progressively causing other players to become even more retarded. +
+Alien + Races +
+Wizards may randomly + spawn as illithids, who gain Mind Blast for free, and nuke agents + may randomly spawn as lizardmen. +
+Station + shields: The station now has a + toggleable forcefield that can only be destroyed by meteors or + bombs. Takes a lot of station power to use. +
+Traitor + scaling: Number of + traitors/wizards/agents now scales to number of players. +
+New + food item: Donk pockets +
+Delicious and + microwavable, gives a bigger health boost for traitors. +
+Cigarettes: + Now you can fulfill your horrible nicotine cravings. The detective + starts with a zippo lighter and pack of cigarettes. Other packs can + be be obtained via vending machines. +
+Warning + signs: The station is now filled + with various warning signs and such. +
+Updated + graphics: Many, many objects have + had their graphics updated including pipes, windows, tables, and + closets. HUD graphics have been updated to be easier to understand. +
+Lighting + fixes: New turf is now correctly + lit instead of being completely dark. +
+Meteor + fixes: The code and graphics for + meteors has been fixed so the meteor gametype is more playable, sort + of. +
+Escape + shuttle fix: The shuttle can now + be called in Revolution and Malfunction, but the shuttle will be + recalled before it arrives. This way players can no longer call the + shuttle to figure out the game mode during secret. +
+Changelog updated: + New changelog entry for Thanksgiving thanks to Haruhi who will + probably update the changelog from now on after almost a month of + neglect. +
+Bug fix: + Made most pop-up windows respect the close button. +
+Randomized naming: + Names for Central Command and Syndicate are now randomized. +
+Bug + fix: PDAs had their code cleaned + up. Notice any problems? Report them. +
+New + syndicate item: Detomatix + Cartridge, allows remote detonation of PDAs (rather weak explosion)! + +
+Feature: + Remotely detonating PDAs has a chance of failure depending on the + PDA target, a critical failure will result in the detonation of your + own PDA. +
+Gibbing + update: Gibbing stuff has been + rewritten, robots now gib nicer. +
+LIGHTING!!!: + The station now has dynamic lighting and associated items. +
+Poo + v1.0~: This has caused many + ragequits. +
+Flushable toilets: + You can now use toilets to place your vile, disgusting and + irreprehensible excretions (you disgusting children). Just be + careful what you flush! +
+Feature: + Emergency oxygen bottles can be clipped to your belt now. +
+Clothing + update: Bedsheets are now + wearable. +
+Updated HUD: + A few minor tweaks to the inventory panel. Things might not be + exactly where you're used to them being. +
+New + position: Chef +
+Maintains the + Cafeteria, has access to Kitchen and Freezer, Food creation will be + in shortly. +
+Food update: + Food items now heal Brute/Burn damage. The amount recovered varies + between items. +
+AI + laws update: Nanotrasen has + updated its AI laws to better reflect how they wish AIs to operate + their stations. +
+Traitor item change: + E-mag renamed to Cryptographic Sequencer. +
+I'm really sorry + everyone I just HAD to add a gib all verb. +
+Decided to add the + creation of bombs to bombers list +
+Made the new bombing + list EVEN BETTER!!! +
+Fixed a bug with + admin jumping AND the traitor death message +
+Oops, fixed a bug + that returned the right click pm thing thinking the admin was muted. +
+Made a new improved + way of tracking who bombs shit. +
+More formatting shit. +
+Fixed up some mute + code and made it so that if a player is muted they cannot PM us. +
+Adminhelps now logged + in the admin file not ooc +
+Changed the way admin + reviving is dealt with. (It was coded kind of weirdly before) +
+Added a few areas to + the observe teleport. Fixed some adminjump things. Modified the + paths of some areas. +
+You can now ban + people who have logged out and admins can now jump to people using + the player panel. +
+Added in jump to key + coded in a much better way than showtime originally did it. +
+Fixed magical wind + when laying pipes. They start out empty!! +
+Made blink safer. + Fixed the crew-quarters to ai sattelite teleport problem. +
+Forgot the message + again. Added an emp spell. thanks copy&paste. +
+OH MY GOD I HAVE + RUINED ASAY +
+Added electronic + items to the pipe dispenser +
+fixed a formatting + error with the changelog (I didn't break it, it was showtime) +
+Fixed a formatting + error +
+Cleaned up sandbox + object spawn code +
+New and improved + admin log so we can keep an eye on these fuckers +
+Fixed adminjump + because I realise most people use it for the right click option +
+Mushed together jump + to mob and jump to key +
+Fixed a compilation error and made my test room + more secure! +
+These are a collection of the updates from the last 6 +days. I promise to update the changelog once a week. Note that this +does not include all the changes in the past 6 days.
+Multitools can now be + used to measure the power in cables. +
+Fixed a bug where the + canister message would repeat and spam the user when attackby + analyzer. Fixed an admin formatting error. +
+Replaced all range + checks with a in_range proc. pretty good chance I broke something or + everything. +
+Mutations use + bitfields +
+Fixed a bug with my + traitor panel. +
+Fixed the turrets, + ruined Pantaloons map (test map). Did some things with turrets and + added a few areas. +
+Some stuff in here + you know the usual shit. Bugfixes, formatting etc. +
+Stunbaton nerf. +
+Tempban longer than 1 + year -> permaban. +
+Turfs > spawnable. +
+Shaking someone now + slowly removes paralysis, stuns and the 'weakened' stuff. +
+CTF flags now check + if someone has them equipped every 20 seconds, if they are not then + they delete themselves and respawn. +
+Fixed the + r-wall-welder-message-thing. +
+Change to the CTF + code, flag captures can now only happen if your team has their flag + in the starting position. +
+Pruning my test room. +
+Instead of the red + and green team its now the American and Irish teams! +
+BACKUP BACKUP TELL ME + WHAT YOU GONNA DO NOW Changed the monkey name code. Re-did my + antimatter engine code so it actually puts out power now +
+dumb as fuck change, + whoever did that, it already spawn ()'s inside the proc code, + whoever did that, you are a faggot and should read code before you + modify it +
+Fixed a bug that gave + everyone modify ticker variables you silly sausage. +
+Sorted the AIs track + list. +
+Constructable filter + inlets and filter controls. +
+Added in admin + messages for when someone is banned. +
+Bannana and honk honk. +
+Pipe construction now + works completely. //Nannek +
+Many many other things that never gets recorded + in the changelog!! +
+The Michael Jackson + Memorial Changelog Update +
+Pipe filters adjusted + for more ideal environmentals //Pantaloons +
+Added in job tracking + //Showtime +
+Crew Manifest and + Security Records now automagically update when someone joins + //Nannek +
+Fixed a bug where + sometimes you get a screwdriver stuck in your hand //Pantaloons +
+Flamethrowers can now + be disassembled //Pantaloons +
+OBJECTION! Added + suits and briefcases //stuntwaffle +
+Added automatic brig + lockers //Nannek +
+Added brig door + control authorization and redid brig layout //Nannek +
+Emergency toolboxes + now have radios and flashlights, and mechanical toolboxes now have + crowbars //Pantaloons +
+New whisper system + //lallander +
+Some more gay fixes + //everybody +
+Some really cool + fixes //everybody +
+Really boring code + cleanup //Pantaloons +
+~~In Loving Memory of MJ~~ Sham on! +
+Looking back through + the SVN commit log, I spy... +
+Keelin doing some + more performance enhancements +
+Fixed one person + being all 3 revs at once (hopefully) +
+Some gay fixes +
+New admin system + installed +
+Fixed a bug where + mass drivers could be used to crash the server +
+Various pipe changes and fixes +
+Death commando deathmatch mode added. +
+Ghosts can no longer + wander from space into the dread blackness that lies beyond. +
+Those other losers probably did a bunch of other + stuff since May 6th but they don't comment their revisions so fuck + 'em. +
+Crematorium +
+Goon? button makes + all your dreams come true. +
+Restructured medbay +
+Does anyone update + this anymore? +
+New atmos computer + promises to make atmos easier +
+Autolathe +
+Couple of map changes +
+Some computer code + reorganised. +
+I'm pretty sure theres a couple things +
+Weld an open closet + (only the normal kind), gayes. +
+Chaplin has a higher + chance of hearing the dead. +
+New traitor objective +
+Power traitor + objective removed +
+New job system + implemented for latecomers. +
+Head of Research quits forever and ever, is + replaced by Head of Security (who gets his own office) +
+Admins are now + notified when the traitor is dead. +
+Unprison verb (again, for admins). +
+Medical redone, + doctors do your jobs! (Tell me what you think of this compared to + the old one) +
+Clickable tracking + for the AI +
+Only the heads can launch the shuttle early now. + Or an emag. +
+Sounds. Turn on your + speakers & sound downloads. +
+Scan something with blood on it detective. +
+A large icon for the headset, no reason it + should be so small. +
+Emergency closets now spawn an 'emergency gas + mask' which are just recolored gas masks, no other difference other + than making it obvious where the gas mask came from. +
+Constructable rocket + launchers: 10 rods, 10 metal, 5 thermite and heated plasma from the + prototype. +
+Emergency closets + have randomized contents now. +
+Fixed a bug where someone who was jobbaned from + being Captain could still be picked randomly +
+Fixed a bug where + monkeys couldn't be stunned. +
+Change mode votes before game starts delays the + game. +
+The brig is now + pimped out with special new gadgets. +
+Upgraded the admin traitor menu. +
+GALOSHES! +
+A certain item will now protect you from stun + batons, tasers and stungloves when worn. +
+Say / radio / death + talk systems recoded, hopefully improving it. +
+Announcements of late joiners are now done by + the AI if it's alive :-) +
+Random station names. +
+Changes to the + message stylesheet. +
+Admin messages in OOC will now be colored red. +
+Added a command to + list your medals. +
+ETA no longer shows + when it doesn't matter. +
+Nerfed the ability to + spam shuttle restabalization. +
+Fixed the 'Ow My Balls!' medal to only apply + from brute damage rather than both brute and burn damage. +
+Job banning. +
+Genetic Researcher + renamed to Geneticist. +
+Toxins Researcher + renamed to Scientist. +
+Help reformatted. +
+Fixed a bug where + combining bruise packs or ointments resulted in an incorrectly + combined amount. +
+Renamed memory and add memory commands to Notes + and Add Note. +
+Medals! MEDALS! +
+Trimmed the excessively long changelog. +
+Janitor job complete! Report any bugs to + adminhelp +
+Wizard now needs his + staff for spells +
+Be careful with APCs + now okay?! +
+Fixed Memory and made + it more efficient in the code +
+Crowbars now open + apcs, not screwdrivers. They do something else entirely +
+Hackable APCs +
+When APCs are emagged + they now stay unlocked +
+Re-did a shit tonne + of admin stuff +
+New admin system is + pretty much finished +
+FINALLY backpacks can now be looked in while on + the ground. +
+Ghosts no longer able + to open secret doors +
+Suicide vests now + work as armor +
+Blood no longer comes + out of the guy if you pull him due to lag +
+Admin panel has been + touched up to include html tables +
+Mines now added, only + spawnable right now however +
+Fixed the syndicate + nuclear victory bug +
+Wizard now spawns + with wizard outfit which he must wear to cast spells +
+Blood bug fixes +
+Fixed a retarded bug + that meant I didn't have the power to kick admins +
+THUNDERDOME! +
+Several new facial + hair options and a bitchin' mohawk +
+Blood by Culka +
+Nuke disk now spawns in ALL game modes so that + during secret rounds the syndicate now have the element of surprise! +
+Implemented + unstable's "observer" mode +
+Halerina's wizard + mode +
+Non-interesting stuff +
+Began addition to the + new admin system - right now only available to coders for testing +
+Admins can now click + on the multikeying offenders name to pm them, instead of hunting for + them in the pm list +
+Halerina's chemistry + system +
+You can now deathgasp + without being dead, hopefully so people can fake their own deaths. +
+Redid Medlab +
+New chemist job +
+New DNA system. 200th + Revision special. +
+Various bugfixes +
+Maze +
+Added a new game mode + into rotation. +
+Added an AI satellite +
+Lockdowns can be + disabled with the communications console +
+Prison shuttle can be + called on the comm console, but only if its enabled by admins first +
+When you slip into space you'll have a 50% + chance of going to z=4 instead of z=3 +
+Fixed Cakehat +
+Dead people can now + see all turfs, mobs and objs not in their line of sight. +
+Modified the map + slightly +
+Stungloves can now be + "made" +
+Flashes can now have + their bulbs burning out. +
+Batons can now be turned on and off for + different effects. They also now have 10 uses before they need to be + recharged. +
+Fixed all the + autoclose bugs +
+Due to it being myself and Keelin's 100th + revision we have added a super-secret special item. Don't ask + because we won't tell! Figure it out! +
+Modified doors in + engineering so that they do not autoclose - Autoclose now handled by + a variable +
+Fixed toxin + researcher spawn bug +
+Changed the "You + hear a faint voice" message. +
+Gave the host new + commands to disable admin jumping, admin reviving and admin item + spawning +
+Fixed some airlock + autoclose bugs +
+Changed some doors to + not autoclose. +
+Nerfed the toolbox down. +
+Doors now close after + 15 seconds +
+Fixed some p cool + bugs +
+Cakehat +
+Added another suit +
+Walls now take 5 + seconds to build +
+Added sam0rz, thesoldierlljk and kelson's + revolution gamemode. Thanks guys! +
+Fixed a couple of + bugs +
+Improved bar ;) +
+Beer acts like pills and syringes +
+Added 'Make AI' + Option for Admins +
+Added dissolving + pills in beer (cyanide and sleeping pills) +
+Modified engine AGAIN, but personally I love it + now +
+Moved bar due to + popular demand +
+Captains room is now + a security checkpoint +
+Assistants now have + access to maint tunnels again +
+Courtroom +
+Engine has been + redone slightly to make it easier to load +
+Nerfed beer a lot more +
+Added a bartender job + + Bar +
+Captains panic room +
+Voice changer traitor + item +
+Bartender suit +
+Made taking a table + apart take longer +
+Balanced beer a bit + more. +
+Assistants can no + longer open external air locks and maint tunnels, sorry guys. Get a + job you bums. +
+Engineers CAN access + external air locks and maint tunnels. +
+Fixed traitor AI bug +
+Added traitor menu + for admins - The ability to turn people into "traitors" as + well as keep track of their objectives. +
+Implemented Keelins + revive system - Primary Admins can now revive people. +
+Moved and redid + security to prevent clusterfucks and everyone just crowding around + security. +
+Redid the brig to + make it bigger and so that people can break others more easily out + since it isn't right in security. +
+Moved and redid + captains quarters/heads quarters. Captains made much smaller and + heads is now more of a meeting room. +
+Added Stungloves and + an axe - right now only admin spawnable. +
+Implemented Persh's + adminjump back in - admins can now jump to set locations. +
+Added a feature that + if someone logs off their character moves around and says things - + Change what they say from the config/names/loggedsay.txt file. +
+Added in adminwho verb - tells the user if there + are any admins on and who they are. +
+Freedom implant has + been changed so that it will have a random emote associated with it + to activate it rather than always chuckle. +
+There is now a + pinpointer tool for use in Nuclear Emergency. It works similar to + the existing locator, in that it will detect the presence of nuclear + disks and in what direction it is. +
+The nuke being + detonated in Nuclear Emergency should now properly end the game. +
+Spacesuits now cause + you to move slower when not in space. +
+Syndicate in Nuclear + Emergency now have syndicate-themed spacesuits. +
+Blob mode should properly end now. +
+Syndicate Uplink has + been changed up, allowing traitor more freedom in his ability to + be... traitorus. +
+Syndicate Uplink can + now spawn a ammo-357, syndicate card, energy sword, or timer bomb. +
+Fixed an issue where Syndicate Uplink looked + different than a normal radio. +
+You can choose to be + a nudist now. +
+Facial hair! +
+Added constructable + flamethrowers. +
+Redid internal naming + scheme for human/uniform sprites. +
+Helmet visors are now + translucent. +
+Held item graphics + corrected for basically everything, internally only uses one dmi + file instead of two. +
+Config settings + reorganized for.. organization. +
+Seperated male and + female names. +
+Females have pink + underwear. +
+Guests can no longer save/load profiles, as this + just created useless profiles that weren't used again. +
+
+
Coders:
+Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob,
+Justicefries, 0staf, sniperchance, AngriestIBM,
+BrianOBlivion
Spriters:
+Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said
+No
![]()
Except
+where otherwise noted, Goon Station 13 is licensed under a Creative
+Commons Attribution-Noncommercial-Share Alike 3.0 License.
Rights
+are currently extended to SomethingAwful
+Goons only.