New display case code

This commit is contained in:
ZomgPonies
2014-01-24 12:23:26 -05:00
parent 22dcaec46f
commit 47e8c640a2
2 changed files with 98 additions and 29 deletions
+98 -29
View File
@@ -1,22 +1,43 @@
/obj/structure/displaycase
name = "Display Case"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox1"
icon_state = "glassbox20"
desc = "A display case for prized possessions. It taunts you to kick it."
density = 1
anchored = 1
unacidable = 1//Dissolving the case would also delete the gun.
var/health = 30
var/occupied = 1
var/obj/item/occupant = null
var/destroyed = 0
var/locked = 0
var/ue=null
var/icon/occupant_overlay=null
/obj/structure/displaycase/captains_laser/New()
occupant=new /obj/item/weapon/gun/energy/laser/captain(src)
locked=1
req_access=list(access_captain)
update_icon()
/obj/structure/displaycase/examine()
..()
usr << "\blue Peering through the glass, you see that it contains:"
if(occupant)
usr << "\icon[occupant] \blue \A [occupant]"
else:
usr << "Nothing."
/obj/structure/displaycase/proc/dump()
occupant.loc=get_turf(src)
occupant=null
occupant_overlay=null
/obj/structure/displaycase/ex_act(severity)
switch(severity)
if (1)
new /obj/item/weapon/shard( src.loc )
if (occupied)
new /obj/item/weapon/gun/energy/laser/captain( src.loc )
occupied = 0
if (occupant)
dump()
del(src)
if (2)
if (prob(50))
@@ -38,15 +59,13 @@
/obj/structure/displaycase/blob_act()
if (prob(75))
new /obj/item/weapon/shard( src.loc )
if (occupied)
new /obj/item/weapon/gun/energy/laser/captain( src.loc )
occupied = 0
if(occupant) dump()
del(src)
/obj/structure/displaycase/meteorhit(obj/O as obj)
new /obj/item/weapon/shard( src.loc )
new /obj/item/weapon/gun/energy/laser/captain( src.loc )
if(occupant) dump()
del(src)
@@ -64,36 +83,86 @@
/obj/structure/displaycase/update_icon()
if(src.destroyed)
src.icon_state = "glassboxb[src.occupied]"
src.icon_state = "glassbox2b"
else
src.icon_state = "glassbox[src.occupied]"
src.icon_state = "glassbox2[locked]"
underlays.Cut()
if(occupant)
if(!occupant_overlay)
occupant_overlay=getFlatIcon(occupant)
occupant_overlay.Scale(16,16)
occupant_overlay.Shift(NORTH, 8)
occupant_overlay.Shift(EAST, 8)
underlays += occupant_overlay
return
/obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob)
src.health -= W.force
src.healthcheck()
..()
return
if(istype(W, /obj/item/weapon/card))
var/obj/item/weapon/card/id/I=W
if(!check_access(I))
user << "\red Access denied."
return
locked = !locked
if(locked)
user << "\icon[src] \blue \The [src] clicks as locks release, and it slowly opens for you."
else
user << "\icon[src] \blue You close \the [src] and swipe your card, locking it."
update_icon()
return
if(user.a_intent == "harm")
src.health -= W.force
src.healthcheck()
..()
else
if(locked)
user << "\red It's locked, you can't put anything into it."
return
if(!occupant)
user << "\blue You insert \the [src] into \the [src], and it floats as the hoverfield activates."
user.drop_item()
W.loc=src
occupant=W
update_icon()
/obj/structure/displaycase/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/structure/displaycase/proc/getPrint(mob/user as mob)
return md5(user:dna:uni_identity)
/obj/structure/displaycase/attack_hand(mob/user as mob)
if (src.destroyed && src.occupied)
new /obj/item/weapon/gun/energy/laser/captain( src.loc )
user << "\b You deactivate the hover field built into the case."
src.occupied = 0
src.add_fingerprint(user)
update_icon()
return
if (destroyed)
if(occupant)
dump()
user << "\red You smash your fist into the delicate electronics at the bottom of the case, and deactivate the hover field permanently."
src.add_fingerprint(user)
update_icon()
else
usr << text("\blue You kick the display case.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] kicks the display case.", usr)
src.health -= 2
healthcheck()
return
if(user.a_intent == "harm")
user.visible_message("\red [user.name] kicks \the [src]!", \
"\red You kick \the [src]!", \
"You hear glass crack.")
src.health -= 2
healthcheck()
else if(!locked)
if(ishuman(user))
if(!ue)
user << "\blue Your press your thumb against the fingerprint scanner, registering your identity with the case."
ue = getPrint(user)
return
if(ue!=getPrint(user))
user << "\red Access denied."
return
user << "\blue Your press your thumb against the fingerprint scanner, and deactivate the hover field built into the case."
if(occupant)
dump()
update_icon()
else
src << "\icon[src] \red \The [src] is empty!"
else
user.visible_message("[user.name] gently runs his hands over \the [src] in appreciation of its contents.", \
"You gently run your hands over \the [src] in appreciation of its contents.", \
"You hear someone streaking glass with their greasy hands.")