diff --git a/code/modules/atmospherics/machinery/pipes/simple/pipe_simple_he.dm b/code/modules/atmospherics/machinery/pipes/simple/pipe_simple_he.dm index 3bb23f77224..ccf04889e7e 100644 --- a/code/modules/atmospherics/machinery/pipes/simple/pipe_simple_he.dm +++ b/code/modules/atmospherics/machinery/pipes/simple/pipe_simple_he.dm @@ -37,7 +37,7 @@ //Heat causes pipe to glow if(pipe_air.temperature() && (icon_temperature > 500 || pipe_air.temperature() > 500)) //glow starts at 500K - if(abs(pipe_air.temperature() - icon_temperature) > 10) + if(abs(pipe_air.temperature() - icon_temperature) > 50) icon_temperature = pipe_air.temperature() var/h_r = heat2color_r(icon_temperature) @@ -50,7 +50,7 @@ h_g = 64 + (h_g - 64) * scale h_b = 64 + (h_b - 64) * scale - animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING) + animate(src, color = rgb(h_r, h_g, h_b), time = 5, easing = SINE_EASING) //burn any mobs buckled based on temperature if(has_buckled_mobs())