From 480900bb19c5a810c8dd57ba92ee2b2742f02ee0 Mon Sep 17 00:00:00 2001 From: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com> Date: Fri, 31 May 2024 17:36:12 +0200 Subject: [PATCH] Lowering megafauna mouse_opacity (#25573) * Megafauna is already big enough * no longer relevant * space --- code/__DEFINES/_click.dm | 2 +- .../mob/living/simple_animal/hostile/megafauna/megafauna.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/__DEFINES/_click.dm b/code/__DEFINES/_click.dm index 07d044f8b89..9181e73f7cc 100644 --- a/code/__DEFINES/_click.dm +++ b/code/__DEFINES/_click.dm @@ -41,5 +41,5 @@ #define MOUSE_OPACITY_TRANSPARENT 0 /// Objects will be clicked on if it is the topmost object and the pixel isn't transparent at the position of the mouse (default behavior for 99.99% of game objects) #define MOUSE_OPACITY_ICON 1 -/// Objects will be always be clicked on regardless of pixel transparency or other objects at that location (used in space vines, megafauna, storage containers) +/// Objects will be always be clicked on regardless of pixel transparency or other objects at that location (used in space vines, storage containers) #define MOUSE_OPACITY_OPAQUE 2 diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm index 9e244ae95ea..6e44dcef51b 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm @@ -27,7 +27,7 @@ mob_size = MOB_SIZE_LARGE layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise flags_2 = IMMUNE_TO_SHUTTLECRUSH_2 - mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway + mouse_opacity = MOUSE_OPACITY_ICON dodging = FALSE // This needs to be false until someone fixes megafauna pathing so they dont lag-switch teleport at you (09-15-2023) var/list/crusher_loot var/medal_type