diff --git a/code/modules/mining/equipment/wormhole_jaunter.dm b/code/modules/mining/equipment/wormhole_jaunter.dm index 43cce5904e3..f9a98b01483 100644 --- a/code/modules/mining/equipment/wormhole_jaunter.dm +++ b/code/modules/mining/equipment/wormhole_jaunter.dm @@ -11,6 +11,7 @@ throw_range = 5 origin_tech = "bluespace=2" slot_flags = SLOT_BELT + var/emagged = FALSE /obj/item/wormhole_jaunter/attack_self(mob/user) user.visible_message("[user.name] activates the [name]!") @@ -43,6 +44,7 @@ return var/chosen_beacon = pick(L) var/obj/effect/portal/jaunt_tunnel/J = new(get_turf(src), get_turf(chosen_beacon), src, 100) + J.emagged = emagged if(adjacent) try_move_adjacent(J) else @@ -57,12 +59,26 @@ else to_chat(user, "[src] is not attached to your belt, preventing it from saving you from the chasm. RIP.") +/obj/item/wormhole_jaunter/emag_act(mob/user) + if(!emagged) + emagged = TRUE + to_chat(user, "You emag [src].") + var/turf/T = get_turf(src) + do_sparks(5, 0, T) + playsound(T, "sparks", 50, 1) + /obj/effect/portal/jaunt_tunnel name = "jaunt tunnel" icon = 'icons/effects/effects.dmi' icon_state = "bhole3" desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon." failchance = 0 + var/emagged = FALSE + +/obj/effect/portal/jaunt_tunnel/can_teleport(atom/movable/M) + if(!emagged && ismegafauna(M)) + return FALSE + return ..() /obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M) . = ..()