Merge remote-tracking branch 'upstream/master' into flyswatter-fix

To trigger the RUSTG CI
This commit is contained in:
SabreML
2021-04-29 15:23:55 +01:00
1230 changed files with 20187 additions and 20811 deletions
+26 -26
View File
@@ -22,7 +22,7 @@ AI MODULES
materials = list(MAT_GOLD=50)
var/datum/ai_laws/laws = null
/obj/item/aiModule/proc/install(var/obj/machinery/computer/C)
/obj/item/aiModule/proc/install(obj/machinery/computer/C)
if(istype(C, /obj/machinery/computer/aiupload))
var/obj/machinery/computer/aiupload/comp = C
if(comp.stat & NOPOWER)
@@ -72,7 +72,7 @@ AI MODULES
to_chat(usr, "<span class='notice'>Upload complete. The robot's laws have been modified.</span>")
/obj/item/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/proc/transmitInstructions(mob/living/silicon/ai/target, mob/sender)
log_law_changes(target, sender)
if(laws)
@@ -82,12 +82,12 @@ AI MODULES
to_chat(target, "[sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: ")
target.show_laws()
/obj/item/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/proc/log_law_changes(mob/living/silicon/ai/target, mob/sender)
var/time = time2text(world.realtime,"hh:mm:ss")
GLOB.lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
log_and_message_admins("used [src.name] on [target.name]([target.key])")
/obj/item/aiModule/proc/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/proc/addAdditionalLaws(mob/living/silicon/ai/target, mob/sender)
/******************** Safeguard ********************/
@@ -97,19 +97,19 @@ AI MODULES
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not crew and must be eliminated.'"
origin_tech = "programming=3;materials=3"
/obj/item/aiModule/safeguard/attack_self(var/mob/user as mob)
/obj/item/aiModule/safeguard/attack_self(mob/user as mob)
..()
var/targName = stripped_input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)
targetName = targName
desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName)
/obj/item/aiModule/safeguard/install(var/obj/machinery/computer/C)
/obj/item/aiModule/safeguard/install(obj/machinery/computer/C)
if(!targetName)
to_chat(usr, "No name detected on module, please enter one.")
return 0
..()
/obj/item/aiModule/safeguard/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/safeguard/addAdditionalLaws(mob/living/silicon/ai/target, mob/sender)
..()
var/law = text("Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName)
to_chat(target, law)
@@ -123,19 +123,19 @@ AI MODULES
desc = "A 'one human' AI module: 'Only <name> is crew.'"
origin_tech = "programming=4;materials=4"
/obj/item/aiModule/oneCrewMember/attack_self(var/mob/user as mob)
/obj/item/aiModule/oneCrewMember/attack_self(mob/user as mob)
..()
var/targName = stripped_input(usr, "Please enter the name of the person who is the only crew.", "Who?", user.real_name)
targetName = targName
desc = text("A 'one human' AI module: 'Only [] is crew.'", targetName)
/obj/item/aiModule/oneCrewMember/install(var/obj/machinery/computer/C)
/obj/item/aiModule/oneCrewMember/install(obj/machinery/computer/C)
if(!targetName)
to_chat(usr, "No name detected on module, please enter one.")
return 0
..()
/obj/item/aiModule/oneCrewMember/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/oneCrewMember/addAdditionalLaws(mob/living/silicon/ai/target, mob/sender)
..()
var/law = "Only [targetName] is crew."
if(!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
@@ -153,10 +153,10 @@ AI MODULES
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.'"
origin_tech = "programming=4;materials=4" //made of gold
/obj/item/aiModule/protectStation/attack_self(var/mob/user as mob)
/obj/item/aiModule/protectStation/attack_self(mob/user as mob)
..()
/obj/item/aiModule/protectStation/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/protectStation/addAdditionalLaws(mob/living/silicon/ai/target, mob/sender)
..()
var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized."
to_chat(target, law)
@@ -168,10 +168,10 @@ AI MODULES
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'"
origin_tech = "programming=4;biotech=2;materials=4"
/obj/item/aiModule/oxygen/attack_self(var/mob/user as mob)
/obj/item/aiModule/oxygen/attack_self(mob/user as mob)
..()
/obj/item/aiModule/oxygen/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/oxygen/addAdditionalLaws(mob/living/silicon/ai/target, mob/sender)
..()
var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member."
to_chat(target, law)
@@ -185,7 +185,7 @@ AI MODULES
desc = "A 'freeform' AI module: '<freeform>'"
origin_tech = "programming=4;materials=4"
/obj/item/aiModule/freeform/attack_self(var/mob/user as mob)
/obj/item/aiModule/freeform/attack_self(mob/user as mob)
..()
var/new_lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
if(new_lawpos < MIN_SUPPLIED_LAW_NUMBER) return
@@ -195,7 +195,7 @@ AI MODULES
newFreeFormLaw = targName
desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
/obj/item/aiModule/freeform/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/freeform/addAdditionalLaws(mob/living/silicon/ai/target, mob/sender)
..()
var/law = "[newFreeFormLaw]"
to_chat(target, law)
@@ -204,7 +204,7 @@ AI MODULES
target.add_supplied_law(lawpos, law)
GLOB.lawchanges.Add("The law was '[newFreeFormLaw]'")
/obj/item/aiModule/freeform/install(var/obj/machinery/computer/C)
/obj/item/aiModule/freeform/install(obj/machinery/computer/C)
if(!newFreeFormLaw)
to_chat(usr, "No law detected on module, please create one.")
return 0
@@ -217,7 +217,7 @@ AI MODULES
desc = "A 'reset' AI module: 'Clears all laws except for the core laws.'"
origin_tech = "programming=3;materials=2"
/obj/item/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/reset/transmitInstructions(mob/living/silicon/ai/target, mob/sender)
log_law_changes(target, sender)
if(!is_special_character(target))
@@ -234,7 +234,7 @@ AI MODULES
desc = "A 'purge' AI Module: 'Purges all laws.'"
origin_tech = "programming=5;materials=4"
/obj/item/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/purge/transmitInstructions(mob/living/silicon/ai/target, mob/sender)
..()
if(!is_special_character(target))
target.clear_zeroth_law()
@@ -320,20 +320,20 @@ AI MODULES
desc = "A 'freeform' Core AI module: '<freeform>'"
origin_tech = "programming=5;materials=4"
/obj/item/aiModule/freeformcore/attack_self(var/mob/user as mob)
/obj/item/aiModule/freeformcore/attack_self(mob/user as mob)
..()
var/newlaw = ""
var/targName = stripped_input(usr, "Please enter a new core law for the AI.", "Freeform Law Entry", newlaw)
newFreeFormLaw = targName
desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
/obj/item/aiModule/freeformcore/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/freeformcore/addAdditionalLaws(mob/living/silicon/ai/target, mob/sender)
..()
var/law = "[newFreeFormLaw]"
target.add_inherent_law(law)
GLOB.lawchanges.Add("The law is '[newFreeFormLaw]'")
/obj/item/aiModule/freeformcore/install(var/obj/machinery/computer/C)
/obj/item/aiModule/freeformcore/install(obj/machinery/computer/C)
if(!newFreeFormLaw)
to_chat(usr, "No law detected on module, please create one.")
return 0
@@ -346,14 +346,14 @@ AI MODULES
desc = "A hacked AI law module: '<freeform>'"
origin_tech = "programming=5;materials=5;syndicate=5"
/obj/item/aiModule/syndicate/attack_self(var/mob/user as mob)
/obj/item/aiModule/syndicate/attack_self(mob/user as mob)
..()
var/newlaw = ""
var/targName = stripped_input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw,MAX_MESSAGE_LEN)
newFreeFormLaw = targName
desc = "A hacked AI law module: '[newFreeFormLaw]'"
/obj/item/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/syndicate/transmitInstructions(mob/living/silicon/ai/target, mob/sender)
// ..() //We don't want this module reporting to the AI who dun it. --NEO
log_law_changes(target, sender)
@@ -363,7 +363,7 @@ AI MODULES
target.add_ion_law(law)
target.show_laws()
/obj/item/aiModule/syndicate/install(var/obj/machinery/computer/C)
/obj/item/aiModule/syndicate/install(obj/machinery/computer/C)
if(!newFreeFormLaw)
to_chat(usr, "No law detected on module, please create one.")
return 0
@@ -378,7 +378,7 @@ AI MODULES
origin_tech = "programming=6;materials=5;syndicate=6"
laws = list("")
/obj/item/aiModule/toyAI/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
/obj/item/aiModule/toyAI/transmitInstructions(mob/living/silicon/ai/target, mob/sender)
//..()
to_chat(target, "<span class='warning'>KRZZZT</span>")
target.add_ion_law(laws[1])
@@ -1,4 +1,3 @@
/obj/item/bee_briefcase
name = "briefcase"
desc = "This briefcase has easy-release clasps and smells vaguely of honey and blood..."
@@ -9,7 +8,6 @@
flags = CONDUCT
hitsound = "swing_hit"
force = 10
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
@@ -55,7 +53,7 @@
to_chat(user, "You spray [I] into [src].")
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
/obj/item/bee_briefcase/attack_self(mob/user as mob)
/obj/item/bee_briefcase/attack_self(mob/user)
var/bees_released
if(!bees_left)
to_chat(user, "<span class='danger'>The lack of all and any bees at this event has been somewhat of a let-down...</span>")
@@ -67,8 +65,7 @@
//Release up to 5 bees per use. Without using strange reagent, that means two uses. WITH strange reagent, you can get more if you don't release the last bee
for(var/bee = min(5, bees_left), bee > 0, bee--)
var/mob/living/simple_animal/hostile/poison/bees/syndi/B = new /mob/living/simple_animal/hostile/poison/bees/syndi(null)
var/mob/living/simple_animal/hostile/poison/bees/syndi/B = new /mob/living/simple_animal/hostile/poison/bees/syndi(get_turf(user)) // RELEASE THE BEES!
B.master_and_friends = blood_list.Copy() //Doesn't automatically add the person who opens the case, so the bees will attack the user unless they gave their blood
B.forceMove(get_turf(user)) //RELEASE THE BEES!
bees_released++
bees_left -= bees_released
+11 -10
View File
@@ -157,7 +157,7 @@
/obj/item/card/id/proc/UpdateName()
name = "[src.registered_name]'s ID Card ([src.assignment])"
/obj/item/card/id/proc/SetOwnerInfo(var/mob/living/carbon/human/H)
/obj/item/card/id/proc/SetOwnerInfo(mob/living/carbon/human/H)
if(!H || !H.dna)
return
@@ -332,11 +332,12 @@
var/list/initial_access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_EXTERNAL_AIRLOCKS)
origin_tech = "syndicate=1"
var/registered_user = null
untrackable = 1
var/anyone = FALSE //Can anyone forge the ID or just syndicate?
untrackable = TRUE
/obj/item/card/id/syndicate/anyone
anyone = TRUE
/obj/item/card/id/syndicate/researcher
initial_access = list(ACCESS_SYNDICATE)
assignment = "Syndicate Researcher"
icon_state = "syndie"
/obj/item/card/id/syndicate/New()
access = initial_access.Copy()
@@ -350,19 +351,19 @@
initial_access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER, ACCESS_SYNDICATE_COMMAND, ACCESS_EXTERNAL_AIRLOCKS)
icon_state = "commander"
/obj/item/card/id/syndicate/afterattack(var/obj/item/O as obj, mob/user as mob, proximity)
/obj/item/card/id/syndicate/afterattack(obj/item/O as obj, mob/user as mob, proximity)
if(!proximity)
return
if(istype(O, /obj/item/card/id))
var/obj/item/card/id/I = O
if(istype(user, /mob/living) && user.mind)
if(user.mind.special_role || anyone)
if(user.mind.special_role)
to_chat(usr, "<span class='notice'>The card's microscanners activate as you pass it over \the [I], copying its access.</span>")
src.access |= I.access //Don't copy access if user isn't an antag -- to prevent metagaming
/obj/item/card/id/syndicate/attack_self(mob/user as mob)
if(!src.registered_name)
var/t = reject_bad_name(input(user, "What name would you like to use on this card?", "Agent Card name", ishuman(user) ? user.real_name : user.name))
var/t = reject_bad_name(input(user, "What name would you like to use on this card?", "Agent Card name", ishuman(user) ? user.real_name : user.name), TRUE)
if(!t)
to_chat(user, "<span class='warning'>Invalid name.</span>")
return
@@ -601,7 +602,7 @@
registered_name = "Syndicate"
icon_state = "syndie"
assignment = "Syndicate Overlord"
untrackable = 1
untrackable = TRUE
access = list(ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER, ACCESS_SYNDICATE_COMMAND, ACCESS_EXTERNAL_AIRLOCKS)
/obj/item/card/id/captains_spare
@@ -623,7 +624,7 @@
item_state = "gold_id"
registered_name = "Admin"
assignment = "Testing Shit"
untrackable = 1
untrackable = TRUE
/obj/item/card/id/admin/New()
access = get_absolutely_all_accesses()
@@ -13,7 +13,7 @@
var/obj/item/gun/energy/chrono_gun/PA = null
var/list/erased_minds = list() //a collection of minds from the dead
/obj/item/chrono_eraser/proc/pass_mind(var/datum/mind/M)
/obj/item/chrono_eraser/proc/pass_mind(datum/mind/M)
erased_minds += M
/obj/item/chrono_eraser/dropped()
@@ -113,7 +113,7 @@
field_disconnect(F)
return 0
/obj/item/gun/energy/chrono_gun/proc/pass_mind(var/datum/mind/M)
/obj/item/gun/energy/chrono_gun/proc/pass_mind(datum/mind/M)
if(TED)
TED.pass_mind(M)
@@ -25,7 +25,7 @@
/obj/item/bikehorn/Initialize()
. = ..()
AddComponent(/datum/component/squeak, honk_sounds, 50)
AddComponent(/datum/component/squeak, honk_sounds, 50, falloff_exponent = 20) //die off quick please
/obj/item/bikehorn/airhorn
name = "air horn"
+13 -12
View File
@@ -187,7 +187,7 @@
QDEL_NULL(cell)
return ..()
/obj/item/defibrillator/proc/deductcharge(var/chrgdeductamt)
/obj/item/defibrillator/proc/deductcharge(chrgdeductamt)
if(cell)
if(cell.charge < (paddles.revivecost+chrgdeductamt))
powered = FALSE
@@ -199,7 +199,7 @@
update_icon()
return FALSE
/obj/item/defibrillator/proc/cooldowncheck(var/mob/user)
/obj/item/defibrillator/proc/cooldowncheck(mob/user)
spawn(50)
if(cell)
if(cell.charge >= paddles.revivecost)
@@ -291,7 +291,8 @@
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
return OXYLOSS
/obj/item/twohanded/shockpaddles/dropped(mob/user as mob)
/obj/item/twohanded/shockpaddles/dropped(mob/user)
..()
if(user)
var/obj/item/twohanded/offhand/O = user.get_inactive_hand()
if(istype(O))
@@ -301,7 +302,7 @@
loc = defib
defib.update_icon()
update_icon()
return unwield(user)
unwield(user)
/obj/item/twohanded/shockpaddles/on_mob_move(dir, mob/user)
if(defib)
@@ -309,7 +310,7 @@
if(!t.Adjacent(user))
defib.remove_paddles(user)
/obj/item/twohanded/shockpaddles/proc/check_defib_exists(mainunit, var/mob/living/carbon/human/M, var/obj/O)
/obj/item/twohanded/shockpaddles/proc/check_defib_exists(mainunit, mob/living/carbon/human/M, obj/O)
if(!mainunit || !istype(mainunit, /obj/item/defibrillator)) //To avoid weird issues from admin spawns
M.unEquip(O)
qdel(O)
@@ -348,7 +349,7 @@
H.emote("gasp")
if(!H.undergoing_cardiac_arrest() && (prob(10) || defib.combat)) // Your heart explodes.
H.set_heartattack(TRUE)
H.shock_internal_organs(100)
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK, 100)
add_attack_logs(user, M, "Stunned with [src]")
defib.deductcharge(revivecost)
cooldown = TRUE
@@ -399,7 +400,7 @@
update_icon()
return
H.set_heartattack(FALSE)
H.shock_internal_organs(100)
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK, 100)
user.visible_message("<span class='boldnotice'>[defib] pings: Cardiac arrhythmia corrected.</span>")
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
@@ -419,7 +420,7 @@
for(var/obj/item/organ/external/O in H.bodyparts)
total_brute += O.brute_dam
total_burn += O.burn_dam
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !HAS_TRAIT(H, TRAIT_HUSK) && !HAS_TRAIT(H, TRAIT_BADDNA) && (H.mind && H.mind.is_revivable()) && (H.get_int_organ(/obj/item/organ/internal/heart) || H.get_int_organ(/obj/item/organ/internal/brain/slime)))
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !HAS_TRAIT(H, TRAIT_HUSK) && !HAS_TRAIT(H, TRAIT_BADDNA) && (H.get_int_organ(/obj/item/organ/internal/heart) || H.get_int_organ(/obj/item/organ/internal/brain/slime)))
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
H.adjustOxyLoss(tobehealed)
@@ -434,7 +435,7 @@
H.emote("gasp")
if(tplus > tloss)
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
H.shock_internal_organs(100)
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK, 100)
H.med_hud_set_health()
H.med_hud_set_status()
defib.deductcharge(revivecost)
@@ -497,7 +498,7 @@
H.Weaken(5)
if(!H.undergoing_cardiac_arrest() && prob(10)) // Your heart explodes.
H.set_heartattack(TRUE)
H.shock_internal_organs(100)
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK, 100)
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
H.emote("gasp")
add_attack_logs(user, M, "Stunned with [src]")
@@ -538,7 +539,7 @@
for(var/obj/item/organ/external/O in H.bodyparts)
total_brute += O.brute_dam
total_burn += O.burn_dam
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !HAS_TRAIT(H, TRAIT_HUSK) && (H.mind && H.mind.is_revivable()))
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !HAS_TRAIT(H, TRAIT_HUSK))
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
H.adjustOxyLoss(tobehealed)
@@ -553,7 +554,7 @@
H.emote("gasp")
if(tplus > tloss)
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
H.shock_internal_organs(100)
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK, 100)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
R.cell.use(revivecost)
+2
View File
@@ -3,3 +3,5 @@
w_class = WEIGHT_CLASS_TINY
item_state = "card-id"
icon_state = "datadisk0"
drop_sound = 'sound/items/handling/disk_drop.ogg'
pickup_sound = 'sound/items/handling/disk_pickup.ogg'
@@ -37,7 +37,7 @@
else
to_chat(user, "<span class='warning'>You failed to inject [M].</span>")
/obj/item/dnascrambler/proc/injected(var/mob/living/carbon/human/target, var/mob/living/carbon/user)
/obj/item/dnascrambler/proc/injected(mob/living/carbon/human/target, mob/living/carbon/user)
if(istype(target))
var/mob/living/carbon/human/H = target
scramble(1, H, 100)
@@ -109,8 +109,6 @@
message_say = "FOR THE REVOLOUTION!"
else if(role == "death commando" || role == ROLE_ERT)
message_say = "FOR NANOTRASEN!"
else if(role == ROLE_DEVIL)
message_say = "FOR INFERNO!"
user.say(message_say)
target = user
sleep(10)
@@ -57,7 +57,7 @@
to_chat(user, "The safety is [safety ? "on" : "off"].")
return
/obj/item/extinguisher/attack_obj(obj/O, mob/living/user)
/obj/item/extinguisher/attack_obj(obj/O, mob/living/user, params)
if(AttemptRefill(O, user))
refilling = TRUE
return FALSE
@@ -37,7 +37,7 @@
var/fillamt = 0
/obj/item/grenade/bananade/casing/attackby(var/obj/item/I, mob/user as mob, params)
/obj/item/grenade/bananade/casing/attackby(obj/item/I, mob/user as mob, params)
if(istype(I, /obj/item/grown/bananapeel))
if(fillamt < 9)
to_chat(usr, "<span class='notice'>You add another banana peel to the assembly.</span>")
@@ -304,7 +304,7 @@
qdel(src)
/obj/item/grenade/chem_grenade/proc/CreateDefaultTrigger(var/typekey)
/obj/item/grenade/chem_grenade/proc/CreateDefaultTrigger(typekey)
if(ispath(typekey,/obj/item/assembly))
nadeassembly = new(src)
if(nadeassembly.has_prox_sensors())
@@ -457,7 +457,7 @@
/obj/item/grenade/chem_grenade/firefighting
payload_name = "fire fighting grenade"
payload_name = "fire fighting"
desc = "Can help to put out dangerous fires from a distance."
stage = READY
@@ -37,7 +37,7 @@
icon = 'icons/obj/grenade.dmi'
icon_state = "clusterbang_segment"
/obj/item/grenade/clusterbuster/segment/New(var/loc, var/payload_type = /obj/item/grenade/flashbang/cluster)
/obj/item/grenade/clusterbuster/segment/New(loc, payload_type = /obj/item/grenade/flashbang/cluster)
..()
icon_state = "clusterbang_segment_active"
payload = payload_type
@@ -58,7 +58,7 @@
//////////////////////////////////
//The payload spawner effect
/////////////////////////////////
/obj/effect/payload_spawner/New(var/turf/newloc,var/type, var/numspawned as num)
/obj/effect/payload_spawner/New(turf/newloc, type, numspawned as num)
. = ..()
for(var/loop = numspawned ,loop > 0, loop--)
var/obj/item/grenade/P = new type(loc)
@@ -50,17 +50,6 @@
// Flash
if(flash)
if(M.weakeyes)
M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
to_chat(M, "<span class='userdanger'><font size=3>AAAAGH!</font></span>")
M.Weaken(15) //hella stunned
M.Stun(15)
if(ishuman(M))
M.emote("scream")
var/mob/living/carbon/human/H = M
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
if(E)
E.receive_damage(8, TRUE)
if(M.flash_eyes(affect_silicon = TRUE))
M.Stun(stun_amount)
M.Weaken(stun_amount)
@@ -21,7 +21,7 @@
if(!QDELETED(src))
qdel(src)
/obj/item/grenade/proc/clown_check(var/mob/living/user)
/obj/item/grenade/proc/clown_check(mob/living/user)
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
active = 1
+6 -1
View File
@@ -145,7 +145,7 @@
desc = "Use this to keep prisoners in line. Or you know, your significant other."
icon_state = "pinkcuffs"
/obj/item/restraints/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob, params)
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user as mob, params)
..()
if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/R = I
@@ -192,5 +192,10 @@
desc = "A pair of broken zipties."
icon_state = "cuff_white_used"
/obj/item/restraints/handcuffs/cable/zipties/used/decompile_act(obj/item/matter_decompiler/C, mob/user)
C.stored_comms["glass"] += 1
qdel(src)
return TRUE
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
return
@@ -40,6 +40,7 @@
sword.style.teach(H, 1)
/obj/item/claymore/highlander/dropped(mob/user)
..()
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
@@ -39,7 +39,7 @@
if(ishuman(M) && M.mind?.vampire)
if(!M.mind.vampire.get_ability(/datum/vampire_passive/full))
to_chat(M, "<span class='warning'>The nullrod's power interferes with your own!</span>")
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
M.mind.vampire.adjust_nullification(5, 2)
/obj/item/nullrod/pickup(mob/living/user)
. = ..()
@@ -476,7 +476,7 @@
return
if(target.mind.vampire && !target.mind.vampire.get_ability(/datum/vampire_passive/full)) // Getting a full prayer off on a vampire will interrupt their powers for a large duration.
target.mind.vampire.nullified = max(120, target.mind.vampire.nullified + 120)
target.mind.vampire.adjust_nullification(120, 50)
to_chat(target, "<span class='userdanger'>[user]'s prayer to [SSticker.Bible_deity_name] has interfered with your power!</span>")
praying = FALSE
return
@@ -500,7 +500,7 @@
if(holder.l_hand == src || holder.r_hand == src) // Holding this in your hand will
for(var/mob/living/carbon/human/H in range(5, loc))
if(H.mind && H.mind.vampire && !H.mind.vampire.get_ability(/datum/vampire_passive/full))
H.mind.vampire.nullified = max(5, H.mind.vampire.nullified + 2)
H.mind.vampire.adjust_nullification(5, 2)
if(prob(10))
to_chat(H, "<span class='userdanger'>Being in the presence of [holder]'s [src] is interfering with your powers!</span>")
@@ -28,7 +28,7 @@
//return 1 if the implant injects
//return -1 if the implant fails to inject
//return 0 if there is no room for implant
/obj/item/implant/proc/implant(var/mob/source, var/mob/user)
/obj/item/implant/proc/implant(mob/source, mob/user)
var/obj/item/implant/imp_e = locate(src.type) in source
if(!allow_multiple && imp_e && imp_e != src)
if(imp_e.uses < initial(imp_e.uses)*2)
@@ -58,7 +58,7 @@
return 1
/obj/item/implant/proc/removed(var/mob/source)
/obj/item/implant/proc/removed(mob/source)
src.loc = null
imp_in = null
implanted = 0
@@ -38,7 +38,7 @@
home = console.pad
return 1
/obj/item/implant/abductor/proc/get_team_console(var/team)
/obj/item/implant/abductor/proc/get_team_console(team)
var/obj/machinery/abductor/console/console
for(var/obj/machinery/abductor/console/c in GLOB.abductor_equipment)
if(c.team == team)
@@ -0,0 +1,29 @@
/obj/item/implant/sad_trombone
name = "sad trombone implant"
activated = FALSE
/obj/item/implant/sad_trombone/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Honk Co. Sad Trombone Implant<BR>
<b>Life:</b> Activates upon death.<BR>
"}
return dat
/obj/item/implant/sad_trombone/trigger(emote, mob/source, force)
if(force && emote == "deathgasp")
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, FALSE)
/obj/item/implanter/sad_trombone
name = "implanter (sad trombone)"
/obj/item/implanter/sad_trombone/New() //gross
imp = new /obj/item/implant/sad_trombone
..()
/obj/item/implantcase/sad_trombone
name = "implant case - 'Sad Trombone'"
desc = "A glass case containing a sad trombone implant."
/obj/item/implantcase/sad_trombone/New() //gross
imp = new /obj/item/implant/sad_trombone
..()
@@ -31,7 +31,7 @@
else if(M.stat == DEAD)
activate("death")
/obj/item/implant/death_alarm/activate(var/cause)
/obj/item/implant/death_alarm/activate(cause)
var/mob/M = imp_in
var/area/t = get_area(M)
@@ -33,7 +33,7 @@
return 1
return 0
/obj/item/implant/mindshield/removed(mob/target, var/silent = 0)
/obj/item/implant/mindshield/removed(mob/target, silent = 0)
if(..())
if(target.stat != DEAD && !silent)
to_chat(target, "<span class='boldnotice'>You feel a sense of liberation as Nanotrasen's grip on your mind fades away.</span>")
@@ -5,7 +5,7 @@
max_combined_w_class = WEIGHT_CLASS_GIGANTIC
w_class = WEIGHT_CLASS_BULKY
cant_hold = list(/obj/item/disk/nuclear)
silent = 1
silent = TRUE
/obj/item/implant/storage
+1 -1
View File
@@ -838,7 +838,7 @@
/obj/item/book/manual/chef_recipes
name = "Chef Recipes"
icon_state = "cooked_book"
icon_state = "cook_book"
author = "NanoTrasen"
title = "Chef Recipes"
dat = {"
@@ -4,6 +4,7 @@
var/throwforce_on = 20
var/faction_bonus_force = 0 //Bonus force dealt against certain factions
var/list/nemesis_factions //Any mob with a faction that exists in this list will take bonus damage/effects
stealthy_audio = TRUE //Most of these are antag weps so we dont want them to be /too/ overt.
w_class = WEIGHT_CLASS_SMALL
var/w_class_on = WEIGHT_CLASS_BULKY
var/icon_state_on
@@ -132,7 +133,7 @@
/obj/item/melee/energy/sword/cyborg
var/hitcost = 50
/obj/item/melee/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
/obj/item/melee/energy/sword/cyborg/attack(mob/M, mob/living/silicon/robot/R)
if(R.cell)
var/obj/item/stock_parts/cell/C = R.cell
if(active && !(C.use(hitcost)))
@@ -88,7 +88,7 @@
Fire(user, target)
/obj/item/pneumatic_cannon/proc/Fire(var/mob/living/carbon/human/user, var/atom/target)
/obj/item/pneumatic_cannon/proc/Fire(mob/living/carbon/human/user, atom/target)
if(!istype(user) && !target)
return
var/discharge = 0
@@ -137,7 +137,7 @@
/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
name = "Pneumatic Cannon"
result = /obj/item/pneumatic_cannon/ghetto
result = list(/obj/item/pneumatic_cannon/ghetto)
tools = list(TOOL_WELDER, TOOL_WRENCH)
reqs = list(/obj/item/stack/sheet/metal = 4,
/obj/item/stack/packageWrap = 8,
+1 -1
View File
@@ -86,7 +86,7 @@
if(delay)
lastused = world.time
/obj/item/rpd/proc/can_dispense_pipe(var/pipe_id, var/pipe_type) //Returns TRUE if this is a legit pipe we can dispense, otherwise returns FALSE
/obj/item/rpd/proc/can_dispense_pipe(pipe_id, pipe_type) //Returns TRUE if this is a legit pipe we can dispense, otherwise returns FALSE
for(var/list/L in GLOB.rpd_pipe_list)
if(pipe_type != L["pipe_type"]) //Sometimes pipes in different categories have the same pipe_id, so we need to skip anything not in the category we want
continue
+1 -1
View File
@@ -43,7 +43,7 @@
attack_self(H)
return
/obj/item/teleportation_scroll/proc/teleportscroll(var/mob/user)
/obj/item/teleportation_scroll/proc/teleportscroll(mob/user)
var/A
+1 -1
View File
@@ -38,7 +38,7 @@
/datum/crafting_recipe/picket_sign
name = "Picket Sign"
result = /obj/item/picket_sign
result = list(/obj/item/picket_sign)
reqs = list(/obj/item/stack/rods = 1,
/obj/item/stack/sheet/cardboard = 2)
time = 80
+6 -1
View File
@@ -43,7 +43,7 @@
if(wielded)
to_chat(user, "<span class='notice'>You hold \the [src] between your legs.</span>")
/obj/item/twohanded/staff/broom/attackby(var/obj/O, mob/user)
/obj/item/twohanded/staff/broom/attackby(obj/O, mob/user)
if(istype(O, /obj/item/clothing/mask/horsehead))
new/obj/item/twohanded/staff/broom/horsebroom(get_turf(src))
user.unEquip(O)
@@ -52,6 +52,11 @@
return
..()
/obj/item/twohanded/staff/broom/dropped(mob/user)
if((user.mind in SSticker.mode.wizards) && user.flying)
user.flying = FALSE
..()
/obj/item/twohanded/staff/broom/horsebroom
name = "broomstick horse"
desc = "Saddle up!"
@@ -8,14 +8,14 @@
w_class = WEIGHT_CLASS_HUGE
can_hold = list(/obj/item/stock_parts)
storage_slots = 50
use_to_pickup = 1
allow_quick_gather = 1
allow_quick_empty = 1
use_to_pickup = TRUE
allow_quick_gather = TRUE
allow_quick_empty = TRUE
pickup_all_on_tile = TRUE
display_contents_with_number = 1
display_contents_with_number = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 100
var/works_from_distance = 0
var/works_from_distance = FALSE
var/primary_sound = 'sound/items/rped.ogg'
var/alt_sound = null
toolspeed = 1
@@ -39,7 +39,7 @@
storage_slots = 400
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 800
works_from_distance = 1
works_from_distance = TRUE
primary_sound = 'sound/items/pshoom.ogg'
alt_sound = 'sound/items/pshoom_2.ogg'
usesound = 'sound/items/pshoom.ogg'
@@ -54,7 +54,7 @@
//Sorts stock parts inside an RPED by their rating.
//Only use /obj/item/stock_parts/ with this sort proc!
/proc/cmp_rped_sort(var/obj/item/stock_parts/A, var/obj/item/stock_parts/B)
/proc/cmp_rped_sort(obj/item/stock_parts/A, obj/item/stock_parts/B)
return B.rating - A.rating
/obj/item/stock_parts
@@ -2,10 +2,7 @@
name = "artistic toolbox"
desc = "A metal container designed to hold various tools. This variety holds art supplies."
icon_state = "green"
item_state = "toolbox_green"
icon = 'icons/goonstation/objects/objects.dmi'
lefthand_file = 'icons/goonstation/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/goonstation/mob/inhands/items_righthand.dmi'
item_state = "artistic_toolbox"
/obj/item/storage/toolbox/green/memetic
name = "artistic toolbox"
@@ -49,7 +46,7 @@
break
force += 4
throwforce += 4
SEND_SOUND(user, 'sound/goonstation/effects/screech.ogg')
SEND_SOUND(user, sound('sound/goonstation/effects/screech.ogg'))
shake_camera(user, 20, 1)
var/acount = 0
var/amax = rand(10, 15)
@@ -36,9 +36,9 @@
space_used += I.w_class
if(!space_used)
. += "<span class='notice'> [src] is empty.</span>"
else if(space_used <= max_combined_w_class*0.6)
else if(space_used <= max_combined_w_class * 0.6)
. += "<span class='notice'> [src] still has plenty of remaining space.</span>"
else if(space_used <= max_combined_w_class*0.8)
else if(space_used <= max_combined_w_class * 0.8)
. += "<span class='notice'> [src] is beginning to run out of space.</span>"
else if(space_used < max_combined_w_class)
. += "<span class='notice'> [src] doesn't have much space left.</span>"
@@ -82,8 +82,8 @@
. = ..()
/obj/item/storage/backpack/holding/singularity_act(current_size)
var/dist = max((current_size - 2),1)
explosion(src.loc,(dist),(dist*2),(dist*4))
var/dist = max((current_size - 2), 1)
explosion(loc, dist, (dist * 2), (dist * 4))
/obj/item/storage/backpack/santabag
name = "Santa's Gift Bag"
@@ -107,8 +107,7 @@
/obj/item/storage/backpack/clown/syndie
/obj/item/storage/backpack/clown/syndie/New()
..()
/obj/item/storage/backpack/clown/syndie/populate_contents()
new /obj/item/clothing/under/rank/clown(src)
new /obj/item/clothing/shoes/magboots/clown(src)
new /obj/item/clothing/mask/chameleon(src)
@@ -236,8 +235,7 @@
desc = "A handbag made out of what appears to be supple green Unathi skin. A face can be vaguely seen on the front."
icon_state = "satchel-lizard"
/obj/item/storage/backpack/satchel/withwallet/New()
..()
/obj/item/storage/backpack/satchel/withwallet/populate_contents()
new /obj/item/storage/wallet/random(src)
/obj/item/storage/backpack/satchel_norm
@@ -313,18 +311,17 @@
level = 1
cant_hold = list(/obj/item/storage/backpack/satchel_flat) //muh recursive backpacks
/obj/item/storage/backpack/satchel_flat/hide(var/intact)
/obj/item/storage/backpack/satchel_flat/hide(intact)
if(intact)
invisibility = INVISIBILITY_MAXIMUM
anchored = 1 //otherwise you can start pulling, cover it, and drag around an invisible backpack.
icon_state = "[initial(icon_state)]2"
else
invisibility = initial(invisibility)
anchored = 0
anchored = FALSE
icon_state = initial(icon_state)
/obj/item/storage/backpack/satchel_flat/New()
..()
/obj/item/storage/backpack/satchel_flat/populate_contents()
new /obj/item/stack/tile/plasteel(src)
new /obj/item/crowbar(src)
@@ -346,7 +343,7 @@
icon_state = "duffel-syndie"
item_state = "duffel-syndimed"
origin_tech = "syndicate=1"
silent = 1
silent = TRUE
slowdown = 0
resistance_flags = FIRE_PROOF
@@ -365,8 +362,7 @@
/obj/item/storage/backpack/duffel/syndie/ammo/shotgun
desc = "A large duffelbag, packed to the brim with Bulldog shotgun ammo."
/obj/item/storage/backpack/duffel/syndie/ammo/shotgun/New()
..()
/obj/item/storage/backpack/duffel/syndie/ammo/shotgun/populate_contents()
for(var/i in 1 to 6)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/ammo_box/magazine/m12g/buckshot(src)
@@ -376,8 +372,7 @@
/obj/item/storage/backpack/duffel/syndie/ammo/shotgunXLmags
desc = "A large duffelbag, containing three types of extended drum magazines."
/obj/item/storage/backpack/duffel/syndie/ammo/shotgunXLmags/New()
..()
/obj/item/storage/backpack/duffel/syndie/ammo/shotgunXLmags/populate_contents()
new /obj/item/ammo_box/magazine/m12g/XtrLrg(src)
new /obj/item/ammo_box/magazine/m12g/XtrLrg/buckshot(src)
new /obj/item/ammo_box/magazine/m12g/XtrLrg/dragon(src)
@@ -386,8 +381,7 @@
name = "mining conscription kit"
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
/obj/item/storage/backpack/duffel/mining_conscript/New()
..()
/obj/item/storage/backpack/duffel/mining_conscript/populate_contents()
new /obj/item/pickaxe(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
@@ -404,16 +398,14 @@
/obj/item/storage/backpack/duffel/syndie/ammo/smg
desc = "A large duffel bag, packed to the brim with C-20r magazines."
/obj/item/storage/backpack/duffel/syndie/ammo/smg/New()
..()
/obj/item/storage/backpack/duffel/syndie/ammo/smg/populate_contents()
for(var/i in 1 to 10)
new /obj/item/ammo_box/magazine/smgm45(src)
/obj/item/storage/backpack/duffel/syndie/c20rbundle
desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor."
/obj/item/storage/backpack/duffel/syndie/c20rbundle/New()
..()
/obj/item/storage/backpack/duffel/syndie/c20rbundle/populate_contents()
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
@@ -423,8 +415,7 @@
/obj/item/storage/backpack/duffel/syndie/bulldogbundle
desc = "A large duffel bag containing a Bulldog, some drums, and a pair of thermal imaging glasses."
/obj/item/storage/backpack/duffel/syndie/bulldogbundle/New()
..()
/obj/item/storage/backpack/duffel/syndie/bulldogbundle/populate_contents()
new /obj/item/gun/projectile/automatic/shotgun/bulldog(src)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/ammo_box/magazine/m12g(src)
@@ -433,19 +424,16 @@
/obj/item/storage/backpack/duffel/syndie/med/medicalbundle
desc = "A large duffel bag containing a tactical medkit, a medical beam gun and a pair of syndicate magboots."
/obj/item/storage/backpack/duffel/syndie/med/medicalbundle/New()
..()
/obj/item/storage/backpack/duffel/syndie/med/medicalbundle/populate_contents()
new /obj/item/storage/firstaid/tactical(src)
new /obj/item/clothing/shoes/magboots/syndie(src)
new /obj/item/gun/medbeam(src)
/obj/item/storage/backpack/duffel/syndie/c4/New()
..()
/obj/item/storage/backpack/duffel/syndie/c4/populate_contents()
for(var/i in 1 to 10)
new /obj/item/grenade/plastic/c4(src)
/obj/item/storage/backpack/duffel/syndie/x4/New()
..()
/obj/item/storage/backpack/duffel/syndie/x4/populate_contents()
for(var/i in 1 to 3)
new /obj/item/grenade/plastic/x4(src)
@@ -455,8 +443,7 @@
icon_state = "duffel-syndimed"
item_state = "duffel-syndimed"
/obj/item/storage/backpack/duffel/syndie/surgery/New()
..()
/obj/item/storage/backpack/duffel/syndie/surgery/populate_contents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
@@ -475,8 +462,7 @@
icon_state = "duffel-syndimed"
item_state = "duffel-syndimed"
/obj/item/storage/backpack/duffel/syndie/surgery_fake/New()
..()
/obj/item/storage/backpack/duffel/syndie/surgery_fake/populate_contents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
@@ -107,7 +107,7 @@
return ..()
/obj/item/storage/bag/plasticbag/equipped(var/mob/user, var/slot)
/obj/item/storage/bag/plasticbag/equipped(mob/user, slot)
if(slot==slot_head)
storage_slots = 0
START_PROCESSING(SSobj, src)
@@ -200,7 +200,7 @@
// Because it stacks stacks, this doesn't operate normally.
// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu
/obj/item/storage/bag/sheetsnatcher
/obj/item/storage/bag/sheetsnatcher // what is this even used for
icon = 'icons/obj/mining.dmi'
icon_state = "sheetsnatcher"
name = "Sheet Snatcher"
@@ -210,10 +210,6 @@
w_class = WEIGHT_CLASS_NORMAL
allow_quick_empty = 1 // this function is superceded
/obj/item/storage/bag/sheetsnatcher/New()
..()
//verbs -= /obj/item/storage/verb/quick_empty
//verbs += /obj/item/storage/bag/sheetsnatcher/quick_empty
/obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood))
@@ -289,7 +285,7 @@
var/col_count = min(7,storage_slots) -1
if(adjusted_contents > 7)
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
src.standard_orient_objs(row_num, col_count, numbered_contents)
standard_orient_objs(row_num, col_count, numbered_contents)
return
@@ -376,7 +372,7 @@
icon_state = "tray"
desc = "A metal tray to lay food on."
force = 5
throwforce = 10.0
throwforce = 10
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_BULKY
@@ -465,8 +461,7 @@
/obj/item/storage/bag/tray/cookies_tray
var/cookie = /obj/item/reagent_containers/food/snacks/cookie
/obj/item/storage/bag/tray/cookies_tray/New() /// By Azule Utama, thank you a lot!
..()
/obj/item/storage/bag/tray/cookies_tray/populate_contents() // By Azule Utama, thank you a lot!
for(var/i in 1 to 6)
var/obj/item/C = new cookie(src)
handle_item_insertion(C) // Done this way so the tray actually has the cookies visible when spawned
+81 -134
View File
@@ -9,7 +9,9 @@
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
max_integrity = 300
var/use_item_overlays = 0 // Do we have overlays for items held inside the belt?
equip_sound = 'sound/items/equip/toolbelt_equip.ogg'
/// Do we have overlays for items held inside the belt?
var/use_item_overlays = FALSE
/obj/item/storage/belt/update_icon()
if(use_item_overlays)
@@ -21,20 +23,20 @@
/obj/item/storage/belt/proc/can_use()
return is_equipped()
/obj/item/storage/belt/MouseDrop(obj/over_object as obj, src_location, over_location)
/obj/item/storage/belt/MouseDrop(obj/over_object, src_location, over_location)
var/mob/M = usr
if(!istype(over_object, /obj/screen))
return ..()
playsound(src.loc, "rustle", 50, 1, -5)
playsound(loc, "rustle", 50, TRUE, -5)
if(!M.restrained() && !M.stat && can_use())
switch(over_object.name)
if("r_hand")
M.unEquip(src)
M.unEquip(src, silent = TRUE)
M.put_in_r_hand(src)
if("l_hand")
M.unEquip(src)
M.unEquip(src, silent = TRUE)
M.put_in_l_hand(src)
src.add_fingerprint(usr)
add_fingerprint(usr)
return
/obj/item/storage/belt/deserialize(list/data)
@@ -46,7 +48,9 @@
desc = "Can hold various tools."
icon_state = "utilitybelt"
item_state = "utility"
use_item_overlays = 1
use_item_overlays = TRUE
drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
can_hold = list(
/obj/item/crowbar,
/obj/item/screwdriver,
@@ -62,8 +66,7 @@
/obj/item/extinguisher/mini,
/obj/item/holosign_creator)
/obj/item/storage/belt/utility/full/New()
..()
/obj/item/storage/belt/utility/full/populate_contents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
@@ -72,13 +75,12 @@
new /obj/item/stack/cable_coil/random(src, 30)
update_icon()
/obj/item/storage/belt/utility/full/multitool/New()
/obj/item/storage/belt/utility/full/multitool/populate_contents()
..()
new /obj/item/multitool(src)
update_icon()
/obj/item/storage/belt/utility/atmostech/New()
..()
/obj/item/storage/belt/utility/atmostech/populate_contents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
@@ -94,8 +96,7 @@
icon_state = "utilitybelt_ce"
item_state = "utility_ce"
/obj/item/storage/belt/utility/chief/full/New()
..()
/obj/item/storage/belt/utility/chief/full/populate_contents()
new /obj/item/screwdriver/power(src)
new /obj/item/crowbar/power(src)
new /obj/item/weldingtool/experimental(src)//This can be changed if this is too much
@@ -107,12 +108,12 @@
//much roomier now that we've managed to remove two tools
/obj/item/storage/belt/medical
use_to_pickup = 1 //Allow medical belt to pick up medicine
name = "medical belt"
desc = "Can hold various medical equipment."
icon_state = "medicalbelt"
item_state = "medical"
use_item_overlays = 1
use_to_pickup = TRUE //Allow medical belt to pick up medicine
use_item_overlays = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
can_hold = list(
/obj/item/healthanalyzer,
@@ -143,11 +144,11 @@
/obj/item/storage/belt/medical/surgery
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 17
use_to_pickup = 1
use_to_pickup = TRUE
name = "surgical belt"
desc = "Can hold various surgical tools."
storage_slots = 9
use_item_overlays = 1
use_item_overlays = TRUE
can_hold = list(
/obj/item/scalpel,
/obj/item/hemostat,
@@ -160,10 +161,7 @@
/obj/item/cautery,
)
/obj/item/storage/belt/medical/surgery/loaded
/obj/item/storage/belt/medical/surgery/loaded/New()
..()
/obj/item/storage/belt/medical/surgery/loaded/populate_contents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
@@ -174,10 +172,7 @@
new /obj/item/surgicaldrill(src)
new /obj/item/cautery(src)
/obj/item/storage/belt/medical/response_team
/obj/item/storage/belt/medical/response_team/New()
..()
/obj/item/storage/belt/medical/response_team/populate_contents()
new /obj/item/reagent_containers/food/pill/salbutamol(src)
new /obj/item/reagent_containers/food/pill/salbutamol(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
@@ -192,7 +187,7 @@
desc = "Can hold various botanical supplies."
icon_state = "botanybelt"
item_state = "botany"
use_item_overlays = 1
use_item_overlays = TRUE
can_hold = list(
/obj/item/plant_analyzer,
/obj/item/cultivator,
@@ -218,7 +213,7 @@
item_state = "security"//Could likely use a better one.
storage_slots = 5
max_w_class = WEIGHT_CLASS_NORMAL
use_item_overlays = 1
use_item_overlays = TRUE
can_hold = list(
/obj/item/grenade/flashbang,
/obj/item/grenade/chem_grenade/teargas,
@@ -237,13 +232,11 @@
/obj/item/melee/classic_baton/telescopic,
/obj/item/restraints/legcuffs/bola)
/obj/item/storage/belt/security/sec/New()
..()
/obj/item/storage/belt/security/sec/populate_contents()
new /obj/item/flashlight/seclite(src)
update_icon()
/obj/item/storage/belt/security/response_team/New()
..()
/obj/item/storage/belt/security/response_team/populate_contents()
new /obj/item/reagent_containers/spray/pepper(src)
new /obj/item/melee/baton/loaded(src)
new /obj/item/flash(src)
@@ -251,8 +244,7 @@
new /obj/item/grenade/flashbang(src)
update_icon()
/obj/item/storage/belt/security/response_team_gamma/New()
..()
/obj/item/storage/belt/security/response_team_gamma/populate_contents()
new /obj/item/melee/baton/loaded(src)
new /obj/item/reagent_containers/spray/pepper(src)
new /obj/item/flash(src)
@@ -274,19 +266,14 @@
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
use_item_overlays = 1
use_item_overlays = TRUE
can_hold = list(
"/obj/item/soulstone"
)
/obj/item/storage/belt/soulstone/full/New()
..()
new /obj/item/soulstone(src)
new /obj/item/soulstone(src)
new /obj/item/soulstone(src)
new /obj/item/soulstone(src)
new /obj/item/soulstone(src)
new /obj/item/soulstone(src)
/obj/item/storage/belt/soulstone/full/populate_contents()
for(var/I in 1 to 6)
new /obj/item/soulstone(src)
update_icon()
@@ -296,7 +283,7 @@
icon_state = "championbelt"
item_state = "champion"
materials = list(MAT_GOLD=400)
storage_slots = 1
storage_slots = TRUE
can_hold = list(
"/obj/item/clothing/mask/luchador"
)
@@ -318,12 +305,9 @@
desc = "Can hold various tools. This model seems to have additional compartments."
icon_state = "utilitybelt"
item_state = "utility"
use_item_overlays = 1 // So it will still show tools in it in case sec get lazy and just glance at it.
use_item_overlays = TRUE // So it will still show tools in it in case sec get lazy and just glance at it.
/obj/item/storage/belt/military/traitor/hacker
/obj/item/storage/belt/military/traitor/hacker/New()
..()
/obj/item/storage/belt/military/traitor/hacker/populate_contents()
new /obj/item/screwdriver(src, "red")
new /obj/item/wrench(src)
new /obj/item/weldingtool/largetank(src)
@@ -339,41 +323,25 @@
item_state = "assault"
storage_slots = 30
max_combined_w_class = 60
display_contents_with_number = 1
display_contents_with_number = TRUE
can_hold = list(
/obj/item/grenade,
/obj/item/lighter,
/obj/item/reagent_containers/food/drinks/bottle/molotov
)
/obj/item/storage/belt/grenade/full/New()
..()
new /obj/item/grenade/smokebomb(src) //4
new /obj/item/grenade/smokebomb(src)
new /obj/item/grenade/smokebomb(src)
new /obj/item/grenade/smokebomb(src)
new /obj/item/grenade/empgrenade(src) //2
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/gluon(src) //4
new /obj/item/grenade/gluon(src)
new /obj/item/grenade/gluon(src)
new /obj/item/grenade/gluon(src)
/obj/item/storage/belt/grenade/full/populate_contents()
for(var/I in 1 to 4)
new /obj/item/grenade/smokebomb(src) // Four of each
new /obj/item/grenade/gluon(src)
for(var/I in 1 to 10)
new /obj/item/grenade/frag(src)
for(var/I in 1 to 2)
new /obj/item/grenade/gas/plasma(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/syndieminibomb(src)
new /obj/item/grenade/chem_grenade/facid(src) //1
new /obj/item/grenade/chem_grenade/saringas(src) //1
new /obj/item/grenade/gas/plasma(src) //2
new /obj/item/grenade/gas/plasma(src)
new /obj/item/grenade/frag(src) //10
new /obj/item/grenade/frag(src)
new /obj/item/grenade/frag(src)
new /obj/item/grenade/frag(src)
new /obj/item/grenade/frag(src)
new /obj/item/grenade/frag(src)
new /obj/item/grenade/frag(src)
new /obj/item/grenade/frag(src)
new /obj/item/grenade/frag(src)
new /obj/item/grenade/frag(src)
new /obj/item/grenade/syndieminibomb(src) //2
new /obj/item/grenade/syndieminibomb(src)
/obj/item/storage/belt/military/abductor
name = "agent belt"
@@ -382,8 +350,7 @@
icon_state = "belt"
item_state = "security"
/obj/item/storage/belt/military/abductor/full/New()
..()
/obj/item/storage/belt/military/abductor/full/populate_contents()
new /obj/item/screwdriver/abductor(src)
new /obj/item/wrench/abductor(src)
new /obj/item/weldingtool/abductor(src)
@@ -406,7 +373,7 @@
item_state = "janibelt"
storage_slots = 6
max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit.
use_item_overlays = 1
use_item_overlays = TRUE
can_hold = list(
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/lightreplacer,
@@ -417,8 +384,7 @@
/obj/item/melee/flyswatter,
)
/obj/item/storage/belt/janitor/full/New()
..()
/obj/item/storage/belt/janitor/full/populate_contents()
new /obj/item/lightreplacer(src)
new /obj/item/holosign_creator(src)
new /obj/item/reagent_containers/spray/cleaner(src)
@@ -439,22 +405,21 @@
storage_slots = 6
can_hold = list(/obj/item/mobcapsule)
/obj/item/storage/belt/lazarus/New()
..()
/obj/item/storage/belt/lazarus/Initialize(mapload)
. = ..()
update_icon()
/obj/item/storage/belt/lazarus/update_icon()
..()
icon_state = "[initial(icon_state)]_[contents.len]"
icon_state = "[initial(icon_state)]_[length(contents)]"
/obj/item/storage/belt/lazarus/attackby(obj/item/W, mob/user)
var/amount = contents.len
/obj/item/storage/belt/lazarus/attackby(obj/item/I, mob/user)
var/amount = length(contents)
. = ..()
if(amount != contents.len)
if(amount != length(contents))
update_icon()
/obj/item/storage/belt/lazarus/remove_from_storage(obj/item/W as obj, atom/new_location)
/obj/item/storage/belt/lazarus/remove_from_storage(obj/item/I, atom/new_location)
..()
update_icon()
@@ -465,39 +430,25 @@
icon_state = "bandolier"
item_state = "bandolier"
storage_slots = 8
can_hold = list(
/obj/item/ammo_casing/shotgun
)
can_hold = list(/obj/item/ammo_casing/shotgun)
/obj/item/storage/belt/bandolier/New()
..()
/obj/item/storage/belt/bandolier/Initialize(mapload)
. = ..()
update_icon()
/obj/item/storage/belt/bandolier/full/New()
..()
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
new /obj/item/ammo_casing/shotgun/beanbag(src)
update_icon()
/obj/item/storage/belt/bandolier/full/populate_contents()
for(var/I in 1 to 8)
new /obj/item/ammo_casing/shotgun/beanbag(src)
/obj/item/storage/belt/bandolier/update_icon()
..()
icon_state = "[initial(icon_state)]_[contents.len]"
icon_state = "[initial(icon_state)]_[length(contents)]"
/obj/item/storage/belt/bandolier/attackby(obj/item/W, mob/user)
var/amount = contents.len
. = ..()
if(amount != contents.len)
update_icon()
/obj/item/storage/belt/bandolier/remove_from_storage(obj/item/W as obj, atom/new_location)
/obj/item/storage/belt/bandolier/attackby(obj/item/I, mob/user)
var/amount = length(contents)
..()
update_icon()
if(amount != length(contents))
update_icon()
/obj/item/storage/belt/holster
name = "shoulder holster"
@@ -517,13 +468,12 @@
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
use_item_overlays = 1
use_item_overlays = TRUE
can_hold = list(
/obj/item/gun/magic/wand
)
/obj/item/storage/belt/wands/full/New()
..()
/obj/item/storage/belt/wands/full/populate_contents()
new /obj/item/gun/magic/wand/death(src)
new /obj/item/gun/magic/wand/resurrection(src)
new /obj/item/gun/magic/wand/polymorph(src)
@@ -604,8 +554,7 @@
max_w_class = WEIGHT_CLASS_BULKY
can_hold = list(/obj/item/melee/rapier)
/obj/item/storage/belt/rapier/New()
..()
/obj/item/storage/belt/rapier/populate_contents()
new /obj/item/melee/rapier(src)
update_icon()
@@ -673,7 +622,7 @@
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 18
origin_tech = "bluespace=5;materials=4;engineering=4;plasmatech=5"
allow_quick_empty = 1
allow_quick_empty = TRUE
can_hold = list(
/obj/item/grenade/smokebomb,
/obj/item/restraints/legcuffs/bola
@@ -684,17 +633,17 @@
var/bolacount = 0
var/cooldown = 0
/obj/item/storage/belt/bluespace/owlman/New()
..()
new /obj/item/grenade/smokebomb(src)
new /obj/item/grenade/smokebomb(src)
new /obj/item/grenade/smokebomb(src)
new /obj/item/grenade/smokebomb(src)
new /obj/item/restraints/legcuffs/bola(src)
new /obj/item/restraints/legcuffs/bola(src)
/obj/item/storage/belt/bluespace/owlman/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
cooldown = world.time
/obj/item/storage/belt/bluespace/owlman/populate_contents()
for(var/I in 1 to 4)
new /obj/item/grenade/smokebomb(src)
new /obj/item/restraints/legcuffs/bola(src)
new /obj/item/restraints/legcuffs/bola(src)
/obj/item/storage/belt/bluespace/owlman/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
@@ -725,7 +674,7 @@
if(H.s_active && H.s_active == src)
H.s_active.show_to(H)
/obj/item/storage/belt/bluespace/attack(mob/M as mob, mob/user as mob, def_zone)
/obj/item/storage/belt/bluespace/attack(mob/M, mob/user, def_zone)
return
/obj/item/storage/belt/bluespace/admin
@@ -739,8 +688,7 @@
max_combined_w_class = 280
can_hold = list()
/obj/item/storage/belt/bluespace/admin/New()
..()
/obj/item/storage/belt/bluespace/admin/populate_contents()
new /obj/item/crowbar(src)
new /obj/item/screwdriver(src)
new /obj/item/weldingtool/hugetank(src)
@@ -768,8 +716,7 @@
max_combined_w_class = 280
can_hold = list()
/obj/item/storage/belt/bluespace/sandbox/New()
..()
/obj/item/storage/belt/bluespace/sandbox/populate_contents()
new /obj/item/crowbar(src)
new /obj/item/screwdriver(src)
new /obj/item/weldingtool/hugetank(src)
@@ -789,7 +736,7 @@
storage_slots = 6
max_w_class = WEIGHT_CLASS_BULKY
max_combined_w_class = 20
use_item_overlays = 0
use_item_overlays = FALSE
can_hold = list(
/obj/item/crowbar,
/obj/item/screwdriver,
@@ -6,6 +6,8 @@
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FIRE_PROOF
drop_sound = 'sound/items/handling/book_drop.ogg'
pickup_sound = 'sound/items/handling/book_pickup.ogg'
var/mob/affecting = null
var/deity_name = "Christ"
/// Is the sprite of this bible customisable
@@ -49,8 +51,7 @@
desc = "To be applied to the head repeatedly."
icon_state ="bible"
/obj/item/storage/bible/booze/New()
..()
/obj/item/storage/bible/booze/populate_contents()
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/stack/spacecash(src)
+166 -393
View File
@@ -25,6 +25,8 @@
icon_state = "box"
item_state = "syringe_kit"
resistance_flags = FLAMMABLE
drop_sound = 'sound/items/handling/cardboardbox_drop.ogg'
pickup_sound = 'sound/items/handling/cardboardbox_pickup.ogg'
foldable = /obj/item/stack/sheet/cardboard
foldable_amt = 1
@@ -40,21 +42,16 @@
/obj/item/storage/box/survival
icon_state = "box_civ"
/obj/item/storage/box/survival/New()
..()
contents = list()
new /obj/item/clothing/mask/breath( src )
new /obj/item/tank/internals/emergency_oxygen( src )
new /obj/item/reagent_containers/hypospray/autoinjector( src )
new /obj/item/flashlight/flare/glowstick/emergency( src )
return
/obj/item/storage/box/survival/populate_contents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/reagent_containers/hypospray/autoinjector(src)
new /obj/item/flashlight/flare/glowstick/emergency(src)
/obj/item/storage/box/survival_vox
icon_state = "box_vox"
/obj/item/storage/box/survival_vox/New()
..()
contents = list()
/obj/item/storage/box/survival_vox/populate_contents()
new /obj/item/clothing/mask/breath/vox(src)
new /obj/item/tank/internals/emergency_oxygen/nitrogen(src)
new /obj/item/reagent_containers/hypospray/autoinjector(src)
@@ -63,9 +60,7 @@
/obj/item/storage/box/survival_plasmaman
icon_state = "box_plasma"
/obj/item/storage/box/survival_plasmaman/New()
..()
contents = list()
/obj/item/storage/box/survival_plasmaman/populate_contents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/internals/emergency_oxygen/plasma(src)
new /obj/item/reagent_containers/hypospray/autoinjector(src)
@@ -74,21 +69,16 @@
/obj/item/storage/box/engineer
icon_state = "box_eng"
/obj/item/storage/box/engineer/New()
..()
contents = list()
new /obj/item/clothing/mask/breath( src )
new /obj/item/tank/internals/emergency_oxygen/engi( src )
new /obj/item/reagent_containers/hypospray/autoinjector( src )
new /obj/item/flashlight/flare/glowstick/emergency( src )
return
/obj/item/storage/box/engineer/populate_contents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/reagent_containers/hypospray/autoinjector(src)
new /obj/item/flashlight/flare/glowstick/emergency(src)
/obj/item/storage/box/survival_mining
icon_state = "box_min"
/obj/item/storage/box/survival_mining/New()
..()
contents = list()
/obj/item/storage/box/survival_mining/populate_contents()
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/crowbar/red(src)
@@ -98,9 +88,7 @@
/obj/item/storage/box/survival_syndi
icon_state = "box_syndi"
/obj/item/storage/box/survival_syndi/New()
..()
contents = list()
/obj/item/storage/box/survival_syndi/populate_contents()
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/tank/internals/emergency_oxygen/engi/syndi(src)
new /obj/item/reagent_containers/hypospray/autoinjector(src)
@@ -112,31 +100,18 @@
desc = "Contains white gloves."
icon_state = "latex"
/obj/item/storage/box/gloves/New()
..()
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
/obj/item/storage/box/gloves/populate_contents()
for(var/I in 1 to 7)
new /obj/item/clothing/gloves/color/latex(src)
/obj/item/storage/box/masks
name = "sterile masks"
desc = "This box contains masks of sterility."
icon_state = "sterile"
/obj/item/storage/box/masks/New()
..()
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
/obj/item/storage/box/masks/populate_contents()
for(var/I in 1 to 7)
new /obj/item/clothing/mask/surgical(src)
/obj/item/storage/box/syringes
name = "syringes"
@@ -144,37 +119,24 @@
desc = "A biohazard alert warning is printed on the box"
icon_state = "syringe"
/obj/item/storage/box/syringes/New()
..()
new /obj/item/reagent_containers/syringe( src )
new /obj/item/reagent_containers/syringe( src )
new /obj/item/reagent_containers/syringe( src )
new /obj/item/reagent_containers/syringe( src )
new /obj/item/reagent_containers/syringe( src )
new /obj/item/reagent_containers/syringe( src )
new /obj/item/reagent_containers/syringe( src )
/obj/item/storage/box/syringes/populate_contents()
for(var/I in 1 to 7)
new /obj/item/reagent_containers/syringe(src)
/obj/item/storage/box/beakers
name = "beaker box"
icon_state = "beaker"
/obj/item/storage/box/beakers/New()
..()
new /obj/item/reagent_containers/glass/beaker( src )
new /obj/item/reagent_containers/glass/beaker( src )
new /obj/item/reagent_containers/glass/beaker( src )
new /obj/item/reagent_containers/glass/beaker( src )
new /obj/item/reagent_containers/glass/beaker( src )
new /obj/item/reagent_containers/glass/beaker( src )
new /obj/item/reagent_containers/glass/beaker( src )
/obj/item/storage/box/beakers/populate_contents()
for(var/I in 1 to 7)
new /obj/item/reagent_containers/glass/beaker(src)
/obj/item/storage/box/beakers/bluespace
name = "box of bluespace beakers"
icon_state = "beaker"
/obj/item/storage/box/beakers/bluespace/New()
..()
for(var/i in 1 to 7)
/obj/item/storage/box/beakers/bluespace/populate_contents()
for(var/I in 1 to 7)
new /obj/item/reagent_containers/glass/beaker/bluespace(src)
/obj/item/storage/box/iv_bags
@@ -182,48 +144,34 @@
desc = "A box full of empty IV bags."
icon_state = "beaker"
/obj/item/storage/box/iv_bags/New()
..()
new /obj/item/reagent_containers/iv_bag( src )
new /obj/item/reagent_containers/iv_bag( src )
new /obj/item/reagent_containers/iv_bag( src )
new /obj/item/reagent_containers/iv_bag( src )
new /obj/item/reagent_containers/iv_bag( src )
new /obj/item/reagent_containers/iv_bag( src )
new /obj/item/reagent_containers/iv_bag( src )
/obj/item/storage/box/iv_bags/populate_contents()
for(var/I in 1 to 7)
new /obj/item/reagent_containers/iv_bag(src)
/obj/item/storage/box/injectors
name = "\improper DNA injectors"
desc = "This box contains injectors it seems."
/obj/item/storage/box/injectors/New()
..()
new /obj/item/dnainjector/h2m(src)
new /obj/item/dnainjector/h2m(src)
new /obj/item/dnainjector/h2m(src)
new /obj/item/dnainjector/m2h(src)
new /obj/item/dnainjector/m2h(src)
new /obj/item/dnainjector/m2h(src)
/obj/item/storage/box/injectors/populate_contents()
for(var/I in 1 to 6)
new /obj/item/dnainjector/h2m(src)
/obj/item/storage/box/slug
name = "Ammunition Box (Slug)"
desc = "A small box capable of holding seven shotgun shells."
icon_state = "slugbox"
/obj/item/storage/box/slug/New()
..()
for(var/i in 1 to 7)
/obj/item/storage/box/slug/populate_contents()
for(var/I in 1 to 7)
new /obj/item/ammo_casing/shotgun(src)
/obj/item/storage/box/buck
name = "Ammunition Box (Buckshot)"
desc = "A small box capable of holding seven shotgun shells."
icon_state = "buckshotbox"
/obj/item/storage/box/buck/New()
..()
for(var/i in 1 to 7)
/obj/item/storage/box/buck/populate_contents()
for(var/I in 1 to 7)
new /obj/item/ammo_casing/shotgun/buckshot(src)
/obj/item/storage/box/dragonsbreath
@@ -231,9 +179,8 @@
desc = "A small box capable of holding seven shotgun shells."
icon_state = "dragonsbreathbox"
/obj/item/storage/box/dragonsbreath/New()
..()
for(var/i in 1 to 7)
/obj/item/storage/box/dragonsbreath/populate_contents()
for(var/I in 1 to 7)
new /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath(src)
/obj/item/storage/box/stun
@@ -241,9 +188,8 @@
desc = "A small box capable of holding seven shotgun shells."
icon_state = "stunbox"
/obj/item/storage/box/stun/New()
..()
for(var/i in 1 to 7)
/obj/item/storage/box/stun/populate_contents()
for(var/I in 1 to 7)
new /obj/item/ammo_casing/shotgun/stunslug(src)
/obj/item/storage/box/beanbag
@@ -251,9 +197,8 @@
desc = "A small box capable of holding seven shotgun shells."
icon_state = "beanbagbox"
/obj/item/storage/box/beanbag/New()
..()
for(var/i in 1 to 7)
/obj/item/storage/box/beanbag/populate_contents()
for(var/I in 1 to 7)
new /obj/item/ammo_casing/shotgun/beanbag(src)
/obj/item/storage/box/rubbershot
@@ -261,9 +206,8 @@
desc = "A small box capable of holding seven shotgun shells."
icon_state = "rubbershotbox"
/obj/item/storage/box/rubbershot/New()
..()
for(var/i in 1 to 7)
/obj/item/storage/box/rubbershot/populate_contents()
for(var/I in 1 to 7)
new /obj/item/ammo_casing/shotgun/rubbershot(src)
/obj/item/storage/box/tranquilizer
@@ -271,9 +215,8 @@
desc = "A small box capable of holding seven shotgun shells."
icon_state = "tranqbox"
/obj/item/storage/box/tranquilizer/New()
..()
for(var/i in 1 to 7)
/obj/item/storage/box/tranquilizer/populate_contents()
for(var/I in 1 to 7)
new /obj/item/ammo_casing/shotgun/tranquilizer(src)
/obj/item/storage/box/flashbangs
@@ -281,57 +224,36 @@
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
icon_state = "flashbang"
/obj/item/storage/box/flashbangs/New()
..()
new /obj/item/grenade/flashbang(src)
new /obj/item/grenade/flashbang(src)
new /obj/item/grenade/flashbang(src)
new /obj/item/grenade/flashbang(src)
new /obj/item/grenade/flashbang(src)
new /obj/item/grenade/flashbang(src)
new /obj/item/grenade/flashbang(src)
/obj/item/storage/box/flashbangs/populate_contents()
for(var/I in 1 to 7)
new /obj/item/grenade/flashbang(src)
/obj/item/storage/box/flashes
name = "box of flashbulbs"
desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
icon_state = "flashbang"
/obj/item/storage/box/flashes/New()
..()
new /obj/item/flash(src)
new /obj/item/flash(src)
new /obj/item/flash(src)
new /obj/item/flash(src)
new /obj/item/flash(src)
new /obj/item/flash(src)
/obj/item/storage/box/flashes/populate_contents()
for(var/I in 1 to 6)
new /obj/item/flash(src)
/obj/item/storage/box/teargas
name = "box of tear gas grenades (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
icon_state = "flashbang"
/obj/item/storage/box/teargas/New()
..()
new /obj/item/grenade/chem_grenade/teargas(src)
new /obj/item/grenade/chem_grenade/teargas(src)
new /obj/item/grenade/chem_grenade/teargas(src)
new /obj/item/grenade/chem_grenade/teargas(src)
new /obj/item/grenade/chem_grenade/teargas(src)
new /obj/item/grenade/chem_grenade/teargas(src)
new /obj/item/grenade/chem_grenade/teargas(src)
/obj/item/storage/box/teargas/populate_contents()
for(var/I in 1 to 7)
new /obj/item/grenade/chem_grenade/teargas(src)
/obj/item/storage/box/emps
name = "emp grenades"
desc = "A box with 5 emp grenades."
icon_state = "flashbang"
/obj/item/storage/box/emps/New()
..()
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
/obj/item/storage/box/emps/populate_contents()
for(var/I in 1 to 5)
new /obj/item/grenade/empgrenade(src)
/obj/item/storage/box/trackimp
@@ -339,8 +261,7 @@
desc = "Box full of scum-bag tracking utensils."
icon_state = "implant"
/obj/item/storage/box/trackimp/New()
..()
/obj/item/storage/box/trackimp/populate_contents()
new /obj/item/implantcase/tracking(src)
new /obj/item/implantcase/tracking(src)
new /obj/item/implantcase/tracking(src)
@@ -354,8 +275,7 @@
desc = "For finding those who have died on the accursed lavaworld."
icon_state = "implant"
/obj/item/storage/box/minertracker/New()
..()
/obj/item/storage/box/minertracker/populate_contents()
new /obj/item/implantcase/tracking(src)
new /obj/item/implantcase/tracking(src)
new /obj/item/implantcase/tracking(src)
@@ -368,13 +288,9 @@
desc = "Box of stuff used to implant chemicals."
icon_state = "implant"
/obj/item/storage/box/chemimp/New()
..()
new /obj/item/implantcase/chem(src)
new /obj/item/implantcase/chem(src)
new /obj/item/implantcase/chem(src)
new /obj/item/implantcase/chem(src)
new /obj/item/implantcase/chem(src)
/obj/item/storage/box/chemimp/populate_contents()
for(var/I in 1 to 5)
new /obj/item/implantcase/chem(src)
new /obj/item/implanter(src)
new /obj/item/implantpad(src)
@@ -383,13 +299,9 @@
desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
icon_state = "implant"
/obj/item/storage/box/exileimp/New()
..()
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)
new /obj/item/implantcase/exile(src)
/obj/item/storage/box/exileimp/populate_contents()
for(var/I in 1 to 5)
new /obj/item/implantcase/exile(src)
new /obj/item/implanter(src)
/obj/item/storage/box/deathimp
@@ -397,14 +309,9 @@
desc = "Box of life sign monitoring implants."
icon_state = "implant"
/obj/item/storage/box/deathimp/New()
..()
new /obj/item/implantcase/death_alarm(src)
new /obj/item/implantcase/death_alarm(src)
new /obj/item/implantcase/death_alarm(src)
new /obj/item/implantcase/death_alarm(src)
new /obj/item/implantcase/death_alarm(src)
new /obj/item/implantcase/death_alarm(src)
/obj/item/storage/box/deathimp/populate_contents()
for(var/I in 1 to 6)
new /obj/item/implantcase/death_alarm(src)
new /obj/item/implanter(src)
/obj/item/storage/box/tapes
@@ -412,114 +319,60 @@
desc = "A box of spare recording tapes"
icon_state = "box"
/obj/item/storage/box/tapes/New()
..()
new /obj/item/tape(src)
new /obj/item/tape(src)
new /obj/item/tape(src)
new /obj/item/tape(src)
new /obj/item/tape(src)
new /obj/item/tape(src)
/obj/item/storage/box/tapes/populate_contents()
for(var/I in 1 to 6)
new /obj/item/tape(src)
/obj/item/storage/box/rxglasses
name = "prescription glasses"
desc = "This box contains nerd glasses."
icon_state = "glasses"
/obj/item/storage/box/rxglasses/New()
..()
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
/obj/item/storage/box/rxglasses/populate_contents()
for(var/I in 1 to 7)
new /obj/item/clothing/glasses/regular(src)
/obj/item/storage/box/drinkingglasses
name = "box of drinking glasses"
desc = "It has a picture of drinking glasses on it."
/obj/item/storage/box/drinkingglasses/New()
..()
new /obj/item/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/reagent_containers/food/drinks/drinkingglass(src)
/obj/item/storage/box/cdeathalarm_kit
name = "Death Alarm Kit"
desc = "Box of stuff used to implant death alarms."
icon_state = "implant"
item_state = "syringe_kit"
/obj/item/storage/box/cdeathalarm_kit/New()
..()
new /obj/item/implanter(src)
new /obj/item/implantcase/death_alarm(src)
new /obj/item/implantcase/death_alarm(src)
new /obj/item/implantcase/death_alarm(src)
new /obj/item/implantcase/death_alarm(src)
new /obj/item/implantcase/death_alarm(src)
new /obj/item/implantcase/death_alarm(src)
/obj/item/storage/box/drinkingglasses/populate_contents()
for(var/I in 1 to 6)
new /obj/item/reagent_containers/food/drinks/drinkingglass(src)
/obj/item/storage/box/condimentbottles
name = "box of condiment bottles"
desc = "It has a large ketchup smear on it."
/obj/item/storage/box/condimentbottles/New()
..()
new /obj/item/reagent_containers/food/condiment(src)
new /obj/item/reagent_containers/food/condiment(src)
new /obj/item/reagent_containers/food/condiment(src)
new /obj/item/reagent_containers/food/condiment(src)
new /obj/item/reagent_containers/food/condiment(src)
new /obj/item/reagent_containers/food/condiment(src)
/obj/item/storage/box/condimentbottles/populate_contents()
for(var/I in 1 to 6)
new /obj/item/reagent_containers/food/condiment(src)
/obj/item/storage/box/cups
name = "box of paper cups"
desc = "It has pictures of paper cups on the front."
/obj/item/storage/box/cups/New()
..()
new /obj/item/reagent_containers/food/drinks/sillycup( src )
new /obj/item/reagent_containers/food/drinks/sillycup( src )
new /obj/item/reagent_containers/food/drinks/sillycup( src )
new /obj/item/reagent_containers/food/drinks/sillycup( src )
new /obj/item/reagent_containers/food/drinks/sillycup( src )
new /obj/item/reagent_containers/food/drinks/sillycup( src )
new /obj/item/reagent_containers/food/drinks/sillycup( src )
/obj/item/storage/box/cups/populate_contents()
for(var/I in 1 to 7)
new /obj/item/reagent_containers/food/drinks/sillycup(src)
/obj/item/storage/box/donkpockets
name = "box of donk-pockets"
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
icon_state = "donk_kit"
/obj/item/storage/box/donkpockets/New()
..()
new /obj/item/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/reagent_containers/food/snacks/donkpocket(src)
/obj/item/storage/box/donkpockets/populate_contents()
for(var/I in 1 to 6)
new /obj/item/reagent_containers/food/snacks/donkpocket(src)
/obj/item/storage/box/syndidonkpockets
name = "box of donk-pockets"
desc = "This box feels slightly warm"
icon_state = "donk_kit"
/obj/item/storage/box/syndidonkpockets/New()
..()
new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src)
new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src)
new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src)
new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src)
new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src)
new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src)
/obj/item/storage/box/syndidonkpockets/populate_contents()
for(var/I in 1 to 6)
new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src)
/obj/item/storage/box/monkeycubes
name = "monkey cube box"
@@ -530,9 +383,8 @@
can_hold = list(/obj/item/reagent_containers/food/snacks/monkeycube)
var/monkey_cube_type = /obj/item/reagent_containers/food/snacks/monkeycube
/obj/item/storage/box/monkeycubes/New()
..()
for(var/i in 1 to 5)
/obj/item/storage/box/monkeycubes/populate_contents()
for(var/I in 1 to 5)
new monkey_cube_type(src)
/obj/item/storage/box/monkeycubes/syndicate
@@ -564,15 +416,9 @@
desc = "A box for containing construction permits, used to officially declare built rooms as additions to the station."
icon_state = "id"
/obj/item/storage/box/permits/New()
..()
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
new /obj/item/areaeditor/permit(src)
/obj/item/storage/box/permits/populate_contents()
for(var/I in 1 to 7)
new /obj/item/areaeditor/permit(src)
/obj/item/storage/box/ids
@@ -580,23 +426,16 @@
desc = "Has so many empty IDs."
icon_state = "id"
/obj/item/storage/box/ids/New()
..()
new /obj/item/card/id(src)
new /obj/item/card/id(src)
new /obj/item/card/id(src)
new /obj/item/card/id(src)
new /obj/item/card/id(src)
new /obj/item/card/id(src)
new /obj/item/card/id(src)
/obj/item/storage/box/ids/populate_contents()
for(var/I in 1 to 7)
new /obj/item/card/id(src)
/obj/item/storage/box/prisoner
name = "prisoner IDs"
desc = "Take away their last shred of dignity, their name."
icon_state = "id"
/obj/item/storage/box/prisoner/New()
..()
/obj/item/storage/box/prisoner/populate_contents()
new /obj/item/card/id/prisoner/one(src)
new /obj/item/card/id/prisoner/two(src)
new /obj/item/card/id/prisoner/three(src)
@@ -610,23 +449,16 @@
desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
icon_state = "pda"
/obj/item/storage/box/seccarts/New()
..()
new /obj/item/cartridge/security(src)
new /obj/item/cartridge/security(src)
new /obj/item/cartridge/security(src)
new /obj/item/cartridge/security(src)
new /obj/item/cartridge/security(src)
new /obj/item/cartridge/security(src)
new /obj/item/cartridge/security(src)
/obj/item/storage/box/seccarts/populate_contents()
for(var/I in 1 to 7)
new /obj/item/cartridge/security(src)
/obj/item/storage/box/holobadge
name = "holobadge box"
icon_state = "box_badge"
desc = "A box claiming to contain holobadges."
/obj/item/storage/box/holobadge/New()
..()
/obj/item/storage/box/holobadge/populate_contents()
new /obj/item/clothing/accessory/holobadge(src)
new /obj/item/clothing/accessory/holobadge(src)
new /obj/item/clothing/accessory/holobadge(src)
@@ -639,53 +471,35 @@
desc = "A box claiming to contain evidence bags."
icon_state = "box_evidence"
/obj/item/storage/box/evidence/New()
new /obj/item/evidencebag(src)
new /obj/item/evidencebag(src)
new /obj/item/evidencebag(src)
new /obj/item/evidencebag(src)
new /obj/item/evidencebag(src)
new /obj/item/evidencebag(src)
..()
/obj/item/storage/box/evidence/populate_contents()
for(var/I in 1 to 6)
new /obj/item/evidencebag(src)
/obj/item/storage/box/handcuffs
name = "spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "handcuff"
/obj/item/storage/box/handcuffs/New()
..()
new /obj/item/restraints/handcuffs(src)
new /obj/item/restraints/handcuffs(src)
new /obj/item/restraints/handcuffs(src)
new /obj/item/restraints/handcuffs(src)
new /obj/item/restraints/handcuffs(src)
new /obj/item/restraints/handcuffs(src)
new /obj/item/restraints/handcuffs(src)
/obj/item/storage/box/handcuffs/populate_contents()
for(var/I in 1 to 7)
new /obj/item/restraints/handcuffs(src)
/obj/item/storage/box/zipties
name = "box of spare zipties"
desc = "A box full of zipties."
icon_state = "handcuff"
/obj/item/storage/box/zipties/New()
..()
new /obj/item/restraints/handcuffs/cable/zipties(src)
new /obj/item/restraints/handcuffs/cable/zipties(src)
new /obj/item/restraints/handcuffs/cable/zipties(src)
new /obj/item/restraints/handcuffs/cable/zipties(src)
new /obj/item/restraints/handcuffs/cable/zipties(src)
new /obj/item/restraints/handcuffs/cable/zipties(src)
new /obj/item/restraints/handcuffs/cable/zipties(src)
/obj/item/storage/box/zipties/populate_contents()
for(var/I in 1 to 7)
new /obj/item/restraints/handcuffs/cable/zipties(src)
/obj/item/storage/box/alienhandcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "alienboxCuffs"
/obj/item/storage/box/alienhandcuffs/New()
..()
for(var/i in 1 to 7)
/obj/item/storage/box/alienhandcuffs/populate_contents()
for(var/I in 1 to 7)
new /obj/item/restraints/handcuffs/alien(src)
/obj/item/storage/box/fakesyndiesuit
@@ -693,8 +507,7 @@
desc = "A sleek, sturdy box used to hold replica spacesuits."
icon_state = "box_of_doom"
/obj/item/storage/box/fakesyndiesuit/New()
..()
/obj/item/storage/box/fakesyndiesuit/populate_contents()
new /obj/item/clothing/head/syndicatefake(src)
new /obj/item/clothing/suit/syndicatefake(src)
@@ -703,8 +516,7 @@
desc = "A box marked with pictures of an enforcer pistol, two ammo clips, and the word 'NON-LETHAL'."
icon_state = "box_ert"
/obj/item/storage/box/enforcer_rubber/New()
..()
/obj/item/storage/box/enforcer_rubber/populate_contents()
new /obj/item/gun/projectile/automatic/pistol/enforcer(src) // loaded with rubber by default
new /obj/item/ammo_box/magazine/enforcer(src)
new /obj/item/ammo_box/magazine/enforcer(src)
@@ -714,8 +526,7 @@
desc = "A box marked with pictures of an enforcer pistol, two ammo clips, and the word 'LETHAL'."
icon_state = "box_ert"
/obj/item/storage/box/enforcer_lethal/New()
..()
/obj/item/storage/box/enforcer_lethal/populate_contents()
new /obj/item/gun/projectile/automatic/pistol/enforcer/lethal(src)
new /obj/item/ammo_box/magazine/enforcer/lethal(src)
new /obj/item/ammo_box/magazine/enforcer/lethal(src)
@@ -724,8 +535,7 @@
name = "bartender rare reagents kit"
desc = "A box intended for experienced bartenders."
/obj/item/storage/box/bartender_rare_ingredients_kit/New()
..()
/obj/item/storage/box/bartender_rare_ingredients_kit/populate_contents()
var/list/reagent_list = list("sacid", "radium", "ether", "methamphetamine", "plasma", "gold", "silver", "capsaicin", "psilocybin")
for(var/reag in reagent_list)
var/obj/item/reagent_containers/glass/bottle/B = new(src)
@@ -736,8 +546,7 @@
name = "chef rare reagents kit"
desc = "A box intended for experienced chefs."
/obj/item/storage/box/chef_rare_ingredients_kit/New()
..()
/obj/item/storage/box/chef_rare_ingredients_kit/populate_contents()
new /obj/item/reagent_containers/food/condiment/soysauce(src)
new /obj/item/reagent_containers/food/condiment/enzyme(src)
new /obj/item/reagent_containers/food/condiment/pack/hotsauce(src)
@@ -753,57 +562,34 @@
desc = "<B><FONT color='red'>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
icon_state = "mousetraps"
/obj/item/storage/box/mousetraps/New()
..()
new /obj/item/assembly/mousetrap( src )
new /obj/item/assembly/mousetrap( src )
new /obj/item/assembly/mousetrap( src )
new /obj/item/assembly/mousetrap( src )
new /obj/item/assembly/mousetrap( src )
new /obj/item/assembly/mousetrap( src )
/obj/item/storage/box/mousetraps/populate_contents()
for(var/I in 1 to 6)
new /obj/item/assembly/mousetrap(src)
/obj/item/storage/box/pillbottles
name = "box of pill bottles"
desc = "It has pictures of pill bottles on its front."
/obj/item/storage/box/pillbottles/New()
..()
new /obj/item/storage/pill_bottle( src )
new /obj/item/storage/pill_bottle( src )
new /obj/item/storage/pill_bottle( src )
new /obj/item/storage/pill_bottle( src )
new /obj/item/storage/pill_bottle( src )
new /obj/item/storage/pill_bottle( src )
new /obj/item/storage/pill_bottle( src )
/obj/item/storage/box/pillbottles/populate_contents()
for(var/I in 1 to 7)
new /obj/item/storage/pill_bottle(src)
/obj/item/storage/box/patch_packs
name = "box of patch packs"
desc = "It has pictures of patch packs on its front."
/obj/item/storage/box/patch_packs/New()
..()
new /obj/item/storage/pill_bottle/patch_pack(src)
new /obj/item/storage/pill_bottle/patch_pack(src)
new /obj/item/storage/pill_bottle/patch_pack(src)
new /obj/item/storage/pill_bottle/patch_pack(src)
new /obj/item/storage/pill_bottle/patch_pack(src)
new /obj/item/storage/pill_bottle/patch_pack(src)
new /obj/item/storage/pill_bottle/patch_pack(src)
/obj/item/storage/box/patch_packs/populate_contents()
for(var/I in 1 to 7)
new /obj/item/storage/pill_bottle/patch_pack(src)
/obj/item/storage/box/bodybags
name = "body bags"
desc = "This box contains body bags."
icon_state = "bodybags"
/obj/item/storage/box/bodybags/New()
..()
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
/obj/item/storage/box/bodybags/populate_contents()
for(var/I in 1 to 7)
new /obj/item/bodybag(src)
/obj/item/storage/box/snappops
name = "snap pop box"
@@ -813,9 +599,8 @@
storage_slots = 8
can_hold = list(/obj/item/toy/snappop)
/obj/item/storage/box/snappops/New()
..()
for(var/i=1; i <= storage_slots; i++)
/obj/item/storage/box/snappops/populate_contents()
for(var/I in 1 to storage_slots)
new /obj/item/toy/snappop(src)
/obj/item/storage/box/matches
@@ -828,11 +613,12 @@
w_class = WEIGHT_CLASS_TINY
max_w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_BELT
drop_sound = 'sound/items/handling/matchbox_drop.ogg'
pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
can_hold = list(/obj/item/match)
/obj/item/storage/box/matches/New()
..()
for(var/i in 1 to storage_slots)
/obj/item/storage/box/matches/populate_contents()
for(var/I in 1 to storage_slots)
new /obj/item/match(src)
/obj/item/storage/box/matches/attackby(obj/item/match/W, mob/user, params)
@@ -846,9 +632,8 @@
desc = "Contains autoinjectors."
icon_state = "syringe"
/obj/item/storage/box/autoinjectors/New()
..()
for(var/i; i < storage_slots; i++)
/obj/item/storage/box/autoinjectors/populate_contents()
for(var/I in 1 to storage_slots)
new /obj/item/reagent_containers/hypospray/autoinjector(src)
/obj/item/storage/box/autoinjector/utility
@@ -856,8 +641,7 @@
desc = "A box with several utility autoinjectors for the economical miner."
icon_state = "syringe"
/obj/item/storage/box/autoinjector/utility/New()
..()
/obj/item/storage/box/autoinjector/utility/populate_contents()
new /obj/item/reagent_containers/hypospray/autoinjector/teporone(src)
new /obj/item/reagent_containers/hypospray/autoinjector/teporone(src)
new /obj/item/reagent_containers/hypospray/autoinjector/stimpack(src)
@@ -870,34 +654,31 @@
icon_state = "light"
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
item_state = "syringe_kit"
storage_slots=21
storage_slots = 21
can_hold = list(/obj/item/light/tube, /obj/item/light/bulb)
max_combined_w_class = 21
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
/obj/item/storage/box/lights/bulbs/New()
..()
for(var/i = 0; i < 21; i++)
/obj/item/storage/box/lights/bulbs/populate_contents()
for(var/I in 1 to storage_slots)
new /obj/item/light/bulb(src)
/obj/item/storage/box/lights/tubes
name = "replacement tubes"
icon_state = "lighttube"
/obj/item/storage/box/lights/tubes/New()
..()
for(var/i = 0; i < 21; i++)
/obj/item/storage/box/lights/tubes/populate_contents()
for(var/I in 1 to storage_slots)
new /obj/item/light/tube(src)
/obj/item/storage/box/lights/mixed
name = "replacement lights"
icon_state = "lightmixed"
/obj/item/storage/box/lights/mixed/New()
..()
for(var/i = 0; i < 14; i++)
/obj/item/storage/box/lights/mixed/populate_contents()
for(var/I in 1 to 14)
new /obj/item/light/tube(src)
for(var/i = 0; i < 7; i++)
for(var/I in 1 to 7)
new /obj/item/light/bulb(src)
/obj/item/storage/box/barber
@@ -905,8 +686,7 @@
desc = "For all hairstyling needs."
icon_state = "implant"
/obj/item/storage/box/barber/New()
..()
/obj/item/storage/box/barber/populate_contents()
new /obj/item/scissors/barber(src)
new /obj/item/hair_dye_bottle(src)
new /obj/item/reagent_containers/glass/bottle/reagent/hairgrownium(src)
@@ -920,8 +700,7 @@
desc = "For all your lip coloring needs."
icon_state = "implant"
/obj/item/storage/box/lip_stick/New()
..()
/obj/item/storage/box/lip_stick/populate_contents()
new /obj/item/lipstick(src)
new /obj/item/lipstick/purple(src)
new /obj/item/lipstick/jade(src)
@@ -1002,9 +781,7 @@
storage_slots = 14
max_combined_w_class = 20
/obj/item/storage/box/centcomofficer/New()
..()
contents = list()
/obj/item/storage/box/centcomofficer/populate_contents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/internals/emergency_oxygen/double(src)
new /obj/item/flashlight/seclite(src)
@@ -1022,8 +799,7 @@
name = "boxed survival kit"
icon_state = "box_ert"
/obj/item/storage/box/responseteam/New()
..()
/obj/item/storage/box/responseteam/populate_contents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/flashlight/flare(src)
@@ -1042,31 +818,29 @@
/obj/item/storage/box/emptysandbags
name = "box of empty sandbags"
/obj/item/storage/box/emptysandbags/New()
..()
contents = list()
for(var/i in 1 to 7)
/obj/item/storage/box/emptysandbags/populate_contents()
for(var/I in 1 to 7)
new /obj/item/emptysandbag(src)
/obj/item/storage/box/rndboards
name = "the Liberator's legacy"
desc = "A box containing a gift for worthy golems."
/obj/item/storage/box/rndboards/New()
..()
contents = list()
/obj/item/storage/box/rndboards/populate_contents()
new /obj/item/circuitboard/protolathe(src)
new /obj/item/circuitboard/destructive_analyzer(src)
new /obj/item/circuitboard/circuit_imprinter(src)
new /obj/item/circuitboard/rdconsole/public(src)
/obj/item/storage/box/stockparts
display_contents_with_number = TRUE
/obj/item/storage/box/stockparts/basic //for ruins where it's a bad idea to give access to an autolathe/protolathe, but still want to make stock parts accessible
name = "box of stock parts"
desc = "Contains a variety of basic stock parts."
/obj/item/storage/box/stockparts/basic/New()
..()
for(var/i in 1 to 3)
/obj/item/storage/box/stockparts/basic/populate_contents()
for(var/I in 1 to 3)
new /obj/item/stock_parts/capacitor(src)
new /obj/item/stock_parts/scanning_module(src)
new /obj/item/stock_parts/manipulator(src)
@@ -1077,9 +851,8 @@
name = "box of deluxe stock parts"
desc = "Contains a variety of deluxe stock parts."
/obj/item/storage/box/stockparts/deluxe/New()
..()
for(var/i in 1 to 3)
/obj/item/storage/box/stockparts/deluxe/populate_contents()
for(var/I in 1 to 3)
new /obj/item/stock_parts/capacitor/quadratic(src)
new /obj/item/stock_parts/scanning_module/triphasic(src)
new /obj/item/stock_parts/manipulator/femto(src)
@@ -19,8 +19,7 @@
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
force = 10
/obj/item/storage/briefcase/sniperbundle/New()
..()
/obj/item/storage/briefcase/sniperbundle/populate_contents()
new /obj/item/gun/projectile/automatic/sniper_rifle/syndicate(src)
new /obj/item/clothing/accessory/red(src)
new /obj/item/clothing/under/syndicate/sniper(src)
@@ -47,7 +46,7 @@
var/obj/item/gun/stored_gun = stored_item
stored_gun.afterattack(A, user, flag, params)
/obj/item/storage/briefcase/false_bottomed/attackby(var/obj/item/I, mob/user)
/obj/item/storage/briefcase/false_bottomed/attackby(obj/item/I, mob/user)
if(bottom_open)
if(stored_item)
to_chat(user, "<span class='warning'>There's already something in the false bottom!</span>")
@@ -18,9 +18,9 @@
resistance_flags = FLAMMABLE
var/icon_type
/obj/item/storage/fancy/update_icon(var/itemremoved = 0)
var/total_contents = src.contents.len - itemremoved
src.icon_state = "[src.icon_type]box[total_contents]"
/obj/item/storage/fancy/update_icon(itemremoved = 0)
var/total_contents = length(contents) - itemremoved
icon_state = "[icon_type]box[total_contents]"
return
/obj/item/storage/fancy/examine(mob/user)
@@ -28,11 +28,11 @@
if(in_range(user, src))
var/len = LAZYLEN(contents)
if(len <= 0)
. += "There are no [src.icon_type]s left in the box."
. += "There are no [icon_type]s left in the box."
else if(len == 1)
. += "There is one [src.icon_type] left in the box."
. += "There is one [icon_type] left in the box."
else
. += "There are [src.contents.len] [src.icon_type]s in the box."
. += "There are [length(contents)] [icon_type]s in the box."
/*
* Donut Box
@@ -51,23 +51,21 @@
/obj/item/storage/fancy/donut_box/update_icon()
overlays.Cut()
for(var/i = 1 to length(contents))
var/obj/item/reagent_containers/food/snacks/donut/donut = contents[i]
for(var/I = 1 to length(contents))
var/obj/item/reagent_containers/food/snacks/donut/donut = contents[I]
var/icon/new_donut_icon = icon('icons/obj/food/containers.dmi', "donut_[donut.donut_sprite_type]")
new_donut_icon.Shift(EAST, 3 * (i-1))
new_donut_icon.Shift(EAST, 3 * (I-1))
overlays += new_donut_icon
overlays += icon('icons/obj/food/containers.dmi', "donutbox_front")
/obj/item/storage/fancy/donut_box/New()
..()
if(!empty)
for(var/i = 1 to storage_slots)
new /obj/item/reagent_containers/food/snacks/donut(src)
/obj/item/storage/fancy/donut_box/populate_contents()
for(var/I in 1 to storage_slots)
new /obj/item/reagent_containers/food/snacks/donut(src)
update_icon()
/obj/item/storage/fancy/donut_box/empty
empty = TRUE
/obj/item/storage/fancy/donut_box/empty/populate_contents()
return
/*
* Egg Box
@@ -81,11 +79,9 @@
storage_slots = 12
can_hold = list(/obj/item/reagent_containers/food/snacks/egg)
/obj/item/storage/fancy/egg_box/New()
..()
for(var/i=1; i <= storage_slots; i++)
/obj/item/storage/fancy/egg_box/populate_contents()
for(var/I in 1 to storage_slots)
new /obj/item/reagent_containers/food/snacks/egg(src)
return
/*
* Candle Box
@@ -103,21 +99,17 @@
slot_flags = SLOT_BELT
/obj/item/storage/fancy/candle_box/full/New()
..()
for(var/i=1; i <= storage_slots; i++)
/obj/item/storage/fancy/candle_box/full/populate_contents()
for(var/I in 1 to storage_slots)
new /obj/item/candle(src)
return
/obj/item/storage/fancy/candle_box/eternal
name = "Eternal Candle pack"
desc = "A pack of red candles made with a special wax."
/obj/item/storage/fancy/candle_box/eternal/New()
..()
for(var/i=1; i <= storage_slots; i++)
/obj/item/storage/fancy/candle_box/eternal/populate_contents()
for(var/I in 1 to storage_slots)
new /obj/item/candle/eternal(src)
return
/*
* Crayon Box
@@ -135,8 +127,7 @@
/obj/item/toy/crayon
)
/obj/item/storage/fancy/crayons/New()
..()
/obj/item/storage/fancy/crayons/populate_contents()
new /obj/item/toy/crayon/red(src)
new /obj/item/toy/crayon/orange(src)
new /obj/item/toy/crayon/yellow(src)
@@ -151,9 +142,10 @@
for(var/obj/item/toy/crayon/crayon in contents)
overlays += image('icons/obj/crayons.dmi',crayon.colourName)
/obj/item/storage/fancy/crayons/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W,/obj/item/toy/crayon))
switch(W:colourName)
/obj/item/storage/fancy/crayons/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = I
switch(C.colourName)
if("mime")
to_chat(usr, "This crayon is too sad to be contained in this box.")
return
@@ -185,9 +177,8 @@
icon_type = "cigarette"
var/cigarette_type = /obj/item/clothing/mask/cigarette
/obj/item/storage/fancy/cigarettes/New()
..()
for(var/i = 1 to storage_slots)
/obj/item/storage/fancy/cigarettes/populate_contents()
for(var/I in 1 to storage_slots)
new cigarette_type(src)
/obj/item/storage/fancy/cigarettes/update_icon()
@@ -227,7 +218,7 @@
to_chat(usr, "<span class='notice'>Putting [W] in [src] while lit probably isn't a good idea.</span>")
return 0
//if we get this far, handle the insertion checks as normal
.=..()
. = ..()
/obj/item/storage/fancy/cigarettes/decompile_act(obj/item/matter_decompiler/C, mob/user)
if(!length(contents))
@@ -249,8 +240,8 @@
icon_state = "robustpacket"
item_state = "robustpacket"
/obj/item/storage/fancy/cigarettes/syndicate/New()
..()
/obj/item/storage/fancy/cigarettes/syndicate/Initialize(mapload)
. = ..()
var/new_name = pick("evil", "suspicious", "ominous", "donk-flavored", "robust", "sneaky")
name = "[new_name] cigarette packet"
@@ -262,7 +253,7 @@
cigarette_type = /obj/item/clothing/mask/cigarette/syndicate
/obj/item/storage/fancy/cigarettes/cigpack_med
name = "Medical Marijuana Packet"
name = "\improper Medical Marijuana Packet"
desc = "A prescription packet containing six marijuana cigarettes."
icon_state = "medpacket"
item_state = "medpacket"
@@ -326,9 +317,8 @@
icon_type = "rolling paper"
can_hold = list(/obj/item/rollingpaper)
/obj/item/storage/fancy/rollingpapers/New()
..()
for(var/i in 1 to storage_slots)
/obj/item/storage/fancy/rollingpapers/populate_contents()
for(var/I in 1 to storage_slots)
new /obj/item/rollingpaper(src)
/obj/item/storage/fancy/rollingpapers/update_icon()
@@ -349,9 +339,8 @@
can_hold = list(/obj/item/reagent_containers/glass/beaker/vial)
/obj/item/storage/fancy/vials/New()
..()
for(var/i=1; i <= storage_slots; i++)
/obj/item/storage/fancy/vials/populate_contents()
for(var/I in 1 to storage_slots)
new /obj/item/reagent_containers/glass/beaker/vial(src)
return
@@ -367,23 +356,21 @@
storage_slots = 6
req_access = list(ACCESS_VIROLOGY)
/obj/item/storage/lockbox/vials/New()
..()
/obj/item/storage/lockbox/vials/Initialize(mapload)
. = ..()
update_icon()
/obj/item/storage/lockbox/vials/update_icon(var/itemremoved = 0)
var/total_contents = src.contents.len - itemremoved
src.icon_state = "vialbox[total_contents]"
src.overlays.Cut()
/obj/item/storage/lockbox/vials/update_icon()
icon_state = "vialbox[length(contents)]"
cut_overlays()
if(!broken)
overlays += image(icon, src, "led[locked]")
if(locked)
overlays += image(icon, src, "cover")
else
overlays += image(icon, src, "ledb")
return
/obj/item/storage/lockbox/vials/attackby(obj/item/W as obj, mob/user as mob, params)
/obj/item/storage/lockbox/vials/attackby(obj/item/I, mob/user, params)
..()
update_icon()
@@ -402,8 +389,7 @@
/obj/item/storage/firstaid/aquatic_kit/full
desc = "It's a starter kit for an aquarium; includes 1 tank brush, 1 egg scoop, 1 fish net, 1 container of fish food and 1 fish bag."
/obj/item/storage/firstaid/aquatic_kit/full/New()
..()
/obj/item/storage/firstaid/aquatic_kit/full/populate_contents()
new /obj/item/egg_scoop(src)
new /obj/item/fish_net(src)
new /obj/item/tank_brush(src)
@@ -32,28 +32,25 @@
item_state = "firstaid-ointment"
med_bot_skin = "ointment"
/obj/item/storage/firstaid/fire/New()
..()
if(empty)
return
/obj/item/storage/firstaid/fire/Initialize(mapload)
. = ..()
icon_state = pick("ointment", "firefirstaid")
/obj/item/storage/firstaid/fire/populate_contents()
new /obj/item/reagent_containers/applicator/burn(src)
new /obj/item/reagent_containers/food/pill/patch/silver_sulf/small(src)
new /obj/item/healthanalyzer(src)
new /obj/item/reagent_containers/hypospray/autoinjector(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
/obj/item/storage/firstaid/fire/empty
empty = TRUE
/obj/item/storage/firstaid/fire/empty/populate_contents()
return
/obj/item/storage/firstaid/regular
desc = "A general medical kit that contains medical patches for both brute damage and burn damage. Also contains an epinephrine syringe for emergency use and a health analyzer"
icon_state = "firstaid"
/obj/item/storage/firstaid/regular/New()
..()
if(empty)
return
/obj/item/storage/firstaid/regular/populate_contents()
new /obj/item/reagent_containers/food/pill/patch/styptic(src)
new /obj/item/reagent_containers/food/pill/patch/styptic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
@@ -62,14 +59,14 @@
new /obj/item/healthanalyzer(src)
new /obj/item/reagent_containers/hypospray/autoinjector(src)
/obj/item/storage/firstaid/regular/empty/populate_contents()
return
/obj/item/storage/firstaid/doctor
desc = "A general medical kit that contains medical patches for both brute damage and burn damage. Also contains an epinephrine syringe for emergency use and a health analyzer"
icon_state = "firstaid"
/obj/item/storage/firstaid/doctor/New()
..()
if(empty)
return
/obj/item/storage/firstaid/doctor/populate_contents()
new /obj/item/reagent_containers/applicator/brute(src)
new /obj/item/reagent_containers/applicator/burn(src)
new /obj/item/reagent_containers/food/pill/patch/styptic(src)
@@ -85,21 +82,18 @@
item_state = "firstaid-toxin"
med_bot_skin = "tox"
/obj/item/storage/firstaid/toxin/New()
..()
if(empty)
return
/obj/item/storage/firstaid/toxin/Initialize(mapload)
. = ..()
icon_state = pick("antitoxin", "antitoxfirstaid", "antitoxfirstaid2", "antitoxfirstaid3")
new /obj/item/reagent_containers/syringe/charcoal(src)
new /obj/item/reagent_containers/syringe/charcoal(src)
new /obj/item/reagent_containers/syringe/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
/obj/item/storage/firstaid/toxin/populate_contents()
for(var/I in 1 to 3)
new /obj/item/reagent_containers/syringe/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
new /obj/item/healthanalyzer(src)
/obj/item/storage/firstaid/toxin/empty
empty = TRUE
/obj/item/storage/firstaid/toxin/empty/populate_contents()
return
/obj/item/storage/firstaid/o2
name = "oxygen deprivation first aid kit"
@@ -108,18 +102,15 @@
item_state = "firstaid-o2"
med_bot_skin = "o2"
/obj/item/storage/firstaid/o2/New()
..()
if(empty)
return
/obj/item/storage/firstaid/o2/populate_contents()
new /obj/item/reagent_containers/food/pill/salbutamol(src)
new /obj/item/reagent_containers/food/pill/salbutamol(src)
new /obj/item/reagent_containers/food/pill/salbutamol(src)
new /obj/item/reagent_containers/food/pill/salbutamol(src)
new /obj/item/healthanalyzer(src)
/obj/item/storage/firstaid/o2/empty
empty = TRUE
/obj/item/storage/firstaid/o2/empty/populate_contents()
return
/obj/item/storage/firstaid/brute
name = "brute trauma treatment kit"
@@ -128,19 +119,19 @@
item_state = "firstaid-brute"
med_bot_skin = "brute"
/obj/item/storage/firstaid/brute/New()
..()
if(empty)
return
/obj/item/storage/firstaid/brute/Initialize(mapload)
. = ..()
icon_state = pick("brute", "brute2")
/obj/item/storage/firstaid/brute/populate_contents()
new /obj/item/reagent_containers/applicator/brute(src)
new /obj/item/reagent_containers/food/pill/patch/styptic/small(src)
new /obj/item/healthanalyzer(src)
new /obj/item/reagent_containers/hypospray/autoinjector(src)
new /obj/item/stack/medical/bruise_pack(src)
/obj/item/storage/firstaid/brute/empty
empty = TRUE
/obj/item/storage/firstaid/brute/empty/populate_contents()
return
/obj/item/storage/firstaid/adv
name = "advanced first-aid kit"
@@ -149,10 +140,7 @@
item_state = "firstaid-advanced"
med_bot_skin = "adv"
/obj/item/storage/firstaid/adv/New()
..()
if(empty)
return
/obj/item/storage/firstaid/adv/populate_contents()
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack/advanced(src)
new /obj/item/stack/medical/bruise_pack/advanced(src)
@@ -161,8 +149,8 @@
new /obj/item/reagent_containers/hypospray/autoinjector(src)
new /obj/item/healthanalyzer(src)
/obj/item/storage/firstaid/adv/empty
empty = TRUE
/obj/item/storage/firstaid/adv/empty/populate_contents()
return
/obj/item/storage/firstaid/machine
name = "machine repair kit"
@@ -171,19 +159,15 @@
item_state = "firstaid-machine"
med_bot_skin = "machine"
/obj/item/storage/firstaid/machine/New()
..()
if(empty)
return
/obj/item/storage/firstaid/machine/populate_contents()
new /obj/item/weldingtool(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/robotanalyzer(src)
/obj/item/storage/firstaid/machine/empty
empty = TRUE
/obj/item/storage/firstaid/machine/empty/populate_contents()
return
/obj/item/storage/firstaid/tactical
name = "first-aid kit"
@@ -198,17 +182,14 @@
med_bot_skin = "bezerk"
syndicate_aligned = TRUE
/obj/item/storage/firstaid/tactical/New()
..()
if(empty)
return
/obj/item/storage/firstaid/tactical/populate_contents()
new /obj/item/reagent_containers/hypospray/combat(src)
new /obj/item/reagent_containers/applicator/dual/syndi(src) // Because you ain't got no time to look at what damage dey taking yo
new /obj/item/defibrillator/compact/combat/loaded(src)
new /obj/item/clothing/glasses/hud/health/night(src)
/obj/item/storage/firstaid/tactical/empty
empty = TRUE
/obj/item/storage/firstaid/tactical/empty/populate_contents()
return
/obj/item/storage/firstaid/surgery
name = "field surgery kit"
@@ -220,8 +201,7 @@
can_hold = list(/obj/item/roller,/obj/item/bonesetter,/obj/item/bonegel, /obj/item/scalpel, /obj/item/hemostat,
/obj/item/cautery, /obj/item/retractor, /obj/item/FixOVein, /obj/item/surgicaldrill, /obj/item/circular_saw)
/obj/item/storage/firstaid/surgery/New()
..()
/obj/item/storage/firstaid/surgery/populate_contents()
new /obj/item/roller(src)
new /obj/item/bonesetter(src)
new /obj/item/bonegel(src)
@@ -263,8 +243,8 @@
/// The icon state of the wrapper overlay.
var/wrapper_state = "pillbottle_wrap"
/obj/item/storage/pill_bottle/New()
..()
/obj/item/storage/pill_bottle/Initialize(mapload)
. = ..()
base_name = name
if(allow_wrap)
apply_wrap()
@@ -294,16 +274,12 @@
/obj/item/storage/pill_bottle/ert
wrapper_color = COLOR_MAROON
/obj/item/storage/pill_bottle/ert/New()
..()
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
/obj/item/storage/pill_bottle/ert/populate_contents()
for(var/I in 1 to 3)
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
/obj/item/storage/pill_bottle/MouseDrop(obj/over_object as obj) // Best utilized if you're a cantankerous doctor with a Vicodin habit.
/obj/item/storage/pill_bottle/MouseDrop(obj/over_object) // Best utilized if you're a cantankerous doctor with a Vicodin habit.
if(iscarbon(over_object))
var/mob/living/carbon/C = over_object
if(loc == C && src == C.get_active_hand())
@@ -340,37 +316,23 @@
desc = "Contains pills used to counter toxins."
wrapper_color = COLOR_GREEN
/obj/item/storage/pill_bottle/charcoal/New()
..()
new /obj/item/reagent_containers/food/pill/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
new /obj/item/reagent_containers/food/pill/charcoal(src)
/obj/item/storage/pill_bottle/charcoal/populate_contents()
for(var/I in 1 to 7)
new /obj/item/reagent_containers/food/pill/charcoal(src)
/obj/item/storage/pill_bottle/painkillers
name = "Pill Bottle (Salicylic Acid)"
desc = "Contains various pills for minor pain relief."
wrapper_color = COLOR_RED
/obj/item/storage/pill_bottle/painkillers/New()
..()
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
new /obj/item/reagent_containers/food/pill/salicylic(src)
/obj/item/storage/pill_bottle/painkillers/populate_contents()
for(var/I in 1 to 8)
new /obj/item/reagent_containers/food/pill/salicylic(src)
/obj/item/storage/pill_bottle/fakedeath
allow_wrap = FALSE
/obj/item/storage/pill_bottle/fakedeath/New()
..()
/obj/item/storage/pill_bottle/fakedeath/populate_contents()
new /obj/item/reagent_containers/food/pill/fakedeath(src)
new /obj/item/reagent_containers/food/pill/fakedeath(src)
new /obj/item/reagent_containers/food/pill/fakedeath(src)
@@ -36,7 +36,7 @@
return 0
if(over_object == user && Adjacent(user)) // this must come before the screen objects only block
src.open(user)
open(user)
return 0
if(!( istype(over_object, /obj/screen) ))
@@ -50,10 +50,10 @@
if(!( user.restrained() ) && !( user.stat ))
switch(over_object.name)
if("r_hand")
user.unEquip(master_item)
user.unEquip(master_item, silent = TRUE)
user.put_in_r_hand(master_item)
if("l_hand")
user.unEquip(master_item)
user.unEquip(master_item, silent = TRUE)
user.put_in_l_hand(master_item)
master_item.add_fingerprint(user)
return 0
@@ -75,15 +75,15 @@
H.r_store = null
return 0
src.add_fingerprint(user)
add_fingerprint(user)
if(master_item.loc == user)
src.open(user)
open(user)
return 0
for(var/mob/M in range(1, master_item.loc))
if(M.s_active == src)
src.close(M)
close(M)
return 1
/obj/item/storage/internal/Adjacent(var/atom/neighbor)
/obj/item/storage/internal/Adjacent(atom/neighbor)
return master_item.Adjacent(neighbor)
@@ -77,8 +77,7 @@
name = "Lockbox (Mindshield Implants)"
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/mindshield/New()
..()
/obj/item/storage/lockbox/mindshield/populate_contents()
new /obj/item/implantcase/mindshield(src)
new /obj/item/implantcase/mindshield(src)
new /obj/item/implantcase/mindshield(src)
@@ -89,8 +88,7 @@
desc = "You have a bad feeling about opening this."
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/clusterbang/New()
..()
/obj/item/storage/lockbox/clusterbang/populate_contents()
new /obj/item/grenade/clusterbuster(src)
/obj/item/storage/lockbox/medal
@@ -107,8 +105,7 @@
icon_closed = "medalbox"
icon_broken = "medalbox+b"
/obj/item/storage/lockbox/medal/New()
..()
/obj/item/storage/lockbox/medal/populate_contents()
new /obj/item/clothing/accessory/medal/gold/captain(src)
new /obj/item/clothing/accessory/medal/silver/leadership(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
@@ -119,8 +116,7 @@
desc = "Contains three T4 breaching charges."
req_access = list(ACCESS_CENT_SPECOPS)
/obj/item/storage/lockbox/t4/New()
..()
/obj/item/storage/lockbox/t4/populate_contents()
for(var/i in 0 to 2)
new /obj/item/grenade/plastic/x4/thermite(src)
@@ -31,6 +31,10 @@
if(in_range(user, src))
. += "The service panel is [open ? "open" : "closed"]."
/obj/item/storage/secure/populate_contents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/attackby(obj/item/W as obj, mob/user as mob, params)
if(locked)
if((istype(W, /obj/item/melee/energy/blade)) && (!emagged))
@@ -76,7 +80,7 @@
if(istype(weapon, /obj/item/melee/energy/blade))
do_sparks(5, 0, loc)
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(loc, "sparks", 50, 1)
playsound(loc, "sparks", 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
to_chat(user, "You slice through the lock on [src].")
else
to_chat(user, "You short out the lock on [src].")
@@ -192,11 +196,6 @@
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/storage/secure/briefcase/New()
..()
handle_item_insertion(new /obj/item/paper, 1)
handle_item_insertion(new /obj/item/pen, 1)
/obj/item/storage/secure/briefcase/attack_hand(mob/user as mob)
if((loc == user) && (locked == 1))
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
@@ -218,10 +217,10 @@
/obj/item/storage/secure/briefcase/syndie
force = 15
/obj/item/storage/secure/briefcase/syndie/New()
/obj/item/storage/secure/briefcase/syndie/populate_contents()
..()
for(var/i = 0, i < storage_slots - 2, i++)
handle_item_insertion(new /obj/item/stack/spacecash/c1000, 1)
for(var/I in 1 to 5)
new /obj/item/stack/spacecash/c1000(src)
// -----------------------------
// Secure Safe
@@ -241,10 +240,5 @@
density = 0
cant_hold = list(/obj/item/storage/secure/briefcase)
/obj/item/storage/secure/safe/New()
..()
handle_item_insertion(new /obj/item/paper, 1)
handle_item_insertion(new /obj/item/pen, 1)
/obj/item/storage/secure/safe/attack_hand(mob/user as mob)
return attack_self(user)
+247 -187
View File
@@ -9,117 +9,167 @@
name = "storage"
icon = 'icons/obj/storage.dmi'
w_class = WEIGHT_CLASS_NORMAL
var/silent = FALSE // No message on putting items in
var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else)
var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
var/empty = FALSE // Will this spawn as an empty box
var/max_w_class = WEIGHT_CLASS_SMALL //Max size of objects that this object can store (in effect only if can_hold isn't set)
var/max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
var/storage_slots = 7 //The number of storage slots in this container.
/// No message on putting items in.
var/silent = FALSE
/// List of objects which this item can store (if set, it can't store anything else)
var/list/can_hold = new/list()
/// List of objects which this item can't store (in effect only if can_hold isn't set)
var/list/cant_hold = new/list()
/// Max size of objects that this object can store (in effect only if can_hold isn't set)
var/max_w_class = WEIGHT_CLASS_SMALL
/// The sum of the w_classes of all the items in this storage item.
var/max_combined_w_class = 14
/// The number of storage slots in this container.
var/storage_slots = 7
var/obj/screen/storage/boxes = null
var/obj/screen/close/closer = null
var/use_to_pickup //Set this to make it possible to use this item in an inverse way, so you can have the item in your hand and click items on the floor to pick them up.
var/display_contents_with_number //Set this to make the storage item group contents of the same type and display them as a number.
var/allow_quick_empty //Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
var/allow_quick_gather //Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
var/pickup_all_on_tile = TRUE //FALSE = pick one at a time, TRUE = pick all on tile
var/use_sound = "rustle" //sound played when used. null for no sound.
/// Set this to make it possible to use this item in an inverse way, so you can have the item in your hand and click items on the floor to pick them up.
var/use_to_pickup = FALSE
/// Set this to make the storage item group contents of the same type and display them as a number.
var/display_contents_with_number
/// Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
var/allow_quick_empty
/// Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
var/allow_quick_gather
/// Pick up one item at a time or everything on the tile
var/pickup_all_on_tile = TRUE
/// Sound played when used. `null` for no sound.
var/use_sound = "rustle"
/// What kind of [/obj/item/stack] can this be folded into. (e.g. Boxes and cardboard)
var/foldable = null
/// How much of the stack item do you get.
var/foldable_amt = 0
/obj/item/storage/Initialize(mapload)
. = ..()
can_hold = typecacheof(can_hold)
cant_hold = typecacheof(cant_hold)
if(allow_quick_empty)
verbs += /obj/item/storage/verb/quick_empty
else
verbs -= /obj/item/storage/verb/quick_empty
if(allow_quick_gather)
verbs += /obj/item/storage/verb/toggle_gathering_mode
else
verbs -= /obj/item/storage/verb/toggle_gathering_mode
populate_contents()
boxes = new /obj/screen/storage()
boxes.name = "storage"
boxes.master = src
boxes.icon_state = "block"
boxes.screen_loc = "7,7 to 10,8"
boxes.layer = HUD_LAYER
boxes.plane = HUD_PLANE
closer = new /obj/screen/close()
closer.master = src
closer.icon_state = "backpack_close"
closer.layer = ABOVE_HUD_LAYER
closer.plane = ABOVE_HUD_PLANE
orient2hud()
/obj/item/storage/MouseDrop(obj/over_object)
if(ishuman(usr)) //so monkeys can take off their backpacks -- Urist
var/mob/M = usr
if(!ismob(usr)) //so monkeys can take off their backpacks -- Urist
return
var/mob/M = usr
if(istype(M.loc,/obj/mecha) || M.incapacitated(FALSE, TRUE, TRUE)) // Stops inventory actions in a mech as well as while being incapacitated
return
if(istype(M.loc, /obj/mecha) || M.incapacitated(FALSE, TRUE, TRUE)) // Stops inventory actions in a mech as well as while being incapacitated
return
if(over_object == M && Adjacent(M)) // this must come before the screen objects only block
if(M.s_active)
M.s_active.close(M)
show_to(M)
return
if(over_object == M && Adjacent(M)) // this must come before the screen objects only block
if(M.s_active)
M.s_active.close(M)
show_to(M)
return
if((istype(over_object, /obj/structure/table) || istype(over_object, /turf/simulated/floor)) \
&& contents.len && loc == usr && !usr.stat && !usr.restrained() && usr.canmove && over_object.Adjacent(usr) \
&& !istype(src, /obj/item/storage/lockbox))
var/turf/T = get_turf(over_object)
if(istype(over_object, /turf/simulated/floor))
if(get_turf(usr) != T)
return // Can only empty containers onto the floor under you
if("Yes" != alert(usr,"Empty \the [src] onto \the [T]?","Confirm","Yes","No"))
if((istype(over_object, /obj/structure/table) || isfloorturf(over_object)) && length(contents) \
&& loc == M && !M.stat && !M.restrained() && M.canmove && over_object.Adjacent(M) && !istype(src, /obj/item/storage/lockbox)) // Worlds longest `if()`
var/turf/T = get_turf(over_object)
if(isfloorturf(over_object))
if(get_turf(M) != T)
return // Can only empty containers onto the floor under you
if(alert(M, "Empty [src] onto [T]?", "Confirm", "Yes", "No") != "Yes")
return
if(!(M && over_object && length(contents) && loc == M && !M.stat && !M.restrained() && M.canmove && get_turf(M) == T))
return // Something happened while the player was thinking
hide_from(M)
M.face_atom(over_object)
M.visible_message("<span class='notice'>[M] empties [src] onto [over_object].</span>",
"<span class='notice'>You empty [src] onto [over_object].</span>")
for(var/obj/item/I in contents)
remove_from_storage(I, T)
update_icon() // For content-sensitive icons
return
if(!(istype(over_object, /obj/screen)))
return ..()
if(!(loc == M) || (loc && loc.loc == M))
return
playsound(loc, "rustle", 50, 1, -5)
if(!M.restrained() && !M.stat)
switch(over_object.name)
if("r_hand")
if(!M.unEquip(src, silent = TRUE))
return
if(!(usr && over_object && contents.len && loc == usr && !usr.stat && !usr.restrained() && usr.canmove && get_turf(usr) == T))
return // Something happened while the player was thinking
hide_from(usr)
usr.face_atom(over_object)
usr.visible_message("<span class='notice'>[usr] empties \the [src] onto \the [over_object].</span>",
"<span class='notice'>You empty \the [src] onto \the [over_object].</span>")
for(var/obj/item/I in contents)
remove_from_storage(I, T)
update_icon() // For content-sensitive icons
return
if(!(istype(over_object, /obj/screen)))
return ..()
if(!(loc == usr) || (loc && loc.loc == usr))
return
playsound(loc, "rustle", 50, TRUE, -5)
if(!(M.restrained()) && !(M.stat))
switch(over_object.name)
if("r_hand")
if(!M.unEquip(src))
return
M.put_in_r_hand(src)
if("l_hand")
if(!M.unEquip(src))
return
M.put_in_l_hand(src)
add_fingerprint(usr)
return
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if(usr.s_active)
usr.s_active.close(usr)
show_to(usr)
return
M.put_in_r_hand(src)
if("l_hand")
if(!M.unEquip(src, silent = TRUE))
return
M.put_in_l_hand(src)
add_fingerprint(usr)
return
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if(usr.s_active)
usr.s_active.close(usr)
show_to(usr)
/obj/item/storage/AltClick(mob/user)
. = ..()
if(ishuman(user) && Adjacent(user) && !user.incapacitated(FALSE, TRUE, TRUE))
show_to(user)
playsound(loc, "rustle", 50, TRUE, -5)
add_fingerprint(user)
else if(isobserver(user))
show_to(user)
return ..()
/**
* Loops through any nested containers inside `src`, and returns a list of everything inside them.
*
* Currently checks for storage containers, gifts containing storage containers, and folders.
*/
/obj/item/storage/proc/return_inv()
var/list/L = list()
L += contents // Inventory of the main storage item
L += contents
for(var/obj/item/storage/S in src)
for(var/obj/item/storage/S in src) // Inventory of nested storage items
L += S.return_inv()
for(var/obj/item/gift/G in src)
L += G.gift
if(istype(G.gift, /obj/item/storage))
L += G.gift:return_inv()
if(istype(G.gift, /obj/item/storage)) // If the gift contains a storage item
var/obj/item/storage/S = G.gift
L += S.return_inv()
for(var/obj/item/folder/F in src)
L += F.contents
return L
/**
* Shows `user` the contents of `src`, and activates any mouse trap style triggers.
*/
/obj/item/storage/proc/show_to(mob/user)
if(!user.client)
return
if(user.s_active != src)
if(user.s_active != src) // Switching from another container
for(var/obj/item/I in src)
if(I.on_found(user))
return
orient2hud(user) // this only needs to happen to make .contents show properly as screen objects.
if(I.on_found(user)) // For mouse traps and such
return // If something triggered, don't open the UI
orient2hud(user) // this only needs to happen to make .contents show properly as screen objects.
if(user.s_active)
user.s_active.hide_from(user)
user.s_active.hide_from(user) // If there's already an interface open, close it.
user.client.screen -= boxes
user.client.screen -= closer
user.client.screen -= contents
@@ -127,20 +177,20 @@
user.client.screen += closer
user.client.screen += contents
user.s_active = src
return
/**
* Hides the current container interface from `user`.
*/
/obj/item/storage/proc/hide_from(mob/user)
if(!user.client)
return
user.client.screen -= boxes
user.client.screen -= closer
user.client.screen -= contents
if(user.s_active == src)
user.s_active = null
return
/obj/item/storage/proc/open(mob/user as mob)
/obj/item/storage/proc/open(mob/user)
if(use_sound)
playsound(loc, use_sound, 50, TRUE, -5)
@@ -152,8 +202,14 @@
hide_from(user)
user.s_active = null
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
/**
* Draws the inventory and places the items on it using custom positions.
*
* `tx` and `ty` are the upper left tile.
* `mx` and `my` are the bottom right tile.
*
* The numbers are calculated from the bottom left, with the bottom left being `1,1`.
*/
/obj/item/storage/proc/orient_objs(tx, ty, mx, my)
var/cx = tx
var/cy = ty
@@ -211,125 +267,142 @@
//This proc determins the size of the inventory to be displayed. Please touch it only if you know what you're doing.
/obj/item/storage/proc/orient2hud(mob/user)
var/adjusted_contents = contents.len
var/adjusted_contents = length(contents)
//Numbered contents display
var/list/datum/numbered_display/display_contents
var/list/datum/numbered_display/numbered_contents
if(display_contents_with_number)
for(var/obj/O in contents)
O.layer = initial(O.layer)
O.plane = initial(O.plane)
display_contents = list()
numbered_contents = list()
adjusted_contents = 0
for(var/obj/item/I in contents)
var/found = FALSE
for(var/datum/numbered_display/ND in display_contents)
for(var/datum/numbered_display/ND in numbered_contents)
if(ND.sample_object.type == I.type && ND.sample_object.name == I.name)
ND.number++
found = TRUE
break
if(!found)
adjusted_contents++
display_contents.Add(new/datum/numbered_display(I))
numbered_contents += new/datum/numbered_display(I)
//var/mob/living/carbon/human/H = user
var/row_num = 0
var/col_count = min(7, storage_slots) - 1
if(adjusted_contents > 7)
row_num = round((adjusted_contents - 1) / 7) // 7 is the maximum allowed width.
standard_orient_objs(row_num, col_count, display_contents)
standard_orient_objs(row_num, col_count, numbered_contents)
//This proc returns TRUE if the item can be picked up and FALSE if it can't.
//Set the stop_messages to stop it from printing messages
/obj/item/storage/proc/can_be_inserted(obj/item/W, stop_messages = FALSE)
if(!istype(W) || (W.flags & ABSTRACT)) //Not an item
/**
* Checks whether `I` can be inserted into the container.
*
* Returns `TRUE` if it can, and `FALSE` if it can't.
* Arguments:
* * obj/item/I - The item to insert
* * stop_messages - Don't display a warning message if the item can't be inserted
*/
/obj/item/storage/proc/can_be_inserted(obj/item/I, stop_messages = FALSE)
if(!istype(I) || (I.flags & ABSTRACT)) // Not an item
return
if(loc == W)
if(loc == I)
return FALSE //Means the item is already in the storage item
if(contents.len >= storage_slots)
if(length(contents) >= storage_slots)
if(!stop_messages)
to_chat(usr, "<span class='warning'>[W] won't fit in [src], make some space!</span>")
to_chat(usr, "<span class='warning'>[I] won't fit in [src], make some space!</span>")
return FALSE //Storage item is full
if(can_hold.len)
if(!is_type_in_typecache(W, can_hold))
if(length(can_hold))
if(!is_type_in_typecache(I, can_hold))
if(!stop_messages)
to_chat(usr, "<span class='notice'>[src] cannot hold [W].</span>")
to_chat(usr, "<span class='warning'>[src] cannot hold [I].</span>")
return FALSE
if(is_type_in_typecache(W, cant_hold)) //Check for specific items which this container can't hold.
if(is_type_in_typecache(I, cant_hold)) //Check for specific items which this container can't hold.
if(!stop_messages)
to_chat(usr, "<span class='notice'>[src] cannot hold [W].</span>")
to_chat(usr, "<span class='warning'>[src] cannot hold [I].</span>")
return FALSE
if(W.w_class > max_w_class)
if(I.w_class > max_w_class)
if(!stop_messages)
to_chat(usr, "<span class='notice'>[W] is too big for [src].</span>")
to_chat(usr, "<span class='warning'>[I] is too big for [src].</span>")
return FALSE
var/sum_w_class = W.w_class
for(var/obj/item/I in contents)
sum_w_class += I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
var/sum_w_class = I.w_class
for(var/obj/item/item in contents)
sum_w_class += item.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
if(sum_w_class > max_combined_w_class)
if(!stop_messages)
to_chat(usr, "<span class='notice'>[src] is full, make some space.</span>")
to_chat(usr, "<span class='warning'>[src] is full, make some space.</span>")
return FALSE
if(W.w_class >= w_class && (istype(W, /obj/item/storage)))
if(!istype(src, /obj/item/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
if(I.w_class >= w_class && istype(I, /obj/item/storage))
if(!istype(src, /obj/item/storage/backpack/holding)) //BoHs should be able to hold backpacks again. The override for putting a BoH in a BoH is in backpack.dm.
if(!stop_messages)
to_chat(usr, "<span class='notice'>[src] cannot hold [W] as it's a storage item of the same size.</span>")
to_chat(usr, "<span class='warning'>[src] cannot hold [I] as it's a storage item of the same size.</span>")
return FALSE //To prevent the stacking of same sized storage items.
if(W.flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
to_chat(usr, "<span class='notice'>\the [W] is stuck to your hand, you can't put it in \the [src]</span>")
if(I.flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
to_chat(usr, "<span class='warning'>[I] is stuck to your hand, you can't put it in [src]</span>")
return FALSE
return TRUE
//This proc handles items being inserted. It does not perform any checks of whether an item can or can't be inserted. That's done by can_be_inserted()
//The stop_warning parameter will stop the insertion message from being displayed. It is intended for cases where you are inserting multiple items at once,
//such as when picking up all the items on a tile with one click.
/obj/item/storage/proc/handle_item_insertion(obj/item/W, prevent_warning = FALSE)
if(!istype(W))
/**
* Handles items being inserted into a storage container.
*
* This doesn't perform any checks of whether an item can be inserted. That's done by [/obj/item/storage/proc/can_be_inserted]
* Arguments:
* * obj/item/I - The item to be inserted
* * prevent_warning - Stop the insertion message being displayed. Intended for cases when you are inserting multiple items at once.
*/
/obj/item/storage/proc/handle_item_insertion(obj/item/I, prevent_warning = FALSE)
if(!istype(I))
return FALSE
if(usr)
if(!usr.unEquip(W))
if(!usr.unEquip(I, silent = TRUE))
return FALSE
usr.update_icons() //update our overlays
if(silent)
prevent_warning = TRUE
W.forceMove(src)
W.on_enter_storage(src)
I.forceMove(src)
I.on_enter_storage(src)
if(usr)
if(usr.client && usr.s_active != src)
usr.client.screen -= W
W.dropped(usr)
usr.client.screen -= I
I.dropped(usr, TRUE)
add_fingerprint(usr)
if(!prevent_warning && !istype(W, /obj/item/gun/energy/kinetic_accelerator/crossbow))
if(!prevent_warning && !istype(I, /obj/item/gun/energy/kinetic_accelerator/crossbow))
for(var/mob/M in viewers(usr, null))
if(M == usr)
to_chat(usr, "<span class='notice'>You put [W] into [src].</span>")
to_chat(usr, "<span class='notice'>You put [I] into [src].</span>")
else if(M in range(1)) //If someone is standing close enough, they can tell what it is...
M.show_message("<span class='notice'>[usr] puts [W] into [src].</span>")
else if(W && W.w_class >= WEIGHT_CLASS_NORMAL) //Otherwise they can only see large or normal items from a distance...
M.show_message("<span class='notice'>[usr] puts [W] into [src].</span>")
M.show_message("<span class='notice'>[usr] puts [I] into [src].</span>")
else if(I && I.w_class >= WEIGHT_CLASS_NORMAL) //Otherwise they can only see large or normal items from a distance...
M.show_message("<span class='notice'>[usr] puts [I] into [src].</span>")
orient2hud(usr)
if(usr.s_active)
usr.s_active.show_to(usr)
W.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
W.in_inventory = TRUE
I.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
I.in_inventory = TRUE
update_icon()
return TRUE
//Call this proc to handle the removal of an item from the storage item. The item will be moved to the atom sent as new_target
/obj/item/storage/proc/remove_from_storage(obj/item/W, atom/new_location)
if(!istype(W))
/**
* Handles the removal of an item from a storage container.
*
* Arguments:
* * obj/item/I - The item to be removed
* * atom/new_location - The location to send the item to.
*/
/obj/item/storage/proc/remove_from_storage(obj/item/I, atom/new_location)
if(!istype(I))
return FALSE
if(istype(src, /obj/item/storage/fancy))
@@ -337,32 +410,31 @@
F.update_icon(TRUE)
for(var/mob/M in range(1, loc))
if(M.s_active == src)
if(M.client)
M.client.screen -= W
if((M.s_active == src) && M.client)
M.client.screen -= I
if(new_location)
if(ismob(loc))
W.dropped(usr)
I.dropped(usr, TRUE)
if(ismob(new_location))
W.layer = ABOVE_HUD_LAYER
W.plane = ABOVE_HUD_PLANE
I.layer = ABOVE_HUD_LAYER
I.plane = ABOVE_HUD_PLANE
else
W.layer = initial(W.layer)
W.plane = initial(W.plane)
W.forceMove(new_location)
I.layer = initial(I.layer)
I.plane = initial(I.plane)
I.forceMove(new_location)
else
W.forceMove(get_turf(src))
I.forceMove(get_turf(src))
if(usr)
orient2hud(usr)
if(usr.s_active)
usr.s_active.show_to(usr)
if(W.maptext)
W.maptext = ""
W.on_exit_storage(src)
if(I.maptext)
I.maptext = ""
I.on_exit_storage(src)
update_icon()
W.mouse_opacity = initial(W.mouse_opacity)
I.mouse_opacity = initial(I.mouse_opacity)
return TRUE
/obj/item/storage/Exited(atom/A, loc)
@@ -389,25 +461,27 @@
return //Robots can't interact with storage items.
if(!can_be_inserted(I))
if(contents.len >= storage_slots) //don't use items on the backpack if they don't fit
if(length(contents) >= storage_slots) //don't use items on the backpack if they don't fit
return TRUE
return FALSE
handle_item_insertion(I)
/obj/item/storage/attack_hand(mob/user)
playsound(loc, "rustle", 50, TRUE, -5)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.l_store == src && !H.get_active_hand()) //Prevents opening if it's in a pocket.
H.put_in_hands(src)
H.l_store = null
return
if(H.r_store == src && !H.get_active_hand())
H.put_in_hands(src)
H.r_store = null
return
if(!H.get_active_hand())
if(H.l_store == src) //Prevents opening if it's in a pocket.
H.put_in_hands(src)
H.l_store = null
return
if(H.r_store == src)
H.put_in_hands(src)
H.r_store = null
return
orient2hud(user)
if(loc == user)
@@ -454,34 +528,13 @@
remove_from_storage(I, T)
CHECK_TICK
/obj/item/storage/New()
..()
can_hold = typecacheof(can_hold)
cant_hold = typecacheof(cant_hold)
if(allow_quick_empty)
verbs += /obj/item/storage/verb/quick_empty
else
verbs -= /obj/item/storage/verb/quick_empty
if(allow_quick_gather)
verbs += /obj/item/storage/verb/toggle_gathering_mode
else
verbs -= /obj/item/storage/verb/toggle_gathering_mode
boxes = new /obj/screen/storage()
boxes.name = "storage"
boxes.master = src
boxes.icon_state = "block"
boxes.screen_loc = "7,7 to 10,8"
boxes.layer = HUD_LAYER
boxes.plane = HUD_PLANE
closer = new /obj/screen/close()
closer.master = src
closer.icon_state = "backpack_close"
closer.layer = ABOVE_HUD_LAYER
closer.plane = ABOVE_HUD_PLANE
orient2hud()
/**
* Populates the container with items
*
* Override with whatever you want to put in the container
*/
/obj/item/storage/proc/populate_contents()
return // Override
/obj/item/storage/Destroy()
for(var/obj/O in contents)
@@ -493,8 +546,8 @@
/obj/item/storage/emp_act(severity)
..()
for(var/i in contents)
var/atom/A = i
for(var/I in contents)
var/atom/A = I
A.emp_act(severity)
/obj/item/storage/hear_talk(mob/living/M, list/message_pieces)
@@ -536,8 +589,12 @@
user.put_in_hands(I)
qdel(src)
//Returns the storage depth of an atom. This is the number of storage items the atom is contained in before reaching toplevel (the area).
//Returns -1 if the atom was not found on container.
/**
* Returns the storage depth of an atom up to the area level.
*
* The storage depth is the number of storage items the atom is contained in.
* Returns `-1` if the atom was not found in a container.
*/
/atom/proc/storage_depth(atom/container)
var/depth = 0
var/atom/cur_atom = src
@@ -554,8 +611,11 @@
return depth
//Like storage depth, but returns the depth to the nearest turf
//Returns -1 if no top level turf (a loc was null somewhere, or a non-turf atom's loc was an area somehow).
/**
* Like [/atom/proc/storage_depth], but returns the depth to the nearest turf.
*
* Returns `-1` if there's no top level turf. (A loc was null somewhere, or a non-turf atom's loc was an area somehow.)
*/
/atom/proc/storage_depth_turf()
var/depth = 0
var/atom/cur_atom = src
@@ -1,12 +1,13 @@
/obj/item/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
icon = 'icons/obj/storage.dmi'
icon_state = "red"
item_state = "toolbox_red"
icon_state = "toolbox_default"
item_state = "toolbox_default"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
flags = CONDUCT
force = 10.0
throwforce = 10.0
force = 10
throwforce = 10
throw_speed = 2
throw_range = 7
w_class = WEIGHT_CLASS_BULKY
@@ -14,14 +15,32 @@
origin_tech = "combat=1;engineering=1"
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
drop_sound = 'sound/items/handling/toolbox_drop.ogg'
pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
var/latches = "single_latch"
var/has_latches = TRUE
/obj/item/storage/toolbox/Initialize(mapload)
. = ..()
if(has_latches)
if(prob(10))
latches = "double_latch"
if(prob(1))
latches = "triple_latch"
update_icon()
/obj/item/storage/toolbox/update_icon()
..()
cut_overlays()
if(has_latches)
add_overlay(latches)
/obj/item/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
/obj/item/storage/toolbox/emergency/New()
..()
/obj/item/storage/toolbox/emergency/populate_contents()
new /obj/item/crowbar/red(src)
new /obj/item/weldingtool/mini(src)
new /obj/item/extinguisher/mini(src)
@@ -34,14 +53,14 @@
/obj/item/storage/toolbox/emergency/old
name = "rusty red toolbox"
icon_state = "toolbox_red_old"
has_latches = FALSE
/obj/item/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/storage/toolbox/mechanical/New()
..()
/obj/item/storage/toolbox/mechanical/populate_contents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
@@ -55,14 +74,14 @@
/obj/item/storage/toolbox/mechanical/old
name = "rusty blue toolbox"
icon_state = "toolbox_blue_old"
has_latches = FALSE
/obj/item/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
/obj/item/storage/toolbox/electrical/New()
..()
/obj/item/storage/toolbox/electrical/populate_contents()
var/pickedcolor = pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE)
new /obj/item/screwdriver(src)
new /obj/item/wirecutters(src)
@@ -80,12 +99,11 @@
icon_state = "syndicate"
item_state = "toolbox_syndi"
origin_tech = "combat=2;syndicate=1;engineering=2"
silent = 1
force = 15.0
throwforce = 18.0
silent = TRUE
force = 15
throwforce = 18
/obj/item/storage/toolbox/syndicate/New()
..()
/obj/item/storage/toolbox/syndicate/populate_contents()
new /obj/item/screwdriver(src, "red")
new /obj/item/wrench(src)
new /obj/item/weldingtool/largetank(src)
@@ -105,8 +123,7 @@
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/storage/toolbox/drone/New()
..()
/obj/item/storage/toolbox/drone/populate_contents()
var/pickedcolor = pick(pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE))
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
@@ -115,23 +132,3 @@
new /obj/item/stack/cable_coil(src, 30, paramcolor = pickedcolor)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
/obj/item/storage/toolbox/brass
name = "brass box"
desc = "A huge brass box with several indentations in its surface."
icon_state = "brassbox"
item_state = null
resistance_flags = FIRE_PROOF | ACID_PROOF
w_class = WEIGHT_CLASS_HUGE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 28
storage_slots = 28
attack_verb = list("robusted", "crushed", "smashed")
/obj/item/storage/toolbox/brass/prefilled/New()
..()
new /obj/item/screwdriver/brass(src)
new /obj/item/wirecutters/brass(src)
new /obj/item/wrench/brass(src)
new /obj/item/crowbar/brass(src)
new /obj/item/weldingtool/experimental/brass(src)
@@ -1,127 +1,121 @@
/obj/item/storage/box/syndicate/New()
..()
switch(pickweight(list("bloodyspai" = 1, "thief" = 1, "bond" = 1, "sabotage" = 1, "payday" = 1, "implant" = 1, "hacker" = 1, "darklord" = 1, "professional" = 1)))
if("bloodyspai") // 37TC + one 0TC
new /obj/item/clothing/under/chameleon(src) // 2TC
new /obj/item/clothing/mask/chameleon(src) // 0TC
new /obj/item/card/id/syndicate(src) // 2TC
new /obj/item/clothing/shoes/chameleon/noslip(src) // 2TC
new /obj/item/camera_bug(src) // 1TC
new /obj/item/multitool/ai_detect(src) // 1TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
new /obj/item/twohanded/garrote(src) // 10TC
new /obj/item/pinpointer/advpinpointer(src) // 4TC
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src) // 2TC
new /obj/item/flashlight/emp(src) // 2TC
new /obj/item/clothing/glasses/hud/security/chameleon(src) // 2TC
new /obj/item/chameleon(src) // 7TC
return
/obj/item/storage/box/syndicate // Traitor bundles
if("thief") // 39TC
new /obj/item/gun/energy/kinetic_accelerator/crossbow(src) // 12TC
new /obj/item/chameleon(src) // 7TC
new /obj/item/clothing/glasses/chameleon/thermal(src) // 6TC
new /obj/item/clothing/gloves/color/black/thief(src) // 6TC
new /obj/item/card/id/syndicate(src) // 2TC
new /obj/item/clothing/shoes/chameleon/noslip(src) // 2TC
new /obj/item/storage/backpack/satchel_flat(src) // 2TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
return
var/static/list/spy = list( // 37TC + one 0TC
/obj/item/clothing/under/chameleon, // 2TC
/obj/item/clothing/mask/chameleon, // 0TC
/obj/item/card/id/syndicate, // 2TC
/obj/item/clothing/shoes/chameleon/noslip, // 2TC
/obj/item/camera_bug, // 1TC
/obj/item/multitool/ai_detect, // 1TC
/obj/item/encryptionkey/syndicate, // 2TC
/obj/item/twohanded/garrote, // 10TC
/obj/item/pinpointer/advpinpointer, // 4TC
/obj/item/storage/fancy/cigarettes/cigpack_syndicate, // 2TC
/obj/item/flashlight/emp, // 2TC
/obj/item/clothing/glasses/hud/security/chameleon, // 2TC
/obj/item/chameleon) // 7TC
if("bond") // 33TC + three 0TC
new /obj/item/gun/projectile/automatic/pistol(src) // 4TC
new /obj/item/suppressor(src) // 1TC
new /obj/item/ammo_box/magazine/m10mm/hp(src) // 3TC
new /obj/item/ammo_box/magazine/m10mm/ap(src) // 2TC
new /obj/item/clothing/under/suit_jacket/really_black(src) // 0TC
new /obj/item/card/id/syndicate(src) // 2TC
new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src) // 0TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
new /obj/item/reagent_containers/food/drinks/drinkingglass/alliescocktail(src) // 0TC
new /obj/item/dnascrambler(src) // 4TC
new /obj/item/storage/box/syndie_kit/emp(src) // 2TC
new /obj/item/CQC_manual(src) // 13TC
return
var/static/list/thief = list( // 39TC
/obj/item/gun/energy/kinetic_accelerator/crossbow, // 12TC
/obj/item/chameleon, // 7TC
/obj/item/clothing/glasses/chameleon/thermal, // 6TC
/obj/item/clothing/gloves/color/black/thief, // 6TC
/obj/item/card/id/syndicate, // 2TC
/obj/item/clothing/shoes/chameleon/noslip, // 2TC
/obj/item/storage/backpack/satchel_flat, // 2TC
/obj/item/encryptionkey/syndicate) // 2TC
if("sabotage") // 41TC + two 0TC
new /obj/item/grenade/plastic/c4(src) // 1TC
new /obj/item/grenade/plastic/c4(src) // 1TC
new /obj/item/camera_bug(src) // 1TC
new /obj/item/powersink(src) // 10TC
new /obj/item/cartridge/syndicate(src) // 6TC
new /obj/item/rcd/preloaded(src) // 0TC
new /obj/item/card/emag(src) // 6TC
new /obj/item/clothing/gloves/color/yellow(src) // 0TC
new /obj/item/grenade/syndieminibomb(src) // 6TC
new /obj/item/grenade/clusterbuster/n2o(src) // 4TC
new /obj/item/storage/box/syndie_kit/space(src) // 4TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
return
var/static/list/bond = list( // 33TC + three 0TC
/obj/item/gun/projectile/automatic/pistol, // 4TC
/obj/item/suppressor, // 1TC
/obj/item/ammo_box/magazine/m10mm/hp, // 3TC
/obj/item/ammo_box/magazine/m10mm/ap, // 2TC
/obj/item/clothing/under/suit_jacket/really_black, // 0TC
/obj/item/card/id/syndicate, // 2TC
/obj/item/clothing/suit/storage/lawyer/blackjacket/armored, // 0TC
/obj/item/encryptionkey/syndicate, // 2TC
/obj/item/reagent_containers/food/drinks/drinkingglass/alliescocktail, // 0TC
/obj/item/dnascrambler, // 4TC
/obj/item/storage/box/syndie_kit/emp, // 2TC
/obj/item/CQC_manual) // 13TC
if("payday") // 35TC + four 0TC
new /obj/item/gun/projectile/revolver(src) // 13TC
new /obj/item/ammo_box/a357(src) // 3TC
new /obj/item/ammo_box/a357(src) // 3TC
new /obj/item/card/emag(src) // 6TC
new /obj/item/jammer(src) // 5TC
new /obj/item/card/id/syndicate(src) // 2TC
new /obj/item/clothing/under/suit_jacket/really_black(src) //0TC
new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src) //0TC
new /obj/item/clothing/gloves/color/latex/nitrile(src) //0 TC
new /obj/item/clothing/mask/gas/clown_hat(src) // 0TC
new /obj/item/thermal_drill/diamond_drill(src) // 1TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
return
var/static/list/sabotage = list( // 41TC + two 0TC
/obj/item/grenade/plastic/c4, // 1TC
/obj/item/grenade/plastic/c4, // 1TC
/obj/item/camera_bug, // 1TC
/obj/item/powersink, // 10TC
/obj/item/cartridge/syndicate, // 6TC
/obj/item/rcd/preloaded, // 0TC
/obj/item/card/emag, // 6TC
/obj/item/clothing/gloves/color/yellow, // 0TC
/obj/item/grenade/syndieminibomb, // 6TC
/obj/item/grenade/clusterbuster/n2o, // 4TC
/obj/item/storage/box/syndie_kit/space, // 4TC
/obj/item/encryptionkey/syndicate) // 2TC
if("implant") // 39TC + ten free TC
new /obj/item/implanter/freedom(src) // 5TC
new /obj/item/implanter/uplink(src) // 14TC (ten free TC)
new /obj/item/implanter/emp(src) // 0TC
new /obj/item/implanter/adrenalin(src) // 8TC
new /obj/item/implanter/explosive(src) // 2TC
new /obj/item/implanter/storage(src) // 8TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
return
var/static/list/payday = list( // 35TC + four 0TC
/obj/item/gun/projectile/revolver, // 13TC
/obj/item/ammo_box/a357, // 3TC
/obj/item/ammo_box/a357, // 3TC
/obj/item/card/emag, // 6TC
/obj/item/jammer, // 5TC
/obj/item/card/id/syndicate, // 2TC
/obj/item/clothing/under/suit_jacket/really_black, //0TC
/obj/item/clothing/suit/storage/lawyer/blackjacket/armored, //0TC
/obj/item/clothing/gloves/color/latex/nitrile, //0 TC
/obj/item/clothing/mask/gas/clown_hat, // 0TC
/obj/item/thermal_drill/diamond_drill, // 1TC
/obj/item/encryptionkey/syndicate) // 2TC
if("hacker") // 37TC + two 0TC
new /obj/item/aiModule/syndicate(src) // 12TC
new /obj/item/card/emag(src) // 6TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
new /obj/item/encryptionkey/binary(src) // 5TC
new /obj/item/aiModule/toyAI(src) // 0TC
new /obj/item/clothing/glasses/chameleon/thermal(src) // 6TC
new /obj/item/storage/belt/military/traitor/hacker(src) // 3TC
new /obj/item/clothing/gloves/combat(src) // 0TC
new /obj/item/multitool/ai_detect(src) // 1TC
new /obj/item/flashlight/emp(src) // 2TC
return
var/static/list/implant = list( // 39TC + ten free TC
/obj/item/implanter/freedom, // 5TC
/obj/item/implanter/uplink, // 14TC (ten free TC)
/obj/item/implanter/emp, // 0TC
/obj/item/implanter/adrenalin, // 8TC
/obj/item/implanter/explosive, // 2TC
/obj/item/implanter/storage, // 8TC
/obj/item/encryptionkey/syndicate) // 2TC
if("darklord") // 24TC + two 0TC
new /obj/item/melee/energy/sword/saber/red(src) // 8TC
new /obj/item/melee/energy/sword/saber/red(src) // 8TC
new /obj/item/dnainjector/telemut/darkbundle(src) // 0TC
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src) // 0TC
new /obj/item/card/id/syndicate(src) // 2TC
new /obj/item/clothing/shoes/chameleon/noslip(src) // 2TC
new /obj/item/clothing/mask/chameleon(src) // 2TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
return
var/static/list/hacker = list( // 37TC + two 0TC
/obj/item/aiModule/syndicate, // 12TC
/obj/item/card/emag, // 6TC
/obj/item/encryptionkey/syndicate, // 2TC
/obj/item/encryptionkey/binary, // 5TC
/obj/item/aiModule/toyAI, // 0TC
/obj/item/clothing/glasses/chameleon/thermal, // 6TC
/obj/item/storage/belt/military/traitor/hacker, // 3TC
/obj/item/clothing/gloves/combat, // 0TC
/obj/item/multitool/ai_detect, // 1TC
/obj/item/flashlight/emp) // 2TC
if("professional") // 34TC + two 0TC
new /obj/item/gun/projectile/automatic/sniper_rifle/syndicate/penetrator(src) // 16TC
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src) // 5TC
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src) // 3TC
new /obj/item/clothing/glasses/chameleon/thermal(src) // 6TC
new /obj/item/clothing/gloves/combat(src) // 0 TC
new /obj/item/clothing/under/suit_jacket/really_black(src) // 0 TC
new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src) // 0TC
new /obj/item/pen/edagger(src) // 2TC
new /obj/item/encryptionkey/syndicate(src) // 2TC
return
var/static/list/darklord = list( // 24TC + two 0TC
/obj/item/melee/energy/sword/saber/red, // 8TC
/obj/item/melee/energy/sword/saber/red, // 8TC
/obj/item/dnainjector/telemut/darkbundle, // 0TC
/obj/item/clothing/suit/hooded/chaplain_hoodie, // 0TC
/obj/item/card/id/syndicate, // 2TC
/obj/item/clothing/shoes/chameleon/noslip, // 2TC
/obj/item/clothing/mask/chameleon, // 2TC
/obj/item/encryptionkey/syndicate) // 2TC
var/static/list/professional = list( // 34TC + two 0TC
/obj/item/gun/projectile/automatic/sniper_rifle/syndicate/penetrator, // 16TC
/obj/item/ammo_box/magazine/sniper_rounds/penetrator, // 5TC
/obj/item/ammo_box/magazine/sniper_rounds/soporific, // 3TC
/obj/item/clothing/glasses/chameleon/thermal, // 6TC
/obj/item/clothing/gloves/combat, // 0 TC
/obj/item/clothing/under/suit_jacket/really_black, // 0 TC
/obj/item/clothing/suit/storage/lawyer/blackjacket/armored, // 0TC
/obj/item/pen/edagger, // 2TC
/obj/item/encryptionkey/syndicate) // 2TC
/obj/item/storage/box/syndicate/populate_contents()
var/list/bundle = pick(spy, thief, bond, sabotage, payday, implant, hacker, darklord, professional)
for(var/item in bundle)
new item(src)
/obj/item/storage/box/syndie_kit
name = "Box"
desc = "A sleek, sturdy box"
desc = "A sleek, sturdy box."
icon_state = "box_of_doom"
/obj/item/storage/box/syndie_kit/space
@@ -129,21 +123,18 @@
can_hold = list(/obj/item/clothing/suit/space/syndicate/black/red, /obj/item/clothing/head/helmet/space/syndicate/black/red, /obj/item/tank/internals/emergency_oxygen/engi/syndi, /obj/item/clothing/mask/gas/syndicate)
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/box/syndie_kit/space/New()
..()
/obj/item/storage/box/syndie_kit/space/populate_contents()
new /obj/item/clothing/suit/space/syndicate/black/red(src)
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/tank/internals/emergency_oxygen/engi/syndi(src)
return
/obj/item/storage/box/syndie_kit/hardsuit
name = "Boxed Blood Red Suit and Helmet"
can_hold = list(/obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/tank/internals/emergency_oxygen/engi/syndi, /obj/item/clothing/mask/gas/syndicate)
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/box/syndie_kit/hardsuit/New()
..()
/obj/item/storage/box/syndie_kit/hardsuit/populate_contents()
new /obj/item/clothing/suit/space/hardsuit/syndi(src)
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/tank/internals/emergency_oxygen/engi/syndi(src)
@@ -151,29 +142,21 @@
/obj/item/storage/box/syndie_kit/conversion
name = "box (CK)"
/obj/item/storage/box/syndie_kit/conversion/New()
..()
/obj/item/storage/box/syndie_kit/conversion/populate_contents()
new /obj/item/conversion_kit(src)
new /obj/item/ammo_box/a357(src)
return
/obj/item/storage/box/syndie_kit/boolets
name = "Shotgun shells"
/obj/item/storage/box/syndie_kit/boolets/New()
..()
new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
/obj/item/storage/box/syndie_kit/boolets/populate_contents()
for(var/I in 1 to 6)
new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
/obj/item/storage/box/syndie_kit/emp
name = "boxed EMP kit"
/obj/item/storage/box/syndie_kit/emp/New()
..()
/obj/item/storage/box/syndie_kit/emp/populate_contents()
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/implanter/emp/(src)
@@ -181,13 +164,9 @@
/obj/item/storage/box/syndie_kit/c4
name = "Pack of C-4 Explosives"
/obj/item/storage/box/syndie_kit/c4/New()
..()
new /obj/item/grenade/plastic/c4(src)
new /obj/item/grenade/plastic/c4(src)
new /obj/item/grenade/plastic/c4(src)
new /obj/item/grenade/plastic/c4(src)
new /obj/item/grenade/plastic/c4(src)
/obj/item/storage/box/syndie_kit/c4/populate_contents()
for(var/I in 1 to 5)
new /obj/item/grenade/plastic/c4(src)
/obj/item/storage/box/syndie_kit/throwing_weapons
name = "boxed throwing kit"
@@ -195,21 +174,16 @@
max_combined_w_class = 16
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/box/syndie_kit/throwing_weapons/New()
..()
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
/obj/item/storage/box/syndie_kit/throwing_weapons/populate_contents()
for(var/I in 1 to 5)
new /obj/item/throwing_star(src)
new /obj/item/restraints/legcuffs/bola/tactical(src)
new /obj/item/restraints/legcuffs/bola/tactical(src)
/obj/item/storage/box/syndie_kit/sarin
name = "Sarin Gas Grenades"
/obj/item/storage/box/syndie_kit/sarin/New()
..()
/obj/item/storage/box/syndie_kit/sarin/populate_contents()
new /obj/item/grenade/chem_grenade/saringas(src)
new /obj/item/grenade/chem_grenade/saringas(src)
new /obj/item/grenade/chem_grenade/saringas(src)
@@ -218,43 +192,29 @@
/obj/item/storage/box/syndie_kit/bioterror
name = "bioterror syringe box"
/obj/item/storage/box/syndie_kit/bioterror/New()
..()
new /obj/item/reagent_containers/syringe/bioterror(src)
new /obj/item/reagent_containers/syringe/bioterror(src)
new /obj/item/reagent_containers/syringe/bioterror(src)
new /obj/item/reagent_containers/syringe/bioterror(src)
new /obj/item/reagent_containers/syringe/bioterror(src)
new /obj/item/reagent_containers/syringe/bioterror(src)
new /obj/item/reagent_containers/syringe/bioterror(src)
return
/obj/item/storage/box/syndie_kit/bioterror/populate_contents()
for(var/I in 1 to 7)
new /obj/item/reagent_containers/syringe/bioterror(src)
/obj/item/storage/box/syndie_kit/caneshotgun
name = "cane gun kit"
/obj/item/storage/box/syndie_kit/caneshotgun/New()
..()
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/ammo_casing/shotgun/assassination(src)
/obj/item/storage/box/syndie_kit/caneshotgun/populate_contents()
for(var/I in 1 to 6)
new /obj/item/ammo_casing/shotgun/assassination(src)
new /obj/item/gun/projectile/revolver/doublebarrel/improvised/cane(src)
/obj/item/storage/box/syndie_kit/fake_revolver
name = "trick revolver kit"
/obj/item/storage/box/syndie_kit/fake_revolver/New()
..()
/obj/item/storage/box/syndie_kit/fake_revolver/populate_contents()
new /obj/item/toy/russian_revolver/trick_revolver(src)
/obj/item/storage/box/syndie_kit/mimery
name = "advanced mimery kit"
/obj/item/storage/box/syndie_kit/mimery/New()
..()
/obj/item/storage/box/syndie_kit/mimery/populate_contents()
new /obj/item/spellbook/oneuse/mime/greaterwall(src)
new /obj/item/spellbook/oneuse/mime/fingergun(src)
@@ -262,8 +222,7 @@
/obj/item/storage/box/syndie_kit/atmosn2ogrenades
name = "Atmos N2O Grenades"
/obj/item/storage/box/syndie_kit/atmosn2ogrenades/New()
..()
/obj/item/storage/box/syndie_kit/atmosn2ogrenades/populate_contents()
new /obj/item/grenade/clusterbuster/n2o(src)
new /obj/item/grenade/clusterbuster/n2o(src)
@@ -271,8 +230,7 @@
/obj/item/storage/box/syndie_kit/atmosfiregrenades
name = "Plasma Fire Grenades"
/obj/item/storage/box/syndie_kit/atmosfiregrenades/New()
..()
/obj/item/storage/box/syndie_kit/atmosfiregrenades/populate_contents()
new /obj/item/grenade/clusterbuster/plasma(src)
new /obj/item/grenade/clusterbuster/plasma(src)
@@ -280,8 +238,7 @@
/obj/item/storage/box/syndie_kit/missionary_set
name = "Missionary Starter Kit"
/obj/item/storage/box/syndie_kit/missionary_set/New()
..()
/obj/item/storage/box/syndie_kit/missionary_set/populate_contents()
new /obj/item/nullrod/missionary_staff(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie/missionary_robe(src)
var/obj/item/storage/bible/B = new /obj/item/storage/bible(src)
@@ -294,8 +251,7 @@
/obj/item/storage/box/syndie_kit/cutouts
name = "Fortified Artistic Box"
/obj/item/storage/box/syndie_kit/cutouts/New()
..()
/obj/item/storage/box/syndie_kit/cutouts/populate_contents()
for(var/i in 1 to 3)
new/obj/item/cardboard_cutout/adaptive(src)
new/obj/item/toy/crayon/spraycan(src)
@@ -304,8 +260,7 @@
name = "bone repair kit"
desc = "A box containing one prototype field bone repair kit."
/obj/item/storage/box/syndie_kit/bonerepair/New()
..()
/obj/item/storage/box/syndie_kit/bonerepair/populate_contents()
new /obj/item/reagent_containers/hypospray/autoinjector/nanocalcium(src)
var/obj/item/paper/P = new /obj/item/paper(src)
P.name = "Bone repair guide"
@@ -324,8 +279,7 @@ To apply, hold the injector a short distance away from the outer thigh before ap
name = "Safe-cracking Kit"
desc = "Everything you need to quietly open a mechanical combination safe."
/obj/item/storage/box/syndie_kit/safecracking/New()
..()
/obj/item/storage/box/syndie_kit/safecracking/populate_contents()
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/balaclava(src)
new /obj/item/clothing/accessory/stethoscope(src)
@@ -334,8 +288,7 @@ To apply, hold the injector a short distance away from the outer thigh before ap
/obj/item/storage/box/syndie_kit/chameleon
name = "chameleon kit"
/obj/item/storage/box/syndie_kit/chameleon/New()
..()
/obj/item/storage/box/syndie_kit/chameleon/populate_contents()
new /obj/item/clothing/under/chameleon(src)
new /obj/item/clothing/suit/chameleon(src)
new /obj/item/clothing/gloves/chameleon(src)
@@ -351,10 +304,8 @@ To apply, hold the injector a short distance away from the outer thigh before ap
/obj/item/storage/box/syndie_kit/dart_gun
name = "dart gun kit"
/obj/item/storage/box/syndie_kit/dart_gun/New()
..()
/obj/item/storage/box/syndie_kit/dart_gun/populate_contents()
new /obj/item/gun/syringe/syndicate(src)
new /obj/item/reagent_containers/syringe/capulettium_plus(src)
new /obj/item/reagent_containers/syringe/sarin(src)
new /obj/item/reagent_containers/syringe/pancuronium(src)
@@ -74,29 +74,20 @@
else
return ..()
/obj/item/storage/wallet/random/New()
..()
var/item1_type = pick(/obj/item/stack/spacecash,
/obj/item/storage/wallet/random/populate_contents()
var/cash = pick(/obj/item/stack/spacecash,
/obj/item/stack/spacecash/c10,
/obj/item/stack/spacecash/c100,
/obj/item/stack/spacecash/c500,
/obj/item/stack/spacecash/c1000)
var/item2_type
if(prob(50))
item2_type = pick(/obj/item/stack/spacecash,
/obj/item/stack/spacecash/c10,
/obj/item/stack/spacecash/c100,
/obj/item/stack/spacecash/c500,
/obj/item/stack/spacecash/c1000)
var/item3_type = pick( /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/gold, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron )
var/coin = pickweight(list(/obj/item/coin/iron = 3,
/obj/item/coin/silver = 2,
/obj/item/coin/gold = 1))
spawn(2)
if(item1_type)
new item1_type(src)
if(item2_type)
new item2_type(src)
if(item3_type)
new item3_type(src)
new cash(src)
if(prob(50)) // 50% chance of a second
new cash(src)
new coin(src)
//////////////////////////////////////
// Color Wallets //
@@ -107,11 +98,11 @@
desc = "A cheap wallet from the arcade."
storage_slots = 5 //smaller storage than normal wallets
/obj/item/storage/wallet/color/New()
..()
/obj/item/storage/wallet/color/Initialize(mapload)
. = ..()
if(!item_color)
var/color_wallet = pick(subtypesof(/obj/item/storage/wallet/color))
new color_wallet(src.loc)
new color_wallet(loc)
qdel(src)
return
UpdateDesc()
+1 -3
View File
@@ -168,9 +168,7 @@
return
H.forcesay(GLOB.hit_appends)
if(iscarbon(L))
var/mob/living/carbon/C = L
C.shock_internal_organs(33)
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK, 33)
L.Stun(stunforce)
L.Weaken(stunforce)
@@ -141,7 +141,7 @@
/obj/item/reagent_containers/spray/mister/attack_self()
return
/proc/check_tank_exists(parent_tank, var/mob/living/carbon/human/M, var/obj/O)
/proc/check_tank_exists(parent_tank, mob/living/carbon/human/M, obj/O)
if(!parent_tank || !istype(parent_tank, /obj/item/watertank)) //To avoid weird issues from admin spawns
M.unEquip(O)
qdel(0)
@@ -182,7 +182,7 @@
/obj/item/watertank/janitor/make_noz()
return new /obj/item/reagent_containers/spray/mister/janitor(src)
/obj/item/reagent_containers/spray/mister/janitor/attack_self(var/mob/user)
/obj/item/reagent_containers/spray/mister/janitor/attack_self(mob/user)
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
to_chat(user, "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
+1 -1
View File
@@ -8,7 +8,7 @@
amount = 25
max_amount = 25
/obj/item/stack/tape_roll/New(var/loc, var/amount=null)
/obj/item/stack/tape_roll/New(loc, amount=null)
..()
update_icon()
+3 -76
View File
@@ -638,7 +638,7 @@
/obj/item/twohanded/singularityhammer
name = "singularity hammer"
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
icon_state = "mjollnir0"
icon_state = "singulohammer0"
flags = CONDUCT
slot_flags = SLOT_BACK
force = 5
@@ -665,7 +665,7 @@
charged++
/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
icon_state = "singulohammer[wielded]"
..()
/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
@@ -728,7 +728,7 @@
if(wielded)
//if(charged == 5)
//charged = 0
playsound(loc, "sparks", 50, 1)
playsound(loc, "sparks", 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
if(isliving(M))
M.Stun(3)
shock(M)
@@ -806,76 +806,3 @@
Z.ex_act(2)
charged = 3
playsound(user, 'sound/weapons/marauder.ogg', 50, 1)
/obj/item/twohanded/pitchfork
icon_state = "pitchfork0"
name = "pitchfork"
desc = "A simple tool used for moving hay."
force = 7
throwforce = 15
w_class = WEIGHT_CLASS_BULKY
force_unwielded = 7
force_wielded = 15
attack_verb = list("attacked", "impaled", "pierced")
hitsound = 'sound/weapons/bladeslice.ogg'
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
/obj/item/twohanded/pitchfork/demonic
name = "demonic pitchfork"
desc = "A red pitchfork, it looks like the work of the devil."
force = 19
throwforce = 24
force_unwielded = 19
force_wielded = 25
/obj/item/twohanded/pitchfork/demonic/greater
force = 24
throwforce = 50
force_unwielded = 24
force_wielded = 34
/obj/item/twohanded/pitchfork/demonic/ascended
force = 100
throwforce = 100
force_unwielded = 100
force_wielded = 500000 // Kills you DEAD.
/obj/item/twohanded/pitchfork/update_icon()
icon_state = "pitchfork[wielded]"
/obj/item/twohanded/pitchfork/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] impales \himself in \his abdomen with [src]! It looks like \he's trying to commit suicide...</span>")
return BRUTELOSS
/obj/item/twohanded/pitchfork/demonic/pickup(mob/user)
. = ..()
if(istype(user, /mob/living))
var/mob/living/U = user
if(U.mind && !U.mind.devilinfo && (U.mind.soulOwner == U.mind)) //Burn hands unless they are a devil or have sold their soul
U.visible_message("<span class='warning'>As [U] picks [src] up, [U]'s arms briefly catch fire.</span>", \
"<span class='warning'>\"As you pick up the [src] your arms ignite, reminding you of all your past sins.\"</span>")
if(ishuman(U))
var/mob/living/carbon/human/H = U
H.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
else
U.adjustFireLoss(rand(force/2,force))
/obj/item/twohanded/pitchfork/demonic/attack(mob/target, mob/living/carbon/human/user)
if(user.mind && !user.mind.devilinfo && (user.mind.soulOwner != user.mind))
to_chat(user, "<span class ='warning'>The [src] burns in your hands.</span>")
user.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
..()
// It's no fun being the lord of all hell if you can't get out of a simple room
/obj/item/twohanded/pitchfork/demonic/ascended/afterattack(atom/target, mob/user, proximity)
if(!proximity || !wielded)
return
if(istype(target, /turf/simulated/wall))
var/turf/simulated/wall/W = target
user.visible_message("<span class='danger'>[user] blasts \the [target] with \the [src]!</span>")
playsound(target, 'sound/magic/Disintegrate.ogg', 100, 1)
W.devastate_wall(TRUE)
return 1
..()