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CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces * Matthew 10:22 * fixes * dgamerl review * Update code/modules/hydroponics/plant_genes.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/bot/ed209bot.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/pda/PDA.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * fuck * bah * Update tools/ci/check_grep2.py Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * oops * guh --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -89,7 +89,7 @@ SUBSYSTEM_DEF(ticker)
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current_state = GAME_STATE_PREGAME
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fire() // TG says this is a good idea
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for(var/mob/new_player/N in GLOB.player_list)
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if (N.client)
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if(N.client)
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N.new_player_panel_proc() // to enable the observe option
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if(GAME_STATE_PREGAME)
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if(!SSticker.ticker_going) // This has to be referenced like this, and I dont know why. If you dont put SSticker. it will break
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