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CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces * Matthew 10:22 * fixes * dgamerl review * Update code/modules/hydroponics/plant_genes.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/bot/ed209bot.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/pda/PDA.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * fuck * bah * Update tools/ci/check_grep2.py Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * oops * guh --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -59,7 +59,7 @@
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else
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/affecting = H.get_organ("[user.hand ? "l" : "r" ]_hand")
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if(affecting.receive_damage( 0, 5 )) //INFERNO
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if(affecting.receive_damage(0, 5)) //INFERNO
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H.UpdateDamageIcon()
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to_chat(user,"<span class='notice'>You light [src], but you burn your hand in the process.</span>")
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if(world.time > next_on_message)
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@@ -56,7 +56,7 @@
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. += "<span class='notice'>[src] has been eaten down to a sliver!</span>"
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/obj/item/soap/attack(mob/target as mob, mob/user as mob)
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if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_selected == "mouth" )
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if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_selected == "mouth")
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user.visible_message("<span class='warning'>[user] starts washing [target]'s mouth out with [name]!</span>")
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if(do_after(user, cleanspeed, target = target))
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user.visible_message("<span class='warning'>[user] washes [target]'s mouth out with [name]!</span>")
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@@ -459,7 +459,7 @@
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/obj/item/storage/bag/tray/cyborg
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/obj/item/storage/bag/tray/cyborg/afterattack(atom/target, mob/user as mob)
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if( isturf(target) || istype(target,/obj/structure/table) )
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if(isturf(target) || istype(target,/obj/structure/table))
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var/found_table = istype(target,/obj/structure/table/)
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if(!found_table) //it must be a turf!
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for(var/obj/structure/table/T in target)
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@@ -469,7 +469,7 @@
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var/turf/dropspot
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if(!found_table) // don't unload things onto walls or other silly places.
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dropspot = user.loc
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else if( isturf(target) ) // they clicked on a turf with a table in it
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else if(isturf(target)) // they clicked on a turf with a table in it
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dropspot = target
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else // they clicked on a table
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dropspot = target.loc
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@@ -39,7 +39,7 @@
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open(user)
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return 0
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if(!( istype(over_object, /obj/screen) ))
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if(!istype(over_object, /obj/screen))
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return 1
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//makes sure master_item is equipped before putting it in hand, so that we can't drag it into our hand from miles away.
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@@ -47,7 +47,7 @@
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if(!(master_item.loc == user) || (master_item.loc && master_item.loc.loc == user))
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return 0
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if(!( user.restrained() ) && !( user.stat ))
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if(!user.restrained() && !user.stat)
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switch(over_object.name)
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if("r_hand")
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user.unEquip(master_item, silent = TRUE)
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