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CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces * Matthew 10:22 * fixes * dgamerl review * Update code/modules/hydroponics/plant_genes.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/bot/ed209bot.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/pda/PDA.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * fuck * bah * Update tools/ci/check_grep2.py Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * oops * guh --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
@@ -91,7 +91,7 @@
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qdel(src)
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return ..()
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if (istype(O, /obj/item/plant_analyzer))
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if(istype(O, /obj/item/plant_analyzer))
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var/msg = "<span class='info'>This is \a <span class='name'>[src].</span>\n"
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if(seed)
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msg += seed.get_analyzer_text()
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@@ -37,7 +37,7 @@
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/obj/item/grown/attackby(obj/item/O, mob/user, params)
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..()
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if (istype(O, /obj/item/plant_analyzer))
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if(istype(O, /obj/item/plant_analyzer))
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var/msg = "<span class='info'>This is \a <span class='name'>[src]</span>\n"
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if(seed)
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msg += seed.get_analyzer_text()
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@@ -62,9 +62,9 @@
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/obj/machinery/hydroponics/constructable/RefreshParts()
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var/tmp_capacity = 0
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for (var/obj/item/stock_parts/matter_bin/M in component_parts)
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for(var/obj/item/stock_parts/matter_bin/M in component_parts)
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tmp_capacity += M.rating
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for (var/obj/item/stock_parts/manipulator/M in component_parts)
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for(var/obj/item/stock_parts/manipulator/M in component_parts)
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rating = M.rating
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maxwater = tmp_capacity * 50 // Up to 300
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maxnutri = tmp_capacity * 5 // Up to 30
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@@ -252,20 +252,20 @@
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else
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weedinvasion() // Weed invasion into empty tray
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needs_update = 1
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if (needs_update)
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if(needs_update)
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update_state()
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return
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/obj/machinery/hydroponics/proc/nutrimentMutation()
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if (mutmod == 0)
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if(mutmod == 0)
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return
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if (mutmod == 1)
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if(mutmod == 1)
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if(prob(80)) //80%
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mutate()
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else if(prob(75)) //15%
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hardmutate()
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return
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if (mutmod == 2)
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if(mutmod == 2)
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if(prob(50)) //50%
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mutate()
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else if(prob(50)) //25%
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@@ -347,11 +347,11 @@
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. += "<span class='info'>It has the <span class='name'>[myseed.variant]</span> variant of <span class='name'>[myseed.plantname]</span> planted.</span>"
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else
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. += "<span class='info'>It has <span class='name'>[myseed.plantname]</span> planted.</span>"
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if (dead)
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if(dead)
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. += "<span class='warning'>It's dead!</span>"
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else if (harvest)
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else if(harvest)
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. += "<span class='info'>It's ready to harvest.</span>"
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else if (plant_health <= (myseed.endurance / 2))
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else if(plant_health <= (myseed.endurance / 2))
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. += "<span class='warning'>It looks unhealthy.</span>"
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else
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. += "<span class='info'>[src] is empty.</span>"
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@@ -445,7 +445,7 @@
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/obj/machinery/hydroponics/proc/mutateweed() // If the weeds gets the mutagent instead. Mind you, this pretty much destroys the old plant
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if( weedlevel > 5 )
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if(weedlevel > 5)
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QDEL_NULL(myseed)
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var/newWeed = pick(/obj/item/seeds/liberty, /obj/item/seeds/angel, /obj/item/seeds/nettle/death, /obj/item/seeds/kudzu)
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myseed = new newWeed
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@@ -673,7 +673,7 @@
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if(S.has_reagent("saltpetre", 1))
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var/salt = S.get_reagent_amount("saltpetre")
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adjustHealth(round(salt * 0.25))
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if (myseed)
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if(myseed)
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myseed.adjust_production(-round(salt/100)-prob(salt%100))
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myseed.adjust_potency(round(salt*0.50))
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// Ash is also used IRL in gardening, as a fertilizer enhancer and weed killer
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@@ -779,7 +779,7 @@
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if(irrigate && transfer_amount > 30 && reagent_source.reagents.total_volume >= 30 && using_irrigation)
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trays = FindConnected()
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if (trays.len > 1)
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if(trays.len > 1)
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visi_msg += ", setting off the irrigation system"
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if(visi_msg)
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@@ -267,7 +267,7 @@
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/datum/plant_gene/trait/cell_charge
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// Cell recharging trait. Charges all mob's power cells to (potency*rate)% mark when eaten.
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// Generates sparks on squash.
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// Small (potency*rate*5) chance to shock squish or slip target for (potency*rate*5) damage.
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// Small (potency*rate*5) chance to shock squish or slip target for damage (potency*rate*5).
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// Multiplies max charge by (rate*100) when used in potato power cells.
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name = "Electrical Activity"
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rate = 0.2
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@@ -94,7 +94,7 @@
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loaded++
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add_seed(G, user)
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if (loaded)
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if(loaded)
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to_chat(user, "<span class='notice'>You transfer [loaded] seeds from [O] into [src].</span>")
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else
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to_chat(user, "<span class='notice'>There are no seeds in [O].</span>")
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@@ -103,7 +103,7 @@
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else if(seedify(O,-1, src, user))
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to_chat(user, "<span class='notice'>You extract some seeds.</span>")
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return
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else if (istype(O,/obj/item/seeds))
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else if(istype(O,/obj/item/seeds))
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if(add_seed(O, user))
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to_chat(user, "<span class='notice'>You add [O] to [name].</span>")
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updateUsrDialog()
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@@ -209,7 +209,7 @@
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S.remove_from_storage(O, src)
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for(var/datum/seed_pile/N in piles) //this for loop physically hurts me
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if (O.plantname == N.name && O.variant == N.variant && O.lifespan == N.lifespan && O.endurance == N.endurance && O.maturation == N.maturation && O.production == N.production && O.yield == N.yield && O.potency == N.potency)
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if(O.plantname == N.name && O.variant == N.variant && O.lifespan == N.lifespan && O.endurance == N.endurance && O.maturation == N.maturation && O.production == N.production && O.yield == N.yield && O.potency == N.potency)
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N.amount++
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O.forceMove(src)
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return
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