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CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces * Matthew 10:22 * fixes * dgamerl review * Update code/modules/hydroponics/plant_genes.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/bot/ed209bot.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/pda/PDA.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * fuck * bah * Update tools/ci/check_grep2.py Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * oops * guh --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -582,7 +582,7 @@
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if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1) //seperated from our puller and not in the middle of a diagonal move
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pulledby.stop_pulling()
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if(s_active && !(s_active in contents) && get_turf(s_active) != get_turf(src)) //check !( s_active in contents ) first so we hopefully don't have to call get_turf() so much.
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if(s_active && !(s_active in contents) && get_turf(s_active) != get_turf(src)) //check !( s_active in contents) first so we hopefully don't have to call get_turf() so much.
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s_active.close(src)
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/mob/living/proc/pull_pulled(turf/dest, atom/movable/pullee, movetime)
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@@ -714,7 +714,7 @@
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if(has_limbs)
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var/turf/T = get_step(src, angle2dir(dir2angle(direction) + 90))
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if (T)
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if(T)
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turfs_to_check += T
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T = get_step(src, angle2dir(dir2angle(direction) - 90))
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@@ -1094,9 +1094,9 @@
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if(client)
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if(new_z)
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SSmobs.clients_by_zlevel[new_z] += src
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for (var/I in length(SSidlenpcpool.idle_mobs_by_zlevel[new_z]) to 1 step -1) //Backwards loop because we're removing (guarantees optimal rather than worst-case performance), it's fine to use .len here but doesn't compile on 511
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for(var/I in length(SSidlenpcpool.idle_mobs_by_zlevel[new_z]) to 1 step -1) //Backwards loop because we're removing (guarantees optimal rather than worst-case performance), it's fine to use .len here but doesn't compile on 511
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var/mob/living/simple_animal/SA = SSidlenpcpool.idle_mobs_by_zlevel[new_z][I]
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if (SA)
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if(SA)
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SA.toggle_ai(AI_ON) // Guarantees responsiveness for when appearing right next to mobs
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else
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SSidlenpcpool.idle_mobs_by_zlevel[new_z] -= SA
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