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Set Ore Redemption Machines to use Low Priority Messages (#26444)
* Refactor createMessage out of message server * Change radio message * Add reminder * Fix linting errors * Fix more linting errors * Update priorities * Add low priority icon * Lower indent * Fix switch statement * Add low priority icon * No reminders for low priority messages * Update priorities in frontend * Build and update /tg/ui * Fix typo * Clarify purpose of return * [ci skip] * Build and update /tg/ui * [ci skip] * Build and update /tg/ui --------- Co-authored-by: Arthri <41360489+a@users.noreply.github.com> Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
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@@ -471,7 +471,7 @@
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if(!(C.department in supply_consoles))
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continue
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if(!supply_consoles[C.department] || length(supply_consoles[C.department] - mats_in_stock))
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C.createMessage("Ore Redemption Machine", "New Minerals Available!", msg, RQ_NORMALPRIORITY)
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C.createMessage("Ore Redemption Machine", "New Minerals Available!", msg, RQ_LOWPRIORITY)
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/obj/machinery/mineral/ore_redemption/proc/try_refill_storage(mob/living/silicon/robot/robot)
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. = FALSE
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