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Wooden chairs break into wood not metal
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@@ -84,6 +84,15 @@
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burntime = 20
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// TODO: Special ash subtype that looks like charred chair legs
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/obj/structure/stool/bed/chair/wood/attack_animal(mob/living/simple_animal/user)
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if(user.environment_smash)
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user.do_attack_animation(src)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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new /obj/item/stack/sheet/wood(get_turf(src))
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new /obj/item/stack/sheet/wood(get_turf(src))
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new /obj/item/stack/sheet/wood(get_turf(src))
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qdel(src)
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/obj/structure/stool/bed/chair/wood/narsie_act()
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return
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