Drask burn_mod down from 4 to 2. Now it takes 5 laser shots to kill them, or 8 welder hits

Regen values altered to reflect that change in the maths:
Tier 3 regeneration: 10 brute and 10 burn per breath (once every four seconds)
Tier 2 regeneration: 6 brute and 6 burn per breath
Tier 1 regeneration: 3 brute and 3 burn per breath
Tier 3 regeneration now requires an upgraded freezer to get internals cold enough
hot_env_multiplier = 2 added

Signed-off-by: HugoLuman <qaggeler@uci.edu>
This commit is contained in:
HugoLuman
2016-04-13 20:07:00 -07:00
parent 4d0792e020
commit 498e243f0f
@@ -15,7 +15,7 @@
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
burn_mod = 4
burn_mod = 2
//exotic_blood = "cryoxadone"
body_temperature = 273
@@ -40,6 +40,7 @@
heat_level_2 = 340 //Default 400
heat_level_3 = 400 //Default 460
heat_level_3_breathe = 600 //Default 1000
hot_env_multiplier = 2
flesh_color = "#a3d4eb"
reagent_tag = PROCESS_ORG
@@ -66,18 +67,18 @@
to_chat(H, "<span class='warning'>You feel your face burning and a searing heat in your lungs!</span>")
switch(breath.temperature)
if(-INFINITY to 120)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_3)
if(-INFINITY to 65)
H.adjustFireLoss(cold_env_multiplier*5) //Has to be half the brute, since it has a 2x multiplier from burn_mod
H.adjustBruteLoss(cold_env_multiplier*10)
H.fire_alert = max(H.fire_alert, 1) //To alert that their breath is cold enough for healing. Does not seem to affect cold movement slowdown
if(121 to 200)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_2)
if(66 to 200)
H.adjustFireLoss(cold_env_multiplier*3)
H.adjustBruteLoss(cold_env_multiplier*6)
H.fire_alert = max(H.fire_alert, 1)
if(201 to 260)
H.adjustFireLoss(cold_env_multiplier*COLD_GAS_DAMAGE_LEVEL_1)
H.adjustFireLoss(cold_env_multiplier*1.5)
H.adjustBruteLoss(cold_env_multiplier*3)
H.fire_alert = max(H.fire_alert, 1)