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https://github.com/ParadiseSS13/Paradise.git
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Merge remote-tracking branch 'ParadiseSS13/master' into nanoui-is-dead
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@@ -210,6 +210,7 @@
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attack_verb = list("attacked", "struck", "hit")
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brightness_on = 0
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sharp_when_wielded = FALSE // It's a toy
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needs_permit = FALSE
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/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return 0
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@@ -162,6 +162,9 @@
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..()
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if(slot == slot_l_hand || slot == slot_r_hand)
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wield(user)
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if(!wielded) // Drop immediately if we couldn't wield
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user.drop_item()
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to_chat(user, "<span class='notice'>[src] is too cumbersome to carry in one hand!</span>")
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else
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unwield(user)
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@@ -205,6 +208,7 @@
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name = "bone axe"
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desc = "A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters."
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force_wielded = 23
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needs_permit = TRUE
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/obj/item/twohanded/fireaxe/boneaxe/update_icon()
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icon_state = "bone_axe[wielded]"
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@@ -273,6 +277,7 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
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resistance_flags = FIRE_PROOF
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light_power = 2
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needs_permit = TRUE
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var/brightness_on = 2
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var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
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@@ -382,6 +387,7 @@
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var/obj/item/grenade/explosive = null
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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needs_permit = TRUE
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var/icon_prefix = "spearglass"
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/obj/item/twohanded/spear/update_icon()
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@@ -86,6 +86,7 @@
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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needs_permit = TRUE
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/obj/item/katana/cursed
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slot_flags = null
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@@ -309,8 +309,6 @@
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// breakout_time++ //Harder to get out of welded lockers than locked lockers
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//okay, so the closet is either welded or locked... resist!!!
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L.changeNext_move(CLICK_CD_BREAKOUT)
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L.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(L, "<span class='warning'>You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)</span>")
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for(var/mob/O in viewers(usr.loc))
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O.show_message("<span class='danger'>The [src] begins to shake violently!</span>", 1)
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@@ -125,8 +125,6 @@
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return //It's a secure closet, but isn't locked. Easily escapable from, no need to 'resist'
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//okay, so the closet is either welded or locked... resist!!!
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L.changeNext_move(CLICK_CD_BREAKOUT)
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L.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(L, "<span class='warning'>You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)</span>")
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for(var/mob/O in viewers(src))
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O.show_message("<span class='danger'>The [src] begins to shake violently!</span>", 1)
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