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Merge pull request #11117 from farie82/fixe-antidrop-and-resting-issue
Fixes some antidrop edge cases and can't give items to resting people now
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@@ -35,7 +35,7 @@
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/mob/proc/put_in_l_hand(var/obj/item/W)
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if(!put_in_hand_check(W))
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return 0
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if(!l_hand)
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if(!l_hand && has_left_hand())
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W.forceMove(src) //TODO: move to equipped?
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l_hand = W
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W.layer = 20 //TODO: move to equipped?
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@@ -51,7 +51,7 @@
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/mob/proc/put_in_r_hand(var/obj/item/W)
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if(!put_in_hand_check(W))
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return 0
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if(!r_hand)
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if(!r_hand && has_right_hand())
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W.forceMove(src)
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r_hand = W
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W.layer = 20
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@@ -4,22 +4,15 @@
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if(!iscarbon(target)) //something is bypassing the give arguments, no clue what, adding a sanity check JIC
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to_chat(usr, "<span class='danger'>Wait a second... \the [target] HAS NO HANDS! AHH!</span>")//cheesy messages ftw
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return
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if(target.incapacitated() || usr.incapacitated() || target.client == null)
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return
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if(target.stat == 2 || usr.stat == 2|| target.client == null)
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return
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var/obj/item/I
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if(!usr.hand && usr.r_hand == null)
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to_chat(usr, "<span class='warning'> You don't have anything in your right hand to give to [target.name]</span>")
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return
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if(usr.hand && usr.l_hand == null)
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to_chat(usr, "<span class='warning'> You don't have anything in your left hand to give to [target.name]</span>")
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return
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if(usr.hand)
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I = usr.l_hand
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else if(!usr.hand)
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I = usr.r_hand
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var/obj/item/I = get_active_hand()
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if(!I)
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to_chat(usr, "<span class='warning'> You don't have anything in your hand to give to [target.name]</span>")
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return
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if((I.flags & NODROP) || (I.flags & ABSTRACT))
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to_chat(usr, "<span class='notice'>That's not exactly something you can give.</span>")
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@@ -29,35 +22,30 @@
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if("Yes")
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if(!I)
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return
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if(target.incapacitated() || usr.incapacitated())
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return
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if(!Adjacent(target))
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to_chat(usr, "<span class='warning'> You need to stay in reaching distance while giving an object.</span>")
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to_chat(target, "<span class='warning'> [usr.name] moved too far away.</span>")
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return
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if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
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if((I.flags & NODROP) || (I.flags & ABSTRACT))
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to_chat(usr, "<span class='warning'>[I] stays stuck to your hand when you try to give it!</span>")
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to_chat(target, "<span class='warning'>[I] stays stuck to [usr.name]'s hand when you try to take it!</span>")
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return
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if(I != get_active_hand())
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to_chat(usr, "<span class='warning'> You need to keep the item in your active hand.</span>")
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to_chat(target, "<span class='warning'> [usr.name] seem to have given up on giving \the [I.name] to you.</span>")
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to_chat(target, "<span class='warning'> [usr.name] seem to have given up on giving [I] to you.</span>")
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return
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if(target.r_hand != null && target.l_hand != null)
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to_chat(target, "<span class='warning'> Your hands are full.</span>")
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to_chat(usr, "<span class='warning'> Their hands are full.</span>")
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return
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else
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usr.drop_item()
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if(target.r_hand == null)
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target.r_hand = I
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else
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target.l_hand = I
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I.loc = target
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I.layer = 20
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I.plane = HUD_PLANE
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usr.unEquip(I)
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target.put_in_hands(I)
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I.add_fingerprint(target)
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src.update_inv_l_hand()
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src.update_inv_r_hand()
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target.update_inv_l_hand()
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target.update_inv_r_hand()
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target.visible_message("<span class='notice'> [usr.name] handed \the [I.name] to [target.name].</span>")
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target.visible_message("<span class='notice'> [usr.name] handed [I] to [target.name].</span>")
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I.on_give(usr, target)
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if("No")
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target.visible_message("<span class='warning'> [usr.name] tried to hand [I.name] to [target.name] but [target.name] didn't want it.</span>")
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target.visible_message("<span class='warning'> [usr.name] tried to hand [I] to [target.name] but [target.name] didn't want it.</span>")
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else
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to_chat(usr, "<span class='warning'> [target.name]'s hands are full.</span>")
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@@ -434,11 +434,11 @@
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if(slot_l_hand)
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if(l_hand)
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return 0
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return 1
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return !incapacitated()
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if(slot_r_hand)
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if(r_hand)
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return 0
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return 1
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return !incapacitated()
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if(slot_wear_mask)
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if(wear_mask)
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return 0
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@@ -759,7 +759,7 @@
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if(!silent)
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visible_message("<span class='notice'>[src] tries to put [what] on [who].</span>")
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if(do_mob(src, who, what.put_on_delay))
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if(what && Adjacent(who))
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if(what && Adjacent(who) && !(what.flags & NODROP))
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unEquip(what)
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who.equip_to_slot_if_possible(what, where, 0, 1)
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add_attack_logs(src, who, "Equipped [what]")
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