A red headcrab day (#12396)

This commit is contained in:
Terilia
2019-10-27 00:26:34 -04:00
committed by variableundefined
parent 3aba865458
commit 49a70daba0
5 changed files with 63 additions and 132 deletions
+2 -1
View File
@@ -181,7 +181,8 @@ var/list/event_last_fired = list()
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Revenant", /datum/event/revenant, 150),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Swarmer Spawn", /datum/event/spawn_swarmer, 150, is_one_shot = 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Morph Spawn", /datum/event/spawn_morph, 40, is_one_shot = 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Disease Outbreak", /datum/event/disease_outbreak, 0, list(ASSIGNMENT_MEDICAL = 150), 1)
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Disease Outbreak", /datum/event/disease_outbreak, 0, list(ASSIGNMENT_MEDICAL = 150), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Headcrabs", /datum/event/headcrabs, 0, list(ASSIGNMENT_SECURITY = 20))
)
/datum/event_container/major
+18 -119
View File
@@ -1,114 +1,29 @@
#define LOC_ATMOS_CONTROL 0
#define LOC_FPMAINT 1
#define LOC_FPMAINT2 2
#define LOC_FSMAINT 3
#define LOC_FSMAINT2 4
#define LOC_ASMAINT 5
#define LOC_ASMAINT2 6
#define LOC_APMAINT 7
#define LOC_MAINTCENTRAL 8
#define LOC_FORE 9
#define LOC_STARBOARD 10
#define LOC_PORT 11
#define LOC_AFT 12
#define LOC_STORAGE 13
#define LOC_DISPOSAL 14
#define LOC_GENETICS 15
#define LOC_ELECTRICAL 16
#define LOC_ABANDONEDBAR 17
#define LOC_ELECTRICAL_SHOP 18
#define LOC_GAMBLING_DEN 19
#define HEADCRAB_NORMAL 0
#define HEADCRAB_FASTMIX 1
#define HEADCRAB_FAST 2
#define HEADCRAB_POISONMIX 3
#define HEADCRAB_POISON 4
/*#define HEADCRAB_CLOWN 5 */ //Planned for the future. maybe
#define HEADCRAB_SPAWNER 5
/datum/event/headcrabs
announceWhen = 10
endWhen = 11
var/location
var/locstring
var/headcrab
var/headcrab_type
/datum/event/headcrabs/start()
location = rand(0,19)
var/list/availableareas = list()
for(var/area/maintenance/A in world)
availableareas += A
var/area/randomarea = pick(availableareas)
var/list/turf/simulated/floor/turfs = list()
var/spawn_area_type
switch(location)
if(LOC_ATMOS_CONTROL)
spawn_area_type = /area/maintenance/atmos_control
locstring = "Atmospherics Maintenance"
if(LOC_FPMAINT)
spawn_area_type = /area/maintenance/fpmaint
locstring = "EVA Maintenance"
if(LOC_FPMAINT2)
spawn_area_type = /area/maintenance/fpmaint2
locstring = "Arrivals North Maintenance"
if(LOC_FSMAINT)
spawn_area_type = /area/maintenance/fsmaint
locstring = "Dormitory Maintenance"
if(LOC_FSMAINT2)
spawn_area_type = /area/maintenance/fsmaint2
locstring = "Bar Maintenance"
if(LOC_ASMAINT)
spawn_area_type = /area/maintenance/asmaint
locstring = "Medbay Maintenance"
if(LOC_ASMAINT2)
spawn_area_type = /area/maintenance/asmaint2
locstring = "Science Maintenance"
if(LOC_APMAINT)
spawn_area_type = /area/maintenance/apmaint
locstring = "Cargo Maintenance"
if(LOC_MAINTCENTRAL)
spawn_area_type = /area/maintenance/maintcentral
locstring = "Bridge Maintenance"
if(LOC_FORE)
spawn_area_type = /area/maintenance/fore
locstring = "Fore Maintenance"
if(LOC_STARBOARD)
spawn_area_type = /area/maintenance/starboard
locstring = "Starboard Maintenance"
if(LOC_PORT)
spawn_area_type = /area/maintenance/port
locstring = "Locker Room Maintenance"
if(LOC_AFT)
spawn_area_type = /area/maintenance/aft
locstring = "Engineering Maintenance"
if(LOC_STORAGE)
spawn_area_type = /area/maintenance/storage
locstring = "Atmospherics Maintenance"
if(LOC_DISPOSAL)
spawn_area_type = /area/maintenance/disposal
locstring = "Waste Disposal"
if(LOC_GENETICS)
spawn_area_type = /area/maintenance/genetics
locstring = "Genetics Maintenance"
if(LOC_ELECTRICAL)
spawn_area_type = /area/maintenance/electrical
locstring = "Electrical Maintenance"
if(LOC_ABANDONEDBAR)
spawn_area_type = /area/maintenance/abandonedbar
locstring = "Maintenance Bar"
if(LOC_ELECTRICAL_SHOP)
spawn_area_type = /area/maintenance/electrical_shop
locstring ="Electronics Den"
if(LOC_GAMBLING_DEN)
spawn_area_type = /area/maintenance/gambling_den
locstring = "Gambling Den"
for(var/areapath in typesof(spawn_area_type))
var/area/A = locate(areapath)
for(var/turf/simulated/floor/F in A.contents)
if(turf_clear(F))
turfs += F
for(var/turf/simulated/floor/F in randomarea)
if(turf_clear(F))
turfs += F
var/list/spawn_types = list()
var/max_number
headcrab = rand(0, 4) //rand(0,x) for the future
switch(headcrab) //Switch is for the future
headcrab_type = rand(0, 5)
switch(headcrab_type)
if(HEADCRAB_NORMAL)
spawn_types = list(/mob/living/simple_animal/hostile/headcrab)
max_number = 6
@@ -124,9 +39,13 @@
if(HEADCRAB_POISON)
spawn_types = list(/mob/living/simple_animal/hostile/headcrab/poison)
max_number = 3
if(HEADCRAB_SPAWNER)
spawn_types = list(/obj/structure/spawner/headcrab)
max_number = 2
var/num = rand(2,max_number)
while(turfs.len > 0 && num > 0)
var/turf/simulated/floor/T = pick(turfs)
turfs.Remove(T)
@@ -136,31 +55,11 @@
/datum/event/headcrabs/announce()
event_announcement.Announce("Bioscans indicate that creatures have been breeding in [locstring]. Clear them out, before this starts to affect productivity", "Lifesign Alert")
#undef LOC_ATMOS_CONTROL
#undef LOC_FPMAINT
#undef LOC_FPMAINT2
#undef LOC_FSMAINT
#undef LOC_FSMAINT2
#undef LOC_ASMAINT
#undef LOC_ASMAINT2
#undef LOC_APMAINT
#undef LOC_MAINTCENTRAL
#undef LOC_FORE
#undef LOC_STARBOARD
#undef LOC_PORT
#undef LOC_AFT
#undef LOC_STORAGE
#undef LOC_DISPOSAL
#undef LOC_GENETICS
#undef LOC_ELECTRICAL
#undef LOC_ABANDONEDBAR
#undef LOC_ELECTRICAL_SHOP
#undef LOC_GAMBLING_DEN
event_announcement.Announce("Bioscans indicate that headcrabs have been breeding on the station. Clear them out, before this starts to affect productivity", "Lifesign Alert")
#undef HEADCRAB_NORMAL
#undef HEADCRAB_FASTMIX
#undef HEADCRAB_FAST
#undef HEADCRAB_POISONMIX
#undef HEADCRAB_POISON
#undef HEADCRAB_POISON
#undef HEADCRAB_SPAWNER
@@ -5,8 +5,9 @@
icon_state = "headcrab"
icon_living = "headcrab"
icon_dead = "headcrab_dead"
health = 40
maxHealth = 40
health = 60
maxHealth = 60
dodging = 1
melee_damage_lower = 5
melee_damage_upper = 10
ranged = 1
@@ -18,7 +19,8 @@
attack_sound = 'sound/creatures/headcrab_attack.ogg'
speak_emote = list("hisses")
var/is_zombie = 0
stat_attack = DEAD //so they continue to attack when they are on the ground.
stat_attack = DEAD //so they continue to attack when they are on the ground.
robust_searching = 1
var/host_species = ""
var/list/human_overlays = list()
@@ -28,6 +30,17 @@
if(H.stat == DEAD || (!H.check_death_method() && H.health <= HEALTH_THRESHOLD_DEAD))
Zombify(H)
break
var/cycles = 4
if(cycles >= 4)
for(var/mob/living/simple_animal/K in oview(src, 1)) //Only for corpse right next to/on same tile
if(K.stat == DEAD || (!K.check_death_method() && K.health <= HEALTH_THRESHOLD_DEAD))
visible_message("<span class='danger'>[src] consumes [target] whole!</span>")
if(health < maxHealth)
health += 10
qdel(K)
break
cycles = 0
cycles++
..()
/mob/living/simple_animal/hostile/headcrab/OpenFire(atom/A)
@@ -51,7 +64,7 @@
var/obj/item/clothing/suit/armor/A = H.wear_suit
if(A.armor && A.armor["melee"])
maxHealth += A.armor["melee"] //That zombie's got armor, I want armor!
maxHealth += 50
maxHealth += 200
health = maxHealth
name = "zombie"
desc = "A corpse animated by the alien being on its head."
@@ -114,8 +127,8 @@
icon_state = "fast_headcrab"
icon_living = "fast_headcrab"
icon_dead = "fast_headcrab_dead"
health = 30
maxHealth = 30
health = 40
maxHealth = 40
ranged_cooldown_time = 30
jumpdistance = 8
jumpspeed = 2
@@ -144,11 +157,13 @@
icon_state = "poison_headcrab"
icon_living = "poison_headcrab"
icon_dead = "poison_headcrab_dead"
health = 60
maxHealth = 60
health = 80
maxHealth = 80
ranged_cooldown_time = 50
jumpdistance = 3
jumpspeed = 1
melee_damage_lower = 8
melee_damage_upper = 20
attack_sound = 'sound/creatures/ph_scream1.ogg'
speak_emote = list("screech")
@@ -167,6 +182,10 @@
/mob/living/simple_animal/hostile/headcrab/poison/AttackingTarget()
. = ..()
var/mob/living/carbon/C = target
if(C.can_inject(null, FALSE, "head", FALSE))
C.reagents.add_reagent("lsd", 5)
if(iscarbon(target) && target.reagents)
var/inject_target = pick("chest", "head")
var/mob/living/carbon/C = target
if(C.stunned || C.can_inject(null, FALSE, inject_target, FALSE))
if(C.eye_blurry < 60)
C.AdjustEyeBlurry(10)
visible_message("<span class='danger'>[src] buries its fangs deep into the [inject_target] of [target]!</span>")