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    - Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into DWI - - -

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    - NanoUI Update: Seperate UI Data into ui_data() proc - - -

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    This commit changes how NanoUI's live data updating system works.
    -Previously, data for the template was directly gathered in the
    -ui_interact proc. Now, it is seperated into the proc `ui_data`.
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    -To players, this does absolutely nothing.
    -To coders, this opens up the potential for a much more complicated and
    -fancy graphical updating system in the future, because the data is
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    - /tg/ mecha - Part 1 - - -

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    Start of porting the /tg/station mecha update.
    -This commit only cleans up the code and adds the proper dependencies for
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    - - Removes relative pathing from /datum/events
    - - Updated Process_Spacemove() to use
    -   atom/movable/proc/get_spacemove_backup()
    -   - Basically just makes launching off of unanchored objects in space an
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    - - Removed styling atrocities and relative pathing from most of the mecha files.
    -  - Notable exceptions:
    -   - code/game/mecha/mech_bay.dm
    -   - code/game/mecha/mech_fabricator.dm
    -   - code/game/mecha/mecha_construction_paths.dm
    -   - code/game/mecha/mecha_parts.dm
    -   - code/game/mecha/mecha_wreckage.dm
    -   - code/game/mecha/paintkits.dm
    - - Removed dyndomove/dyndoattackby/dyndobulletact. No more icky dynamic
    -   calls. Replaced by specific code for the 3 modules that used it.
    - - Refactored module cooldown. It now uses addtimer, and power usage is
    -   hooked directly into the cooldown calls.
    - - Added atom/movable/proc/has_buckled_mobs(). Currently not that useful,
    -   but, necessary for porting the multi-buckling system from /tg/.
    - - Split code/game/mecha/equipment/tools/tools.dm into multiple files.
    - - Removed snowflake behaviour from exosuit drill. It now calls
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    -  - Different from /tg/: Allows you to drill any wall/floor normally.
    - - Drill no longer gibs mobs. It deals 80 organ damage instead.
    - - Drill can be used to harvest dead mobs.
    - - Removed all global_iterator systems from mecha and mecha equipment.
    -   Everything now uses object processing.
    - - Mecha now have a turn sound variable and step sound variable. Updated
    -   all subtypes to use these instead of snowflake domove procs.
    - - Removed mecha_do_after, mecha now uses the normal do_after.
    - - Removed enter_after, same as above.
    - - /obj/mecha/Process_Spacemove no longer strangely calls the user's
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    - - /obj/mecha/return_pressure now uses return_air instead of copypasted
    -   cabin air detection.
    - - Same for /obj/mecha/return_temperature
    - - Added /obj/mecha/Exited. Basically, properly clears occupant refs,
    -   even if they teleport out/otherwise exit improperly.
    - - Added hooks for mecha action buttons; Didn't implement them yet.
    - - Moved mecha UI to code/game/mecha/mecha_topic.dm
    - - Fixed turfs not updating atmos when ChangeTurf(/turf/space) is used.
    - - Updated visible_message and audible_message. Both now use
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    -   messages.
    - - Removed /obj/item/mecha_parts/mecha_equipment/tool subtype. It had no
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    - Fixed Clown/Mime Door Deconstruction - - -

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    Fixes #4689
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    - Replace most (if not all) output << operators with to_chat(user, mess… - - -

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    - Fixes #3425 - - -

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