diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 95a48aab38d..d40baf16877 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -202,7 +202,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
to_chat(user, msg)
-/obj/item/attack_hand(mob/user as mob, var/pickupfireoverride = FALSE)
+/obj/item/attack_hand(mob/user as mob, pickupfireoverride = FALSE)
if(!user) return 0
if(hasorgans(user))
var/mob/living/carbon/human/H = user
diff --git a/code/modules/food_and_drinks/drinks/drinks/shotglass.dm b/code/modules/food_and_drinks/drinks/drinks/shotglass.dm
index 55440cdd7bb..e44856951f0 100644
--- a/code/modules/food_and_drinks/drinks/drinks/shotglass.dm
+++ b/code/modules/food_and_drinks/drinks/drinks/shotglass.dm
@@ -41,10 +41,10 @@
if(burn_state != ON_FIRE)
return
user.visible_message("[user] pours [src] all over themself!", "You pour [src] all over yourself!", "You hear a 'whoompf' and a sizzle.")
+ extinguish(TRUE)
reagents.reaction(user, TOUCH)
reagents.clear_reagents()
user.IgniteMob()
- extinguish(silent = TRUE)
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/proc/isShotFlammable()
var/datum/reagent/R = reagents.get_master_reagent()
@@ -53,16 +53,15 @@
if(A.volume >= 5 && A.alcohol_perc >= 0.35) //Only an approximation to if something's flammable but it will do
return TRUE
-/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/fire_act(global_overlay = FALSE, var/silent = FALSE)
+/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/fire_act(global_overlay = FALSE)
if(!isShotFlammable() || burn_state == ON_FIRE) //You can't light a shot that's not flammable!
return
..()
set_light(light_intensity, null, light_color)
- if(!silent)
- visible_message("[src] begins to burn with a blue hue!")
+ visible_message("[src] begins to burn with a blue hue!")
update_icon()
-/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/extinguish(var/silent = FALSE)
+/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/extinguish(silent = FALSE)
..()
set_light(0)
if(!silent)