Turn chemistry dispenser beaker in overlay so the constructable dispenser has one

This commit is contained in:
Markolie
2015-02-14 21:34:14 +01:00
parent 3ba2b27df3
commit 49d8ab165a
2 changed files with 7 additions and 3 deletions
+7 -3
View File
@@ -26,6 +26,7 @@
var/list/broken_requirements = list()
var/broken_on_spawn = 0
var/recharge_delay = 15
var/image/icon_beaker = null //cached overlay
/obj/machinery/chem_dispenser/proc/recharge()
@@ -59,6 +60,7 @@
dispensable_reagents = sortList(dispensable_reagents)
if(broken_on_spawn)
overlays.Cut()
var/amount = pick(3,3,4)
var/list/options = list()
options[/obj/item/weapon/stock_parts/capacitor/adv] = "Add an advanced capacitor to fix it."
@@ -181,8 +183,7 @@
var/obj/item/weapon/reagent_containers/glass/B = beaker
B.loc = loc
beaker = null
if(!panel_open)
icon_state = initial(icon_state)
overlays.Cut()
add_fingerprint(usr)
return 1 // update UIs attached to this object
@@ -211,7 +212,10 @@
B.loc = src
user << "You set [B] on the machine."
nanomanager.update_uis(src) // update all UIs attached to src
icon_state = "[initial(icon_state)]2"
if(!icon_beaker)
icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position.
icon_beaker.pixel_x = rand(-10,5)
overlays += icon_beaker
return
/obj/machinery/chem_dispenser/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)