From 49e8e5a7f8594e9fe7a63d44c7e25b5f1c350b01 Mon Sep 17 00:00:00 2001 From: Vincent Date: Thu, 23 Jan 2014 22:26:52 -0500 Subject: [PATCH] Alters tenebrosity's fallsound to work with the improved fall stuff Conflicts: code/modules/mob/living/carbon/human/human_damage.dm --- code/modules/mob/living/carbon/human/human_damage.dm | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 21ac07ec94f..e887ade027c 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -94,12 +94,6 @@ O.unmutate() src << "Your [O.display_name] is shaped normally again." -/mob/living/carbon/human/update_canmove() - var/old_lying = lying - . = ..() - if(lying && !old_lying && !resting && !buckled) // fell down - playsound(loc, "bodyfall", 50, 1, -1) - //////////////////////////////////////////// //Returns a list of damaged organs @@ -272,6 +266,8 @@ // incredibly important stuff follows /mob/living/carbon/human/fall(var/forced) ..() + if(forced) + playsound(loc, "bodyfall", 50, 1, -1) if(head) var/multiplier = 1 if(stat || (status_flags & FAKEDEATH))