mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
IPC overhaul part deux
This commit is contained in:
@@ -26,17 +26,45 @@
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tod = 0
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timeofdeath = 0
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/mob/living/carbon/human/adjustBrainLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(species && species.has_organ["brain"])
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var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
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if(sponge)
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sponge.take_damage(amount)
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sponge.damage = min(max(sponge.damage, 0),(maxHealth*2))
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brainloss = sponge.damage
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else
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brainloss = 200
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else
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brainloss = 0
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/mob/living/carbon/human/setBrainLoss(var/amount)
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if(status_flags & GODMODE) return 0 //godmode
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if(species && species.has_organ["brain"])
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var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
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if(sponge)
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sponge.damage = min(max(amount, 0),(maxHealth*2))
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brainloss = sponge.damage
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else
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brainloss = 200
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else
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brainloss = 0
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/mob/living/carbon/human/getBrainLoss()
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var/res = brainloss
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var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
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if(!sponge)
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return
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if (sponge.is_bruised())
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res += 20
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if (sponge.is_broken())
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res += 50
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res = min(res,maxHealth*2)
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return res
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if(status_flags & GODMODE) return 0 //godmode
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if(species && species.has_organ["brain"])
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var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
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if(sponge)
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brainloss = min(sponge.damage,maxHealth*2)
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else
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brainloss = 200
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else
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brainloss = 0
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return brainloss
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//These procs fetch a cumulative total damage from all organs
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/mob/living/carbon/human/getBruteLoss()
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@@ -37,9 +37,6 @@ emp_act
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return 2
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var/obj/item/organ/external/organ = get_organ(check_zone(def_zone))
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world << organ
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world << def_zone
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world << check_zone(def_zone)
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if(isnull(organ))
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return
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@@ -72,11 +72,9 @@
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for(var/limb_tag in list("l_leg","r_leg","l_foot","r_foot"))
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var/obj/item/organ/external/E = organs_by_name[limb_tag]
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if(!E)
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stance_damage += 2
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else if (E.status & ORGAN_DESTROYED)
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stance_damage += 2 // let it fail even if just foot&leg
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else if (E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)) || !E.is_usable())
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if(!E || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD)) || E.is_malfunctioning())
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stance_damage += 2 // let it fail even if just foot&leg. Also malfunctioning happens sporadically so it should impact more when it procs
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else if (E.is_broken() || !E.is_usable())
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stance_damage += 1
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// Canes and crutches help you stand (if the latter is ever added)
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@@ -56,7 +56,7 @@
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/mob/living/carbon/human/proc/has_organ(name)
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var/obj/item/organ/external/O = organs_by_name[name]
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return (O && !(O.status & ORGAN_DESTROYED) )
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return (O && !(O.status & ORGAN_DESTROYED) && !O.is_stump())
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/mob/living/carbon/human/proc/has_organ_for_slot(slot)
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switch(slot)
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@@ -968,11 +968,11 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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if(species.vision_organ)
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vision = internal_organs_by_name[species.vision_organ]
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if(!vision) // Presumably if a species has no vision organs, they see via some other means.
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if(!species.vision_organ) // Presumably if a species has no vision organs, they see via some other means.
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eye_blind = 0
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blinded = 0
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eye_blurry = 0
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else if(vision.is_broken()) // Vision organs cut out or broken? Permablind.
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else if(!vision || vision.is_broken()) // Vision organs cut out or broken? Permablind.
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eye_blind = 1
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blinded = 1
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eye_blurry = 1
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@@ -452,8 +452,8 @@
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unarmed_type = /datum/unarmed_attack/punch
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eyes = "blank_eyes"
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brute_mod = 2.5
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burn_mod = 2.5
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brute_mod = 1.5
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burn_mod = 1.5
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cold_level_1 = 50
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cold_level_2 = -1
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@@ -495,18 +495,7 @@
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)
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/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
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H.emote("deathgasp")
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/*H.h_style = ""
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H.h_style = ""
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spawn(100)
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if(H) H.update_hair()*/
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for(var/organ_name in H.organs_by_name)
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if (organ_name == "head") // do the head last as that's when the user will be transfered to the posibrain
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continue
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var/obj/item/organ/external/O = H.organs_by_name[organ_name]
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if(O && (O.body_part != UPPER_TORSO) && (O.body_part != LOWER_TORSO)) // We're making them fall apart, not gibbing them!
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O.droplimb(1)
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var/obj/item/organ/external/O = H.organs_by_name["head"]
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if(O)
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O.droplimb(1)
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if(H) H.update_hair()
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@@ -239,7 +239,7 @@
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if(!(E.status & ORGAN_ROBOT))
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continue
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organ_found = 1
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user << "[E.name]: <font color='red'>[E.brute_dam]</font> <font color='#FFA500'>[E.burn_dam]</font>"
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user << "[E.name]: <font color='red'>[round(E.brute_dam)]</font> <font color='#FFA500'>[round(E.burn_dam)]</font>"
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if(!organ_found)
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user << "<span class='warning'>No prosthetics located.</span>"
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user << "<hr>"
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@@ -250,7 +250,7 @@
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if(!(O.status & ORGAN_ROBOT))
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continue
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organ_found = 1
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user << "[O.name]: <font color='red'>[O.damage]</font>"
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user << "[capitalize(O.name)]: <font color='red'>[O.damage]</font>"
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if(!organ_found)
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user << "<span class='warning'>No prosthetics located.</span>"
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@@ -580,34 +580,35 @@ var/list/robot_verbs_default = list(
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return
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if (istype(W, /obj/item/weapon/weldingtool))
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if(W == module_active) return
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if (istype(W, /obj/item/weapon/weldingtool) && user.a_intent == "help")
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if(W == module_active)
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return
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if (!getBruteLoss())
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user << "Nothing to fix here!"
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user << "<span class='notice'>Nothing to fix!</span>"
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return
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var/obj/item/weapon/weldingtool/WT = W
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user.changeNext_move(CLICK_CD_MELEE)
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if (WT.remove_fuel(0))
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playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
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adjustBruteLoss(-30)
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updatehealth()
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add_fingerprint(user)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [user] has fixed some of the dents on [src]!"), 1)
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user.visible_message("<span class='alert'>\The [user] patches some dents on \the [src] with \the [WT].</span>")
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else
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user << "Need more welding fuel!"
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user << "<span class='warning'>Need more welding fuel!</span>"
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return
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else if(istype(W, /obj/item/stack/cable_coil) && (wiresexposed || istype(src,/mob/living/silicon/robot/drone)))
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else if(istype(W, /obj/item/stack/cable_coil) && user.a_intent == "help" && (wiresexposed || istype(src,/mob/living/silicon/robot/drone)))
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if (!getFireLoss())
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user << "Nothing to fix here!"
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user << "<span class='notice'>Nothing to fix!</span>"
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return
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var/obj/item/stack/cable_coil/coil = W
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adjustFireLoss(-30)
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updatehealth()
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add_fingerprint(user)
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coil.use(1)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [user] has fixed some of the burnt wires on [src]!"), 1)
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user.visible_message("<span class='alert'>\The [user] fixes some of the burnt wires on \the [src] with \the [coil].</span>")
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else if (istype(W, /obj/item/weapon/crowbar)) // crowbar means open or close the cover
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if(opened)
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@@ -96,7 +96,7 @@
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if(prob(5))
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host.adjustBrainLoss(rand(1,2))
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if(prob(host.brainloss/20))
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if(prob(host.getBrainLoss()/20))
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host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]")
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/mob/living/simple_animal/borer/New(var/by_gamemode=0)
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@@ -188,7 +188,7 @@
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src << "You begin delicately adjusting your connection to the host brain..."
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spawn(300+(host.brainloss*5))
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spawn(300+(host.getBrainLoss()*5))
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if(!host || !src || controlling)
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return
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@@ -58,6 +58,7 @@ var/list/organ_cache = list()
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if(status & ORGAN_ROBOT)
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return
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damage = max_damage
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status |= ORGAN_DEAD
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processing_objects -= src
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if(dead_icon)
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icon_state = dead_icon
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@@ -80,17 +81,23 @@ var/list/organ_cache = list()
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if ((status & ORGAN_ROBOT) || (owner && owner.species && (owner.species.flags & IS_PLANT)))
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germ_level = 0
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return
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if(!owner)
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if(reagents)
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var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
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if(B && prob(40))
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reagents.remove_reagent("blood",0.1)
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blood_splatter(src,B,1)
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if(prob(5)) //How about we not have organs become completely useless less than a minute after removal?
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damage += 1
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germ_level += rand(2,6)
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if(germ_level >= INFECTION_LEVEL_TWO)
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germ_level += rand(2,6)
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if(germ_level >= INFECTION_LEVEL_THREE)
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die()
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if(damage >= max_damage)
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die()
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else if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
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//** Handle antibiotics and curing infections
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handle_antibiotics()
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@@ -99,6 +106,11 @@ var/list/organ_cache = list()
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//check if we've hit max_damage
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if(damage >= max_damage)
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die()
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/obj/item/organ/examine(mob/user)
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..(user)
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if(status & ORGAN_DEAD)
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user << "<span class='notice'>The decay has set in.</span>"
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/obj/item/organ/proc/handle_germ_effects()
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//** Handle the effects of infections
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@@ -106,6 +106,7 @@
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/obj/item/organ/external/replaced(var/mob/living/carbon/human/target)
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owner = target
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status = status & ~ORGAN_DESTROYED
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if(istype(owner))
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owner.organs_by_name[limb_name] = src
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owner.organs |= src
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@@ -123,8 +124,8 @@
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/obj/item/organ/external/robotize()
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..()
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//robot limbs take reduced damage
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brute_mod = 0.8
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burn_mod = 0.8
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brute_mod = 0.66
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burn_mod = 0.66
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/****************************************************
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DAMAGE PROCS
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@@ -302,12 +303,12 @@ This function completely restores a damaged organ to perfect condition.
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W.open_wound(damage)
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if(prob(25))
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if(status & ORGAN_ROBOT)
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owner.visible_message("\red The damage to [owner.name]'s [name] worsens.",\
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"\red The damage to your [name] worsens.",\
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owner.visible_message("<span class='alert'>The damage to [owner.name]'s [name] worsens.</span>",\
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"<span class='alert'>The damage to your [name] worsens.</span>",\
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"You hear the screech of abused metal.")
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else
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owner.visible_message("\red The wound on [owner.name]'s [name] widens with a nasty ripping noise.",\
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"\red The wound on your [name] widens with a nasty ripping noise.",\
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owner.visible_message("<span class='alert'>The wound on [owner.name]'s [name] widens with a nasty ripping noise.</span>",\
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"<span class='alert'>The wound on your [name] widens with a nasty ripping noise.</span>",\
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"You hear a nasty ripping noise, as if flesh is being torn apart.")
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return
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@@ -348,11 +349,6 @@ This function completely restores a damaged organ to perfect condition.
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/obj/item/organ/external/process()
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if(owner)
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//Dismemberment
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if(status & ORGAN_DESTROYED)
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if(config.limbs_can_break)
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droplimb(0,DROPLIMB_EDGE) //Might be worth removing this check since take_damage handles it.
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return
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if(parent)
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if(parent.status & ORGAN_DESTROYED)
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status |= ORGAN_DESTROYED
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@@ -718,13 +714,13 @@ Note that amputating the affected organ does in fact remove the infection from t
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if((status & ORGAN_BROKEN) || cannot_break)
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return
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owner.visible_message(\
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"\red You hear a loud cracking sound coming from \the [owner].",\
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"\red <b>Something feels like it shattered in your [name]!</b>",\
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"You hear a sickening crack.")
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if(owner.species && !(owner.species.flags & NO_PAIN))
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owner.emote("scream")
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if(owner)
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owner.visible_message(\
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"\red You hear a loud cracking sound coming from \the [owner].",\
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"\red <b>Something feels like it shattered in your [name]!</b>",\
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"You hear a sickening crack.")
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if(owner.species && !(owner.species.flags & NO_PAIN))
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owner.emote("scream")
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status |= ORGAN_BROKEN
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broken_description = pick("broken","fracture","hairline fracture")
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@@ -762,11 +758,11 @@ Note that amputating the affected organ does in fact remove the infection from t
|
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/obj/item/organ/external/proc/mutate()
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src.status |= ORGAN_MUTATED
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owner.update_body()
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if(owner) owner.update_body()
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/obj/item/organ/external/proc/unmutate()
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src.status &= ~ORGAN_MUTATED
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owner.update_body()
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if(owner) owner.update_body()
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/obj/item/organ/external/proc/get_damage() //returns total damage
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return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health?
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@@ -786,7 +782,7 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
return ((status & ORGAN_ROBOT) && (brute_dam + burn_dam) >= 10 && prob(brute_dam + burn_dam))
|
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/obj/item/organ/external/proc/embed(var/obj/item/weapon/W, var/silent = 0)
|
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if(loc != owner)
|
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if(!owner || loc != owner)
|
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return
|
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if(!silent)
|
||||
owner.visible_message("<span class='danger'>\The [W] sticks in the wound!</span>")
|
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@@ -819,12 +815,12 @@ Note that amputating the affected organ does in fact remove the infection from t
|
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for(var/obj/item/organ/external/O in children)
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O.removed()
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if(O)
|
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O.loc = src
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O.forceMove(src)
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|
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// Grab all the internal giblets too.
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for(var/obj/item/organ/organ in internal_organs)
|
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organ.removed()
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organ.loc = src
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||||
organ.forceMove(src)
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||||
|
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release_restraints(victim)
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victim.organs -= src
|
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|
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@@ -1,7 +1,6 @@
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/obj/item/organ/external/stump
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name = "limb stump"
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icon_name = ""
|
||||
cannot_amputate = 0 //You need to remove stumps to attach new limbs, but you can't remove stumps... What the fuck?
|
||||
|
||||
/obj/item/organ/external/stump/New(var/mob/living/carbon/holder, var/internal, var/obj/item/organ/external/limb)
|
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if(istype(limb))
|
||||
@@ -13,7 +12,7 @@
|
||||
..(holder, internal)
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if(istype(limb))
|
||||
max_damage = limb.max_damage
|
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if((limb.status & ORGAN_ROBOT) && (!parent || (parent.status & ORGAN_ROBOT)))
|
||||
if((limb.status & ORGAN_ROBOT) && (!parent || (parent.status & ORGAN_ROBOT)))
|
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robotize() //if both limb and the parent are robotic, the stump is robotic too
|
||||
|
||||
/obj/item/organ/external/stump/is_stump()
|
||||
@@ -22,3 +21,6 @@
|
||||
/obj/item/organ/external/stump/removed()
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/external/stump/is_usable()
|
||||
return 0
|
||||
@@ -125,6 +125,7 @@
|
||||
name = "head"
|
||||
max_damage = 50
|
||||
min_broken_damage = 25
|
||||
vital = 1
|
||||
w_class = 3
|
||||
body_part = HEAD
|
||||
parent_organ = "chest"
|
||||
|
||||
@@ -70,12 +70,12 @@
|
||||
..()
|
||||
// This is very ghetto way of rebooting an IPC. TODO better way.
|
||||
if(owner && owner.stat == DEAD)
|
||||
owner.stat = 0
|
||||
owner.stat = ALIVE
|
||||
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")
|
||||
|
||||
/obj/item/organ/optical_sensor
|
||||
name = "optical sensor"
|
||||
organ_tag = "eyes"
|
||||
organ_tag = "optics"
|
||||
parent_organ = "head"
|
||||
icon = 'icons/obj/robot_component.dmi'
|
||||
icon_state = "camera"
|
||||
|
||||
@@ -499,9 +499,12 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
|
||||
//you can use wires to heal robotics
|
||||
/obj/item/stack/cable_coil/attack(mob/M as mob, mob/user as mob)
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/S = H.get_organ(user.zone_sel.selecting)
|
||||
var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
|
||||
|
||||
if(!S)
|
||||
return
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
|
||||
return ..()
|
||||
|
||||
@@ -511,8 +514,8 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
user.visible_message("<span class='alert'>\The [user] repairs some burn damage on \the [M]'s [S.name] with \the [src].</span>")
|
||||
else
|
||||
user << "<span class='warning'>The damage is far too severe to patch over externally.</span>"
|
||||
return
|
||||
else
|
||||
return 1
|
||||
else if(!S.open)
|
||||
user << "<span class='notice'>Nothing to fix!</span>"
|
||||
|
||||
else
|
||||
|
||||
@@ -130,6 +130,11 @@
|
||||
forcedodge = -1
|
||||
else
|
||||
*/
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
var/obj/item/organ/external/organ = H.get_organ(check_zone(def_zone))
|
||||
if(isnull(organ))
|
||||
return
|
||||
if(silenced)
|
||||
playsound(loc, hitsound, 5, 1, -1)
|
||||
M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!"
|
||||
|
||||
@@ -125,7 +125,7 @@ datum/reagent/neurotoxin2/on_mob_life(var/mob/living/M as mob)
|
||||
if(current_cycle >= 5)
|
||||
if(prob(5))
|
||||
M.emote("drool")
|
||||
if(M.brainloss < 60)
|
||||
if(M.getBrainLoss() < 60)
|
||||
M.adjustBrainLoss(1*REM)
|
||||
M.adjustToxLoss(1*REM)
|
||||
if(current_cycle >= 9)
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
//This is an uguu head restoration surgery TOTALLY not yoinked from chinsky's limb reattacher
|
||||
/datum/surgery_step/attach_head/
|
||||
priority = 3 // Must be higher than /datum/surgery_step/internal
|
||||
allowed_tools = list(/obj/item/organ/external/head = 100)
|
||||
can_infect = 0
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/head = target.get_organ(target_zone)
|
||||
return isnull(head) && target_zone == "head" && !isnull(target.species.has_limbs["head"])
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts attaching [tool] to [target]'s neck.", \
|
||||
"You start attaching [tool] to [target]'s neck.")
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\blue [user] has attached [target]'s head to the body.", \
|
||||
"\blue You have attached [target]'s head to the body.")
|
||||
var/obj/item/organ/external/head = tool
|
||||
user.unEquip(head)
|
||||
head.replaced(target)
|
||||
head.loc = target
|
||||
head.status = 0
|
||||
target.update_body()
|
||||
target.updatehealth()
|
||||
target.UpdateDamageIcon()
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, damaging [target]'s neck!", \
|
||||
"\red Your hand slips, damaging [target]'s neck!")
|
||||
target.apply_damage(10, BRUTE, null, sharp=1)
|
||||
@@ -150,7 +150,7 @@
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("[user] starts poking around inside [target]'s [affected.name] with \the [tool].", \
|
||||
"You start poking around inside [target]'s [affected.name] with \the [tool]" )
|
||||
"You start poking around inside [target]'s [affected.name] with \the [tool]." )
|
||||
target.custom_pain("The pain in your [affected.name] is living hell!",1)
|
||||
..()
|
||||
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
//Procedures in this file: Robotic limbs attachment, meat limbs attachment
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// LIMB SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/surgery_step/limb/
|
||||
priority = 3 // Must be higher than /datum/surgery_step/internal
|
||||
can_infect = 0
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if (!hasorgans(target))
|
||||
return 0
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
if (affected)
|
||||
return 0
|
||||
var/list/organ_data = target.species.has_limbs["[target_zone]"]
|
||||
return !isnull(organ_data)
|
||||
|
||||
/datum/surgery_step/limb/attach
|
||||
allowed_tools = list(/obj/item/organ/external = 100)
|
||||
|
||||
min_duration = 50
|
||||
max_duration = 70
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/E = tool
|
||||
user.visible_message("[user] starts attaching [E.name] to [target]'s [E.amputation_point].", \
|
||||
"You start attaching [E.name] to [target]'s [E.amputation_point].")
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/E = tool
|
||||
user.visible_message("<span class='notice'>[user] has attached [target]'s [E.name] to the [E.amputation_point].</span>", \
|
||||
"<span class='notice'>You have attached [target]'s [E.name] to the [E.amputation_point].</span>")
|
||||
user.unEquip(E)
|
||||
E.replaced(target)
|
||||
E.forceMove(target)
|
||||
target.update_body()
|
||||
target.updatehealth()
|
||||
target.UpdateDamageIcon()
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/E = tool
|
||||
user.visible_message("<span class='alert'>[user]'s hand slips, damaging [target]'s [E.amputation_point]!</span>", \
|
||||
"<span class='alert'>Your hand slips, damaging [target]'s [E.amputation_point]!</span>")
|
||||
target.apply_damage(10, BRUTE, null, sharp=1)
|
||||
|
||||
/datum/surgery_step/limb/connect
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/hemostat = 100, \
|
||||
/obj/item/stack/cable_coil = 75, \
|
||||
/obj/item/device/assembly/mousetrap = 20
|
||||
)
|
||||
can_infect = 1
|
||||
|
||||
min_duration = 100
|
||||
max_duration = 120
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/E = target.get_organ(target_zone)
|
||||
return E && !E.is_stump() && (E.status & ORGAN_DESTROYED)
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/E = target.get_organ(target_zone)
|
||||
user.visible_message("[user] starts connecting tendons and muscles in [target]'s [E.amputation_point] with [tool].", \
|
||||
"You start connecting tendons and muscle in [target]'s [E.amputation_point].")
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/E = target.get_organ(target_zone)
|
||||
user.visible_message("<span class='notice'>[user] has connected tendons and muscles in [target]'s [E.amputation_point] with [tool].</span>", \
|
||||
"<span class='notice'>You have connected tendons and muscles in [target]'s [E.amputation_point] with [tool].</span>")
|
||||
E.status &= ~ORGAN_DESTROYED
|
||||
if(E.children)
|
||||
for(var/obj/item/organ/external/C in E.children)
|
||||
C.status &= ~ORGAN_DESTROYED
|
||||
target.update_body()
|
||||
target.updatehealth()
|
||||
target.UpdateDamageIcon()
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/E = tool
|
||||
user.visible_message("<span class='alert'>[user]'s hand slips, damaging [target]'s [E.amputation_point]!</span>", \
|
||||
"<span class='alert'>Your hand slips, damaging [target]'s [E.amputation_point]!</span>")
|
||||
target.apply_damage(10, BRUTE, null, sharp=1)
|
||||
|
||||
/datum/surgery_step/limb/mechanize
|
||||
allowed_tools = list(/obj/item/robot_parts = 100)
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if(..())
|
||||
var/obj/item/robot_parts/p = tool
|
||||
if (p.part)
|
||||
if (!(target_zone in p.part))
|
||||
return 0
|
||||
return isnull(target.get_organ(target_zone))
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts attaching \the [tool] to [target].", \
|
||||
"You start attaching \the [tool] to [target].")
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/robot_parts/L = tool
|
||||
user.visible_message("<span class='notice'>[user] has attached \the [tool] to [target].</span>", \
|
||||
"<span class='notice'>You have attached \the [tool] to [target].</span>")
|
||||
|
||||
if(L.part)
|
||||
for(var/part_name in L.part)
|
||||
if(!isnull(target.get_organ(part_name)))
|
||||
continue
|
||||
var/list/organ_data = target.species.has_limbs["[part_name]"]
|
||||
if(!organ_data)
|
||||
continue
|
||||
var/new_limb_type = organ_data["path"]
|
||||
var/obj/item/organ/external/new_limb = new new_limb_type(target)
|
||||
new_limb.robotize(L.model_info)
|
||||
if(L.sabotaged)
|
||||
new_limb.sabotaged = 1
|
||||
|
||||
target.update_body()
|
||||
target.updatehealth()
|
||||
target.UpdateDamageIcon()
|
||||
|
||||
qdel(tool)
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("<span class='alert'>[user]'s hand slips, damaging [target]'s flesh!</span>", \
|
||||
"<span class='alert'>Your hand slips, damaging [target]'s flesh!</span>")
|
||||
target.apply_damage(10, BRUTE, null, sharp=1)
|
||||
@@ -1,60 +0,0 @@
|
||||
//Procedures in this file: Robotic limbs attachment
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// LIMB SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/surgery_step/limb/
|
||||
can_infect = 0
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if (!hasorgans(target))
|
||||
return 0
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
if (affected)
|
||||
return 0
|
||||
var/list/organ_data = target.species.has_limbs["[target_zone]"]
|
||||
return !isnull(organ_data) && !(target_zone in list("head","groin","chest"))
|
||||
|
||||
/datum/surgery_step/limb/attach
|
||||
allowed_tools = list(/obj/item/robot_parts = 100)
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if(..())
|
||||
var/obj/item/robot_parts/p = tool
|
||||
if (p.part)
|
||||
if (!(target_zone in p.part))
|
||||
return 0
|
||||
return isnull(target.get_organ(target_zone))
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts attaching \the [tool] to [target].", \
|
||||
"You start attaching \the [tool] to [target].")
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/robot_parts/L = tool
|
||||
user.visible_message("\blue [user] has attached \the [tool] to [target].", \
|
||||
"\blue You have attached \the [tool] to [target].")
|
||||
|
||||
if(L.part)
|
||||
for(var/part_name in L.part)
|
||||
if(!isnull(target.get_organ(part_name))) continue
|
||||
var/list/organ_data = target.species.has_limbs["[part_name]"]
|
||||
if(!organ_data) continue
|
||||
var/new_limb_type = organ_data["path"]
|
||||
var/obj/item/organ/external/new_limb = new new_limb_type(target)
|
||||
new_limb.robotize(L.model_info)
|
||||
if(L.sabotaged)
|
||||
new_limb.sabotaged = 1
|
||||
|
||||
target.update_body()
|
||||
target.updatehealth()
|
||||
target.UpdateDamageIcon()
|
||||
|
||||
qdel(tool)
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, damaging [target]'s flesh!", \
|
||||
"\red Your hand slips, damaging [target]'s flesh!")
|
||||
target.apply_damage(10, BRUTE, null, sharp=1)
|
||||
@@ -146,7 +146,7 @@
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\blue [user] finishes patching damage to [target]'s [affected.name] with \the [tool].", \
|
||||
"\blue You finish patching damage to [target]'s [affected.name] with \the [tool].")
|
||||
affected.heal_damage(rand(30,50),0)
|
||||
affected.heal_damage(rand(30,50),0,1,1)
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
@@ -177,7 +177,7 @@
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\blue [user] finishes splicing cable into [target]'s [affected.name].", \
|
||||
"\blue You finishes splicing new cable into [target]'s [affected.name].")
|
||||
affected.heal_damage(0,rand(30,50))
|
||||
affected.heal_damage(0,rand(30,50),1,1)
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
Reference in New Issue
Block a user