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CD fixup
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@@ -504,6 +504,8 @@ var/list/slot_equipment_priority = list( \
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set name = "Point To"
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set category = "Object"
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if(next_move >= world.time)
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return
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if(!src || !isturf(src.loc))
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return 0
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if(istype(A, /obj/effect/decal/point))
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@@ -513,6 +515,7 @@ var/list/slot_equipment_priority = list( \
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if (!tile)
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return 0
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changeNext_move(CLICK_CD_POINT)
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var/obj/P = new /obj/effect/decal/point(tile)
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P.invisibility = invisibility
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spawn (20)
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