diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index 377ff97902a..4c0d901eb19 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -52,20 +52,20 @@ /obj/item/weapon/defibrillator/proc/update_overlays() overlays.Cut() if(!on) - overlays += "defibunit-paddles" + overlays += "[icon_state]-paddles" if(powered) - overlays += "defibunit-powered" + overlays += "[icon_state]-powered" if(!bcell) - overlays += "defibunit-nocell" + overlays += "[icon_state]-nocell" if(!safety) - overlays += "defibunit-emagged" + overlays += "[icon_state]-emagged" /obj/item/weapon/defibrillator/proc/update_charge() if(powered) //so it doesn't show charge if it's unpowered if(bcell) var/ratio = bcell.charge / bcell.maxcharge ratio = Ceiling(ratio*4) * 25 - overlays += "defibunit-charge[ratio]" + overlays += "[icon_state]-charge[ratio]" /obj/item/weapon/defibrillator/CheckParts() bcell = locate(/obj/item/weapon/stock_parts/cell) in contents