From 4a4522641f2a074bb1340e169900d308d739e98e Mon Sep 17 00:00:00 2001 From: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Date: Thu, 16 Sep 2021 13:17:26 -0400 Subject: [PATCH] Removes uneeded procs, updates ability desc --- code/datums/uplink_item.dm | 2 +- code/game/gamemodes/changeling/powers/biodegrade.dm | 4 +--- code/game/gamemodes/changeling/powers/revive.dm | 2 +- code/game/objects/items/weapons/implants/implant_freedom.dm | 2 -- 4 files changed, 3 insertions(+), 7 deletions(-) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index aa1e74a911e..b2eb0ba224d 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -1524,7 +1524,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/implants/freedom name = "Freedom Implant" - desc = "An implant injected into the body and later activated manually to break out of any restraints. Can be activated up to 4 times." + desc = "An implant injected into the body and later activated manually to break out of any restraints or grabs. Can be activated up to 4 times." reference = "FI" item = /obj/item/implanter/freedom cost = 5 diff --git a/code/game/gamemodes/changeling/powers/biodegrade.dm b/code/game/gamemodes/changeling/powers/biodegrade.dm index 9e9381acc0e..20b83cb9a02 100644 --- a/code/game/gamemodes/changeling/powers/biodegrade.dm +++ b/code/game/gamemodes/changeling/powers/biodegrade.dm @@ -1,7 +1,7 @@ /datum/action/changeling/biodegrade name = "Biodegrade" desc = "Dissolves restraints or other objects preventing free movement. Costs 30 chemicals." - helptext = "This is obvious to nearby people, and can destroy standard restraints and closets." + helptext = "This is obvious to nearby people, and can destroy standard restraints and closets, and break you out of grabs." button_icon_state = "biodegrade" chemical_cost = 30 //High cost to prevent spam dna_cost = 2 @@ -64,8 +64,6 @@ M.apply_damage(5, BURN, "head", M.run_armor_check("head", "melee")) user.SetStunned(0) //This only triggers if they are grabbed, to have them break out of the grab, without the large stun time. If you use biodegrade as an antistun without being grabbed, it will not work user.SetWeakened(0) - user.lying = FALSE - user.update_canmove() playsound(user.loc, 'sound/weapons/sear.ogg', 50, TRUE) used = TRUE if(used) diff --git a/code/game/gamemodes/changeling/powers/revive.dm b/code/game/gamemodes/changeling/powers/revive.dm index d6b6fb88f3d..526512f5a4a 100644 --- a/code/game/gamemodes/changeling/powers/revive.dm +++ b/code/game/gamemodes/changeling/powers/revive.dm @@ -10,7 +10,7 @@ REMOVE_TRAIT(user, TRAIT_FAKEDEATH, "changeling") for(var/obj/item/grab/G in user.grabbed_by) var/mob/living/carbon/M = G.assailant - user.visible_message("[user] suddenly hits [M] and slips out of their grab!") + user.visible_message("[user] suddenly hits [M] in the face and slips out of their grab!") M.Stun(1) //Drops the grab M.apply_damage(5, BRUTE, "head", M.run_armor_check("head", "melee")) playsound(user.loc, 'sound/weapons/punch1.ogg', 25, 1, -1) diff --git a/code/game/objects/items/weapons/implants/implant_freedom.dm b/code/game/objects/items/weapons/implants/implant_freedom.dm index bace80bface..6706be167b5 100644 --- a/code/game/objects/items/weapons/implants/implant_freedom.dm +++ b/code/game/objects/items/weapons/implants/implant_freedom.dm @@ -21,8 +21,6 @@ M.apply_damage(2, BURN, "l_hand", M.run_armor_check("l_hand", "energy")) C_imp_in.SetStunned(0) //This only triggers if they are grabbed, to have them break out of the grab, without the large stun time. C_imp_in.SetWeakened(0) - C_imp_in.lying = FALSE - C_imp_in.update_canmove() playsound(C_imp_in.loc, "sound/weapons/Egloves.ogg", 75, 1) if(!uses) qdel(src)