diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index e700059b22a..14948987199 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -66,7 +66,7 @@ var/datum/roundinfo/roundinfo = new() var/list/area_turfs = get_area_turfs(area) for(var/turf/T in area_turfs) if(T.density) - turfs -= T + area_turfs -= T vermin_spawn_turfs.Add(area_turfs) /datum/controller/gameticker/proc/setup() @@ -331,7 +331,7 @@ var/datum/roundinfo/roundinfo = new() spawning_vermin = 0 var/cur_alive_vermin = 0 //check to see if there are too many already - for(var/obj/effect/critter/roach/R in world)) + for(var/obj/effect/critter/roach/R in world) cur_alive_vermin++ for(var/mob/living/simple_animal/mouse/M in world) if(!M.stat) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 4dd74250689..18b7eae9e53 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -169,13 +169,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp eligible_targets.Add(M) var/mob/living/simple_animal/mouse/target_mouse - if(master_controller.game_ticker.spawn_vermin) + if(ticker.spawn_vermin) if(eligible_targets.len) //grab a random existing one target_mouse = pick(eligible_targets) else //make a new mouse - target_mouse = new(pick(master_controller.game_ticker.vermin_spawn_turfs)) + target_mouse = new(pick(ticker.vermin_spawn_turfs)) if(target_mouse) client.mob = target_mouse