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https://github.com/ParadiseSS13/Paradise.git
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515 Compliance part 2 (#20809)
* more illegal procpaths * Update code/modules/ruins/lavalandruin_code/puzzle.dm * REGEX_REPLACE_HANDLER * shuttle fix
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@@ -665,7 +665,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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var/datum/outfit/O = path //not much to initalize here but whatever
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if(initial(O.can_be_admin_equipped))
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outfits[initial(O.name)] = path
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outfits = special_outfits + sortTim(outfits, /proc/cmp_text_asc)
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outfits = special_outfits + sortTim(outfits, GLOBAL_PROC_REF(cmp_text_asc))
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var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in outfits
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if(isnull(dresscode))
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@@ -681,7 +681,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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var/datum/outfit/O = path
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if(initial(O.can_be_admin_equipped))
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job_outfits[initial(O.name)] = path
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job_outfits = sortTim(job_outfits, /proc/cmp_text_asc)
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job_outfits = sortTim(job_outfits, GLOBAL_PROC_REF(cmp_text_asc))
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dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in job_outfits
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dresscode = job_outfits[dresscode]
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@@ -784,7 +784,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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return
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var/list/dellog = list("<B>List of things that have gone through qdel this round</B><BR><BR><ol>")
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sortTim(SSgarbage.items, cmp=/proc/cmp_qdel_item_time, associative = TRUE)
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sortTim(SSgarbage.items, GLOBAL_PROC_REF(cmp_qdel_item_time), TRUE)
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for(var/path in SSgarbage.items)
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var/datum/qdel_item/I = SSgarbage.items[path]
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dellog += "<li><u>[path]</u><ul>"
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@@ -466,7 +466,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
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if(synd_spawn)
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new_character.loc = get_turf(synd_spawn)
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call(/datum/game_mode/proc/equip_syndicate)(new_character)
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call(TYPE_PROC_REF(/datum/game_mode, equip_syndicate))(new_character)
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if("Deathsquad Commando")//Leaves them at late-join spawn.
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new_character.equip_deathsquad_commando()
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@@ -496,7 +496,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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GLOB.data_core.manifest_inject(new_character)
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if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
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call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
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call(TYPE_PROC_REF(/mob/new_player, AnnounceArrival))(new_character, new_character.mind.assigned_role)
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message_admins("<span class='notice'>[key_name_admin(usr)] has respawned [key_name_admin(G_found)] as [new_character.real_name].</span>", 1)
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@@ -223,7 +223,7 @@
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if(can_use_species(user, _species))
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new_species += _species
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active_character.species = input("Please select a species", "Character Generation", null) in sortTim(new_species, /proc/cmp_text_asc)
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active_character.species = input("Please select a species", "Character Generation", null) in sortTim(new_species, GLOBAL_PROC_REF(cmp_text_asc))
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var/datum/species/NS = GLOB.all_species[active_character.species]
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if(!istype(NS)) //The species was invalid. Notify the user and fail out.
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active_character.species = prev_species
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@@ -308,7 +308,7 @@
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if(!(lang.flags & RESTRICTED))
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new_languages += lang.name
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active_character.language = input("Please select a secondary language", "Character Generation", null) in sortTim(new_languages, /proc/cmp_text_asc)
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active_character.language = input("Please select a secondary language", "Character Generation", null) in sortTim(new_languages, GLOBAL_PROC_REF(cmp_text_asc))
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if("autohiss_mode")
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if(S.autohiss_basic_map)
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@@ -367,7 +367,7 @@
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if(active_character.species in SA.species_allowed) //If the user's head is of a species the hairstyle allows, add it to the list.
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valid_hairstyles += hairstyle
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sortTim(valid_hairstyles, /proc/cmp_text_asc) //this alphabetizes the list
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sortTim(valid_hairstyles, GLOBAL_PROC_REF(cmp_text_asc)) //this alphabetizes the list
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var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_hairstyles
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if(new_h_style)
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active_character.h_style = new_h_style
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@@ -412,7 +412,7 @@
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valid_head_accessory_styles += head_accessory_style
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sortTim(valid_head_accessory_styles, /proc/cmp_text_asc)
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sortTim(valid_head_accessory_styles, GLOBAL_PROC_REF(cmp_text_asc))
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var/new_head_accessory_style = input(user, "Choose the style of your character's head accessory:", "Character Preference") as null|anything in valid_head_accessory_styles
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if(new_head_accessory_style)
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active_character.ha_style = new_head_accessory_style
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@@ -470,7 +470,7 @@
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continue
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valid_markings += markingstyle
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sortTim(valid_markings, /proc/cmp_text_asc)
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sortTim(valid_markings, GLOBAL_PROC_REF(cmp_text_asc))
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var/new_marking_style = input(user, "Choose the style of your character's head markings:", "Character Preference", active_character.m_styles["head"]) as null|anything in valid_markings
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if(new_marking_style)
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active_character.m_styles["head"] = new_marking_style
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@@ -494,7 +494,7 @@
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continue
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valid_markings += markingstyle
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sortTim(valid_markings, /proc/cmp_text_asc)
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sortTim(valid_markings, GLOBAL_PROC_REF(cmp_text_asc))
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var/new_marking_style = input(user, "Choose the style of your character's body markings:", "Character Preference", active_character.m_styles["body"]) as null|anything in valid_markings
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if(new_marking_style)
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active_character.m_styles["body"] = new_marking_style
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@@ -524,7 +524,7 @@
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continue
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valid_markings += markingstyle
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sortTim(valid_markings, /proc/cmp_text_asc)
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sortTim(valid_markings, GLOBAL_PROC_REF(cmp_text_asc))
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var/new_marking_style = input(user, "Choose the style of your character's tail markings:", "Character Preference", active_character.m_styles["tail"]) as null|anything in valid_markings
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if(new_marking_style)
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active_character.m_styles["tail"] = new_marking_style
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@@ -551,7 +551,7 @@
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possible_body_accessories += "None" //the only null entry should be the "None" option
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else
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possible_body_accessories -= "None" // in case an admin is viewing it
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sortTim(possible_body_accessories, /proc/cmp_text_asc)
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sortTim(possible_body_accessories, GLOBAL_PROC_REF(cmp_text_asc))
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var/new_body_accessory = input(user, "Choose your body accessory:", "Character Preference") as null|anything in possible_body_accessories
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if(new_body_accessory)
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active_character.m_styles["tail"] = "None"
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@@ -599,7 +599,7 @@
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else //If the user is not a species who can have robotic heads, use the default handling.
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if(active_character.species in SA.species_allowed) //If the user's head is of a species the facial hair style allows, add it to the list.
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valid_facial_hairstyles += facialhairstyle
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sortTim(valid_facial_hairstyles, /proc/cmp_text_asc)
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sortTim(valid_facial_hairstyles, GLOBAL_PROC_REF(cmp_text_asc))
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var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_facial_hairstyles
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if(new_f_style)
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active_character.f_style = new_f_style
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@@ -615,7 +615,7 @@
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if(!(active_character.species in SA.species_allowed))
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continue
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valid_underwear[underwear] = GLOB.underwear_list[underwear]
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sortTim(valid_underwear, /proc/cmp_text_asc)
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sortTim(valid_underwear, GLOBAL_PROC_REF(cmp_text_asc))
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var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in valid_underwear
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ShowChoices(user)
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if(new_underwear)
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@@ -631,7 +631,7 @@
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if(!(active_character.species in SA.species_allowed))
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continue
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valid_undershirts[undershirt] = GLOB.undershirt_list[undershirt]
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sortTim(valid_undershirts, /proc/cmp_text_asc)
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sortTim(valid_undershirts, GLOBAL_PROC_REF(cmp_text_asc))
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var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in valid_undershirts
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ShowChoices(user)
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if(new_undershirt)
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@@ -648,7 +648,7 @@
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if(!(active_character.species in SA.species_allowed))
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continue
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valid_sockstyles[sockstyle] = GLOB.socks_list[sockstyle]
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sortTim(valid_sockstyles, /proc/cmp_text_asc)
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sortTim(valid_sockstyles, GLOBAL_PROC_REF(cmp_text_asc))
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var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in valid_sockstyles
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ShowChoices(user)
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if(new_socks)
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@@ -21,7 +21,7 @@
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var/datum/outfit/O = path
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if(initial(O.can_be_admin_equipped))
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standard_outfit_options[initial(O.name)] = path
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sortTim(standard_outfit_options, /proc/cmp_text_asc)
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sortTim(standard_outfit_options, GLOBAL_PROC_REF(cmp_text_asc))
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outfit_options = standard_outfit_options
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/datum/action/chameleon_outfit/Trigger()
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@@ -357,7 +357,7 @@
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valid_species += current_species_name
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return sortTim(valid_species, /proc/cmp_text_asc)
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return sortTim(valid_species, GLOBAL_PROC_REF(cmp_text_asc))
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/mob/living/carbon/human/proc/generate_valid_hairstyles()
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var/list/valid_hairstyles = new()
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@@ -385,7 +385,7 @@
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if(H.dna.species.name in S.species_allowed) //If the user's head is of a species the hairstyle allows, add it to the list.
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valid_hairstyles += hairstyle
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return sortTim(valid_hairstyles, /proc/cmp_text_asc)
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return sortTim(valid_hairstyles, GLOBAL_PROC_REF(cmp_text_asc))
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/mob/living/carbon/human/proc/generate_valid_facial_hairstyles()
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var/list/valid_facial_hairstyles = new()
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@@ -414,7 +414,7 @@
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if(H.dna.species.name in S.species_allowed) //If the user's head is of a species the facial hair style allows, add it to the list.
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valid_facial_hairstyles += facialhairstyle
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return sortTim(valid_facial_hairstyles, /proc/cmp_text_asc)
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return sortTim(valid_facial_hairstyles, GLOBAL_PROC_REF(cmp_text_asc))
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/mob/living/carbon/human/proc/generate_valid_head_accessories()
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var/list/valid_head_accessories = new()
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@@ -429,7 +429,7 @@
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continue
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valid_head_accessories += head_accessory
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return sortTim(valid_head_accessories, /proc/cmp_text_asc)
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return sortTim(valid_head_accessories, GLOBAL_PROC_REF(cmp_text_asc))
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/mob/living/carbon/human/proc/generate_valid_markings(location = "body")
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var/list/valid_markings = new()
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@@ -467,7 +467,7 @@
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continue
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valid_markings += marking
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return sortTim(valid_markings, /proc/cmp_text_asc)
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return sortTim(valid_markings, GLOBAL_PROC_REF(cmp_text_asc))
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/mob/living/carbon/human/proc/generate_valid_body_accessories()
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var/list/valid_body_accessories = list()
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@@ -483,7 +483,7 @@
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if(dna.species.optional_body_accessory)
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valid_body_accessories += "None"
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return sortTim(valid_body_accessories, /proc/cmp_text_asc)
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return sortTim(valid_body_accessories, GLOBAL_PROC_REF(cmp_text_asc))
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/mob/living/carbon/human/proc/generate_valid_alt_heads()
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var/list/valid_alt_heads = list()
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@@ -498,4 +498,4 @@
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valid_alt_heads += alternate_head
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return sortTim(valid_alt_heads, /proc/cmp_text_asc)
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return sortTim(valid_alt_heads, GLOBAL_PROC_REF(cmp_text_asc))
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@@ -172,6 +172,7 @@ GLOBAL_LIST_INIT(soapy_words, list(
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return list("verb" = verb)
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/mob/living/carbon/human/proc/replace_speech(matched)
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REGEX_REPLACE_HANDLER
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return GLOB.soapy_words[lowertext(matched)]
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/mob/living/carbon/human/handle_message_mode(message_mode, list/message_pieces, verb, used_radios)
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@@ -135,7 +135,7 @@
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return 0
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/obj/effect/sliding_puzzle/proc/elements_in_order()
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return sortTim(elements,cmp=/proc/cmp_xy_desc)
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return sortTim(elements, GLOBAL_PROC_REF(cmp_xy_desc))
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/obj/effect/sliding_puzzle/proc/get_base_icon()
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var/icon/I = new('icons/obj/puzzle.dmi')
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@@ -44,13 +44,6 @@
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if(jumpto_ports.len)
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jump_action = new /datum/action/innate/camera_jump/shuttle_docker
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..()
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/* //technically working but some icons are buggy as shit and either don't rotate or rotate wrong :
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//namely shuttle walls, shuttle windows, shuttle engines and buckled mobs
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if(rotate_action)
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rotate_action.target = user
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rotate_action.Grant(user)
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actions += rotate_action
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*/
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if(place_action)
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place_action.target = user
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place_action.Grant(user)
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@@ -62,7 +55,7 @@
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shuttle_port = null
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return
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eyeobj = new /mob/camera/aiEye/remote/shuttle_docker(null, src)
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eyeobj = new /mob/camera/aiEye/remote/shuttle_docker(get_turf(locate("landmark*Observer-Start")), src) // There should always be an observer start landmark
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var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
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the_eye.setDir(shuttle_port.dir)
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var/turf/origin = locate(shuttle_port.x + x_offset, shuttle_port.y + y_offset, shuttle_port.z)
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