515 Compliance part 2 (#20809)

* more illegal procpaths

* Update code/modules/ruins/lavalandruin_code/puzzle.dm

* REGEX_REPLACE_HANDLER

* shuttle fix
This commit is contained in:
S34N
2023-04-22 09:28:54 +02:00
committed by GitHub
parent e3f8223971
commit 4a5fb011e6
22 changed files with 51 additions and 55 deletions
+2 -2
View File
@@ -466,7 +466,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
if(synd_spawn)
new_character.loc = get_turf(synd_spawn)
call(/datum/game_mode/proc/equip_syndicate)(new_character)
call(TYPE_PROC_REF(/datum/game_mode, equip_syndicate))(new_character)
if("Deathsquad Commando")//Leaves them at late-join spawn.
new_character.equip_deathsquad_commando()
@@ -496,7 +496,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
GLOB.data_core.manifest_inject(new_character)
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
call(TYPE_PROC_REF(/mob/new_player, AnnounceArrival))(new_character, new_character.mind.assigned_role)
message_admins("<span class='notice'>[key_name_admin(usr)] has respawned [key_name_admin(G_found)] as [new_character.real_name].</span>", 1)