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[TGUI] Upgrades Bots (#14871)
* secbots, ED209s, cleanbots * Apply suggestions from AA code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * fluid buttons, Restore Safties * pai rebuild * deletes all spacing from data list * katana needs_permit * lava/storm/boneaxe needs_permit * check s_store Co-authored-by: Kyep <Kyep@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
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co-authored by
AffectedArc07
Kyep
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edf4debdeb
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4a944658ad
@@ -210,6 +210,7 @@
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attack_verb = list("attacked", "struck", "hit")
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brightness_on = 0
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sharp_when_wielded = FALSE // It's a toy
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needs_permit = FALSE
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/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return 0
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@@ -208,6 +208,7 @@
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name = "bone axe"
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desc = "A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters."
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force_wielded = 23
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needs_permit = TRUE
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/obj/item/twohanded/fireaxe/boneaxe/update_icon()
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icon_state = "bone_axe[wielded]"
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@@ -276,6 +277,7 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
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resistance_flags = FIRE_PROOF
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light_power = 2
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needs_permit = TRUE
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var/brightness_on = 2
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var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
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@@ -385,6 +387,7 @@
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var/obj/item/grenade/explosive = null
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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needs_permit = TRUE
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var/icon_prefix = "spearglass"
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/obj/item/twohanded/spear/update_icon()
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@@ -86,6 +86,7 @@
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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needs_permit = TRUE
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/obj/item/katana/cursed
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slot_flags = null
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