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Err... Should Still be !health
Apparently it's just so that single sound plays when the pod is out of health utterly.
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@@ -231,7 +231,7 @@
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occupant_sanity_check()
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if(oldhealth > health && percentage <= 25 && percentage > 0)
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play_sound_to_riders('sound/effects/engine_alert2.ogg')
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else if(oldhealth > health)
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if(oldhealth > health && !health)
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play_sound_to_riders('sound/effects/engine_alert1.ogg')
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if(!health)
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spawn(0)
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